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authorSpottedleaf <[email protected]>2023-06-08 16:21:20 -0700
committerSpottedleaf <[email protected]>2023-06-08 16:21:20 -0700
commit902691b636614df08ba407823109b44be47f2277 (patch)
treed81004f9582a0eef33672278697d7fad798e84b2 /patches/server/0474-Reset-Ender-Crystals-on-Dragon-Spawn.patch
parent619d7c93d80c4fecf7b3db9f2750e44a0ce611d2 (diff)
downloadPaper-902691b636614df08ba407823109b44be47f2277.tar.gz
Paper-902691b636614df08ba407823109b44be47f2277.zip
Apply last patch
Diffstat (limited to 'patches/server/0474-Reset-Ender-Crystals-on-Dragon-Spawn.patch')
-rw-r--r--patches/server/0474-Reset-Ender-Crystals-on-Dragon-Spawn.patch24
1 files changed, 0 insertions, 24 deletions
diff --git a/patches/server/0474-Reset-Ender-Crystals-on-Dragon-Spawn.patch b/patches/server/0474-Reset-Ender-Crystals-on-Dragon-Spawn.patch
deleted file mode 100644
index b1477cf8eb..0000000000
--- a/patches/server/0474-Reset-Ender-Crystals-on-Dragon-Spawn.patch
+++ /dev/null
@@ -1,24 +0,0 @@
-From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
-From: Aikar <[email protected]>
-Date: Wed, 1 Jun 2016 23:29:17 -0400
-Subject: [PATCH] Reset Ender Crystals on Dragon Spawn
-
-Crystals can end up in a bad state in certain conditions which causes
-an exception on the expected number of crystals going negative.
-
-This ensures the crystals/pillars are in expected state when the dragon spawns.
-
-See #3522
-
-diff --git a/src/main/java/net/minecraft/world/level/dimension/end/EndDragonFight.java b/src/main/java/net/minecraft/world/level/dimension/end/EndDragonFight.java
-index 35304d7a60348a2b4e1eec43418086086502e4ab..cae4c52e239bdbb916d69e14617814fd08279f1b 100644
---- a/src/main/java/net/minecraft/world/level/dimension/end/EndDragonFight.java
-+++ b/src/main/java/net/minecraft/world/level/dimension/end/EndDragonFight.java
-@@ -412,6 +412,7 @@ public class EndDragonFight {
- enderDragon.moveTo((double)this.origin.getX(), (double)(128 + this.origin.getY()), (double)this.origin.getZ(), this.level.random.nextFloat() * 360.0F, 0.0F);
- this.level.addFreshEntity(enderDragon);
- this.dragonUUID = enderDragon.getUUID();
-+ this.resetSpikeCrystals(); // Paper
- }
-
- return enderDragon;