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author | Jake Potrebic <[email protected]> | 2021-12-22 10:02:31 -0800 |
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committer | GitHub <[email protected]> | 2021-12-22 10:02:31 -0800 |
commit | 82eaf4ee15d77303cdd352cce9b33c2f3e5d14d7 (patch) | |
tree | 53e4a42978675fc17acc76b85dcb0c3569ab3e3b /patches/server/0475-Fix-arrows-never-despawning-MC-125757.patch | |
parent | 6e5ceb34eb2ef4d6c0a35c46d0eded9099bb2fee (diff) | |
download | Paper-82eaf4ee15d77303cdd352cce9b33c2f3e5d14d7.tar.gz Paper-82eaf4ee15d77303cdd352cce9b33c2f3e5d14d7.zip |
Fix duplicated BlockPistonRetractEvent call (#7111)
Diffstat (limited to 'patches/server/0475-Fix-arrows-never-despawning-MC-125757.patch')
-rw-r--r-- | patches/server/0475-Fix-arrows-never-despawning-MC-125757.patch | 22 |
1 files changed, 22 insertions, 0 deletions
diff --git a/patches/server/0475-Fix-arrows-never-despawning-MC-125757.patch b/patches/server/0475-Fix-arrows-never-despawning-MC-125757.patch new file mode 100644 index 0000000000..85c6131304 --- /dev/null +++ b/patches/server/0475-Fix-arrows-never-despawning-MC-125757.patch @@ -0,0 +1,22 @@ +From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001 +From: William Blake Galbreath <[email protected]> +Date: Wed, 8 Jul 2020 11:24:30 -0500 +Subject: [PATCH] Fix arrows never despawning MC-125757 + +This forces the despawn counter to start ticking regardless of +state after the arrow has been alive for 200 ticks (10 seconds) +instead of getting stuck in a never despawn state (bubble columns, +etc). + +diff --git a/src/main/java/net/minecraft/world/entity/projectile/AbstractArrow.java b/src/main/java/net/minecraft/world/entity/projectile/AbstractArrow.java +index 91505b592e95240e0dc71a17906ab48f5eb94f34..b436103957113bff5e553dacb869c775a3f8b059 100644 +--- a/src/main/java/net/minecraft/world/entity/projectile/AbstractArrow.java ++++ b/src/main/java/net/minecraft/world/entity/projectile/AbstractArrow.java +@@ -198,6 +198,7 @@ public abstract class AbstractArrow extends Projectile { + + ++this.inGroundTime; + } else { ++ if (tickCount > 200) this.tickDespawn(); // Paper - tick despawnCounter regardless after 10 seconds + this.inGroundTime = 0; + Vec3 vec3d2 = this.position(); + |