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author | maxcom1 <[email protected]> | 2024-03-23 22:26:17 +0100 |
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committer | GitHub <[email protected]> | 2024-03-23 17:26:17 -0400 |
commit | b6001403e9703cadaa6e8c8558e732b91c3c6d6e (patch) | |
tree | a8c57bbc334a8ad48d4ad2b43db335667b142bee /patches/server/0404-Fix-SPIGOT-5989.patch | |
parent | 9ec7dfcbc41c6e625de0050b6997160a75df9f44 (diff) | |
download | Paper-b6001403e9703cadaa6e8c8558e732b91c3c6d6e.tar.gz Paper-b6001403e9703cadaa6e8c8558e732b91c3c6d6e.zip |
Add methods to change entity physics (#10334)
Diffstat (limited to 'patches/server/0404-Fix-SPIGOT-5989.patch')
-rw-r--r-- | patches/server/0404-Fix-SPIGOT-5989.patch | 63 |
1 files changed, 63 insertions, 0 deletions
diff --git a/patches/server/0404-Fix-SPIGOT-5989.patch b/patches/server/0404-Fix-SPIGOT-5989.patch new file mode 100644 index 0000000000..fc6ae89551 --- /dev/null +++ b/patches/server/0404-Fix-SPIGOT-5989.patch @@ -0,0 +1,63 @@ +From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001 +From: JRoy <[email protected]> +Date: Wed, 15 Jul 2020 21:42:52 -0400 +Subject: [PATCH] Fix SPIGOT-5989 + +Before this fix, if a player was respawning to a respawn anchor and +the respawn location was modified away from the anchor with the +PlayerRespawnEvent, the anchor would still lose some charge. +This fixes that by checking if the modified spawn location is +still at a respawn anchor. + +diff --git a/src/main/java/net/minecraft/server/players/PlayerList.java b/src/main/java/net/minecraft/server/players/PlayerList.java +index d0e158235915e4efc8bda99d552d029cd8680035..b43dd483d99a0021ccb0a2e690e19aec5f4da606 100644 +--- a/src/main/java/net/minecraft/server/players/PlayerList.java ++++ b/src/main/java/net/minecraft/server/players/PlayerList.java +@@ -805,6 +805,7 @@ public abstract class PlayerList { + // Paper start - Add PlayerPostRespawnEvent + boolean isBedSpawn = false; + boolean isRespawn = false; ++ boolean isLocAltered = false; // Paper - Fix SPIGOT-5989 + // Paper end - Add PlayerPostRespawnEvent + + // CraftBukkit start - fire PlayerRespawnEvent +@@ -815,7 +816,7 @@ public abstract class PlayerList { + Optional optional; + + if (blockposition != null) { +- optional = net.minecraft.world.entity.player.Player.findRespawnPositionAndUseSpawnBlock(worldserver1, blockposition, f, flag1, flag); ++ optional = net.minecraft.world.entity.player.Player.findRespawnPositionAndUseSpawnBlock(worldserver1, blockposition, f, flag1, true); // Paper - Fix SPIGOT-5989 + } else { + optional = Optional.empty(); + } +@@ -859,7 +860,12 @@ public abstract class PlayerList { + } + // Spigot End + +- location = respawnEvent.getRespawnLocation(); ++ // Paper start - Fix SPIGOT-5989 ++ if (!location.equals(respawnEvent.getRespawnLocation()) ) { ++ location = respawnEvent.getRespawnLocation(); ++ isLocAltered = true; ++ } ++ // Paper end - Fix SPIGOT-5989 + if (!flag) entityplayer.reset(); // SPIGOT-4785 + isRespawn = true; // Paper - Add PlayerPostRespawnEvent + } else { +@@ -897,8 +903,14 @@ public abstract class PlayerList { + } + // entityplayer1.initInventoryMenu(); + entityplayer1.setHealth(entityplayer1.getHealth()); +- if (flag2) { +- entityplayer1.connection.send(new ClientboundSoundPacket(SoundEvents.RESPAWN_ANCHOR_DEPLETE, SoundSource.BLOCKS, (double) blockposition.getX(), (double) blockposition.getY(), (double) blockposition.getZ(), 1.0F, 1.0F, worldserver1.getRandom().nextLong())); ++ // Paper start - Fix SPIGOT-5989 ++ if (flag2 && !isLocAltered) { ++ if (!flag1) { ++ BlockState data = worldserver1.getBlockState(blockposition); ++ worldserver1.setBlock(blockposition, data.setValue(net.minecraft.world.level.block.RespawnAnchorBlock.CHARGE, data.getValue(net.minecraft.world.level.block.RespawnAnchorBlock.CHARGE) - 1), 3); ++ } ++ entityplayer1.connection.send(new ClientboundSoundPacket(SoundEvents.RESPAWN_ANCHOR_DEPLETE, SoundSource.BLOCKS, (double) location.getX(), (double) location.getY(), (double) location.getZ(), 1.0F, 1.0F, worldserver1.getRandom().nextLong())); ++ // Paper end - Fix SPIGOT-5989 + } + // Added from changeDimension + this.sendAllPlayerInfo(entityplayer); // Update health, etc... |