aboutsummaryrefslogtreecommitdiffhomepage
path: root/patches/server/0475-Fix-arrows-never-despawning-MC-125757.patch
diff options
context:
space:
mode:
authorJake Potrebic <[email protected]>2021-12-22 10:02:31 -0800
committerGitHub <[email protected]>2021-12-22 10:02:31 -0800
commit82eaf4ee15d77303cdd352cce9b33c2f3e5d14d7 (patch)
tree53e4a42978675fc17acc76b85dcb0c3569ab3e3b /patches/server/0475-Fix-arrows-never-despawning-MC-125757.patch
parent6e5ceb34eb2ef4d6c0a35c46d0eded9099bb2fee (diff)
downloadPaper-82eaf4ee15d77303cdd352cce9b33c2f3e5d14d7.tar.gz
Paper-82eaf4ee15d77303cdd352cce9b33c2f3e5d14d7.zip
Fix duplicated BlockPistonRetractEvent call (#7111)
Diffstat (limited to 'patches/server/0475-Fix-arrows-never-despawning-MC-125757.patch')
-rw-r--r--patches/server/0475-Fix-arrows-never-despawning-MC-125757.patch22
1 files changed, 22 insertions, 0 deletions
diff --git a/patches/server/0475-Fix-arrows-never-despawning-MC-125757.patch b/patches/server/0475-Fix-arrows-never-despawning-MC-125757.patch
new file mode 100644
index 0000000000..85c6131304
--- /dev/null
+++ b/patches/server/0475-Fix-arrows-never-despawning-MC-125757.patch
@@ -0,0 +1,22 @@
+From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
+From: William Blake Galbreath <[email protected]>
+Date: Wed, 8 Jul 2020 11:24:30 -0500
+Subject: [PATCH] Fix arrows never despawning MC-125757
+
+This forces the despawn counter to start ticking regardless of
+state after the arrow has been alive for 200 ticks (10 seconds)
+instead of getting stuck in a never despawn state (bubble columns,
+etc).
+
+diff --git a/src/main/java/net/minecraft/world/entity/projectile/AbstractArrow.java b/src/main/java/net/minecraft/world/entity/projectile/AbstractArrow.java
+index 91505b592e95240e0dc71a17906ab48f5eb94f34..b436103957113bff5e553dacb869c775a3f8b059 100644
+--- a/src/main/java/net/minecraft/world/entity/projectile/AbstractArrow.java
++++ b/src/main/java/net/minecraft/world/entity/projectile/AbstractArrow.java
+@@ -198,6 +198,7 @@ public abstract class AbstractArrow extends Projectile {
+
+ ++this.inGroundTime;
+ } else {
++ if (tickCount > 200) this.tickDespawn(); // Paper - tick despawnCounter regardless after 10 seconds
+ this.inGroundTime = 0;
+ Vec3 vec3d2 = this.position();
+