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author | Bjarne Koll <[email protected]> | 2024-09-19 16:36:07 +0200 |
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committer | GitHub <[email protected]> | 2024-09-19 16:36:07 +0200 |
commit | c5a10665b8b80af650500b9263036f778f06d500 (patch) | |
tree | fedc133f0dbc101067951e1fccd9d577c312fdb8 /patches/server/0424-Add-getOfflinePlayerIfCached-String.patch | |
parent | 5c829557332f21b34bc81e6ad1a73e511faef8f6 (diff) | |
download | Paper-c5a10665b8b80af650500b9263036f778f06d500.tar.gz Paper-c5a10665b8b80af650500b9263036f778f06d500.zip |
Remove wall-time / unused skip tick protection (#11412)
Spigot still maintains some partial implementation of "tick skipping", a
practice in which the MinecraftServer.currentTick field is updated not
by an increment of one per actual tick, but instead set to
System.currentTimeMillis() / 50. This behaviour means that the tracked
tick may "skip" a tick value in case a previous tick took more than the
expected 50ms.
To compensate for this in important paths, spigot/craftbukkit
implements "wall-time". Instead of incrementing/decrementing ticks on
block entities/entities by one for each call to their tick() method,
they instead increment/decrement important values, like
an ItemEntity's age or pickupDelay, by the difference of
`currentTick - lastTick`, where `lastTick` is the value of
`currentTick` during the last tick() call.
These "fixes" however do not play nicely with minecraft's simulation
distance as entities/block entities implementing the above behaviour
would "catch up" their values when moving from a non-ticking chunk to a
ticking one as their `lastTick` value remains stuck on the last tick in
a ticking chunk and hence lead to a large "catch up" once ticked again.
Paper completely removes the "tick skipping" behaviour (See patch
"Further-improve-server-tick-loop"), making the above precautions
completely unnecessary, which also rids paper of the previous described
incompatibility with non-ticking chunks.
Diffstat (limited to 'patches/server/0424-Add-getOfflinePlayerIfCached-String.patch')
-rw-r--r-- | patches/server/0424-Add-getOfflinePlayerIfCached-String.patch | 39 |
1 files changed, 39 insertions, 0 deletions
diff --git a/patches/server/0424-Add-getOfflinePlayerIfCached-String.patch b/patches/server/0424-Add-getOfflinePlayerIfCached-String.patch new file mode 100644 index 0000000000..8b286c9c12 --- /dev/null +++ b/patches/server/0424-Add-getOfflinePlayerIfCached-String.patch @@ -0,0 +1,39 @@ +From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001 +From: oxygencraft <[email protected]> +Date: Sun, 25 Oct 2020 18:34:50 +1100 +Subject: [PATCH] Add getOfflinePlayerIfCached(String) + + +diff --git a/src/main/java/org/bukkit/craftbukkit/CraftServer.java b/src/main/java/org/bukkit/craftbukkit/CraftServer.java +index 0b288cc080869efed42a28be682f7b68f8691416..ae594610d1c5665aa142522a9cbb97cf6e4d10f2 100644 +--- a/src/main/java/org/bukkit/craftbukkit/CraftServer.java ++++ b/src/main/java/org/bukkit/craftbukkit/CraftServer.java +@@ -1963,6 +1963,28 @@ public final class CraftServer implements Server { + return result; + } + ++ // Paper start ++ @Override ++ @Nullable ++ public OfflinePlayer getOfflinePlayerIfCached(String name) { ++ Preconditions.checkArgument(name != null, "Name cannot be null"); ++ Preconditions.checkArgument(!name.isEmpty(), "Name cannot be empty"); ++ ++ OfflinePlayer result = getPlayerExact(name); ++ if (result == null) { ++ GameProfile profile = console.getProfileCache().getProfileIfCached(name); ++ ++ if (profile != null) { ++ result = getOfflinePlayer(profile); ++ } ++ } else { ++ offlinePlayers.remove(result.getUniqueId()); ++ } ++ ++ return result; ++ } ++ // Paper end ++ + @Override + public OfflinePlayer getOfflinePlayer(UUID id) { + Preconditions.checkArgument(id != null, "UUID id cannot be null"); |