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authorSpottedleaf <[email protected]>2024-07-17 10:24:53 -0700
committerSpottedleaf <[email protected]>2024-07-17 10:28:32 -0700
commit00b949f1bbbf444e2b5e7b8de7c9b14fbd2133c6 (patch)
tree82639515bc5e9ae00c1e639e72137ed51e1ac688 /patches/server/0386-Fix-arrows-never-despawning-MC-125757.patch
parent967f98aa81da851740aeb429778e46159fd188df (diff)
downloadPaper-00b949f1bbbf444e2b5e7b8de7c9b14fbd2133c6.tar.gz
Paper-00b949f1bbbf444e2b5e7b8de7c9b14fbd2133c6.zip
Remove Moonrise utils to MCUtils, remove duplicated/unused utils
Diffstat (limited to 'patches/server/0386-Fix-arrows-never-despawning-MC-125757.patch')
-rw-r--r--patches/server/0386-Fix-arrows-never-despawning-MC-125757.patch22
1 files changed, 22 insertions, 0 deletions
diff --git a/patches/server/0386-Fix-arrows-never-despawning-MC-125757.patch b/patches/server/0386-Fix-arrows-never-despawning-MC-125757.patch
new file mode 100644
index 0000000000..dbcb4ce450
--- /dev/null
+++ b/patches/server/0386-Fix-arrows-never-despawning-MC-125757.patch
@@ -0,0 +1,22 @@
+From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
+From: William Blake Galbreath <[email protected]>
+Date: Wed, 8 Jul 2020 11:24:30 -0500
+Subject: [PATCH] Fix arrows never despawning MC-125757
+
+This forces the despawn counter to start ticking regardless of
+state after the arrow has been alive for 200 ticks (10 seconds)
+instead of getting stuck in a never despawn state (bubble columns,
+etc).
+
+diff --git a/src/main/java/net/minecraft/world/entity/projectile/AbstractArrow.java b/src/main/java/net/minecraft/world/entity/projectile/AbstractArrow.java
+index 6c79997ba46e641de5aa12ff8a3d790d04a5a475..746bb8a36bd6c6ef953289576af499caad588d79 100644
+--- a/src/main/java/net/minecraft/world/entity/projectile/AbstractArrow.java
++++ b/src/main/java/net/minecraft/world/entity/projectile/AbstractArrow.java
+@@ -238,6 +238,7 @@ public abstract class AbstractArrow extends Projectile {
+
+ ++this.inGroundTime;
+ } else {
++ if (tickCount > 200) this.tickDespawn(); // Paper - tick despawnCounter regardless after 10 seconds
+ this.inGroundTime = 0;
+ Vec3 vec3d2 = this.position();
+