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authorJake Potrebic <[email protected]>2024-05-29 13:58:57 -0700
committerGitHub <[email protected]>2024-05-29 22:58:57 +0200
commita31dc90741ed9c121a13a3c124c9ebf5bafd0da7 (patch)
tree81963bd94fe7772ee08bd21710230de21b6b25da /patches/server/0490-Add-toggle-for-always-placing-the-dragon-egg.patch
parented85aac53cfd93d29fa24e6071dbdddd0e49624b (diff)
downloadPaper-a31dc90741ed9c121a13a3c124c9ebf5bafd0da7.tar.gz
Paper-a31dc90741ed9c121a13a3c124c9ebf5bafd0da7.zip
Several fixes and new api for experience merging/stacking (#9242)
Diffstat (limited to 'patches/server/0490-Add-toggle-for-always-placing-the-dragon-egg.patch')
-rw-r--r--patches/server/0490-Add-toggle-for-always-placing-the-dragon-egg.patch19
1 files changed, 19 insertions, 0 deletions
diff --git a/patches/server/0490-Add-toggle-for-always-placing-the-dragon-egg.patch b/patches/server/0490-Add-toggle-for-always-placing-the-dragon-egg.patch
new file mode 100644
index 0000000000..2576990e24
--- /dev/null
+++ b/patches/server/0490-Add-toggle-for-always-placing-the-dragon-egg.patch
@@ -0,0 +1,19 @@
+From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
+From: William Blake Galbreath <[email protected]>
+Date: Thu, 26 Nov 2020 11:47:24 +0000
+Subject: [PATCH] Add toggle for always placing the dragon egg
+
+
+diff --git a/src/main/java/net/minecraft/world/level/dimension/end/EndDragonFight.java b/src/main/java/net/minecraft/world/level/dimension/end/EndDragonFight.java
+index 3ea0ca395e0561d96044f0f84442a08b42b539bd..f81dab25fedeed08f4d3ba2d7435e2da526e6056 100644
+--- a/src/main/java/net/minecraft/world/level/dimension/end/EndDragonFight.java
++++ b/src/main/java/net/minecraft/world/level/dimension/end/EndDragonFight.java
+@@ -407,7 +407,7 @@ public class EndDragonFight {
+ this.dragonEvent.setVisible(false);
+ this.spawnExitPortal(true);
+ this.spawnNewGateway();
+- if (!this.previouslyKilled) {
++ if (this.level.paperConfig().entities.behavior.enderDragonsDeathAlwaysPlacesDragonEgg || !this.previouslyKilled) { // Paper - Add toggle for always placing the dragon egg
+ this.level.setBlockAndUpdate(this.level.getHeightmapPos(Heightmap.Types.MOTION_BLOCKING, EndPodiumFeature.getLocation(this.origin)), Blocks.DRAGON_EGG.defaultBlockState());
+ }
+