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author | Spottedleaf <[email protected]> | 2024-07-17 10:24:53 -0700 |
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committer | Spottedleaf <[email protected]> | 2024-07-17 10:28:32 -0700 |
commit | 00b949f1bbbf444e2b5e7b8de7c9b14fbd2133c6 (patch) | |
tree | 82639515bc5e9ae00c1e639e72137ed51e1ac688 /patches/server/0386-Fix-arrows-never-despawning-MC-125757.patch | |
parent | 967f98aa81da851740aeb429778e46159fd188df (diff) | |
download | Paper-00b949f1bbbf444e2b5e7b8de7c9b14fbd2133c6.tar.gz Paper-00b949f1bbbf444e2b5e7b8de7c9b14fbd2133c6.zip |
Remove Moonrise utils to MCUtils, remove duplicated/unused utils
Diffstat (limited to 'patches/server/0386-Fix-arrows-never-despawning-MC-125757.patch')
-rw-r--r-- | patches/server/0386-Fix-arrows-never-despawning-MC-125757.patch | 22 |
1 files changed, 22 insertions, 0 deletions
diff --git a/patches/server/0386-Fix-arrows-never-despawning-MC-125757.patch b/patches/server/0386-Fix-arrows-never-despawning-MC-125757.patch new file mode 100644 index 0000000000..dbcb4ce450 --- /dev/null +++ b/patches/server/0386-Fix-arrows-never-despawning-MC-125757.patch @@ -0,0 +1,22 @@ +From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001 +From: William Blake Galbreath <[email protected]> +Date: Wed, 8 Jul 2020 11:24:30 -0500 +Subject: [PATCH] Fix arrows never despawning MC-125757 + +This forces the despawn counter to start ticking regardless of +state after the arrow has been alive for 200 ticks (10 seconds) +instead of getting stuck in a never despawn state (bubble columns, +etc). + +diff --git a/src/main/java/net/minecraft/world/entity/projectile/AbstractArrow.java b/src/main/java/net/minecraft/world/entity/projectile/AbstractArrow.java +index 6c79997ba46e641de5aa12ff8a3d790d04a5a475..746bb8a36bd6c6ef953289576af499caad588d79 100644 +--- a/src/main/java/net/minecraft/world/entity/projectile/AbstractArrow.java ++++ b/src/main/java/net/minecraft/world/entity/projectile/AbstractArrow.java +@@ -238,6 +238,7 @@ public abstract class AbstractArrow extends Projectile { + + ++this.inGroundTime; + } else { ++ if (tickCount > 200) this.tickDespawn(); // Paper - tick despawnCounter regardless after 10 seconds + this.inGroundTime = 0; + Vec3 vec3d2 = this.position(); + |