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author | Bjarne Koll <[email protected]> | 2024-09-19 16:36:07 +0200 |
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committer | GitHub <[email protected]> | 2024-09-19 16:36:07 +0200 |
commit | c5a10665b8b80af650500b9263036f778f06d500 (patch) | |
tree | fedc133f0dbc101067951e1fccd9d577c312fdb8 /patches/server/0501-Add-fast-alternative-constructor-for-Rotations.patch | |
parent | 5c829557332f21b34bc81e6ad1a73e511faef8f6 (diff) | |
download | Paper-c5a10665b8b80af650500b9263036f778f06d500.tar.gz Paper-c5a10665b8b80af650500b9263036f778f06d500.zip |
Remove wall-time / unused skip tick protection (#11412)
Spigot still maintains some partial implementation of "tick skipping", a
practice in which the MinecraftServer.currentTick field is updated not
by an increment of one per actual tick, but instead set to
System.currentTimeMillis() / 50. This behaviour means that the tracked
tick may "skip" a tick value in case a previous tick took more than the
expected 50ms.
To compensate for this in important paths, spigot/craftbukkit
implements "wall-time". Instead of incrementing/decrementing ticks on
block entities/entities by one for each call to their tick() method,
they instead increment/decrement important values, like
an ItemEntity's age or pickupDelay, by the difference of
`currentTick - lastTick`, where `lastTick` is the value of
`currentTick` during the last tick() call.
These "fixes" however do not play nicely with minecraft's simulation
distance as entities/block entities implementing the above behaviour
would "catch up" their values when moving from a non-ticking chunk to a
ticking one as their `lastTick` value remains stuck on the last tick in
a ticking chunk and hence lead to a large "catch up" once ticked again.
Paper completely removes the "tick skipping" behaviour (See patch
"Further-improve-server-tick-loop"), making the above precautions
completely unnecessary, which also rids paper of the previous described
incompatibility with non-ticking chunks.
Diffstat (limited to 'patches/server/0501-Add-fast-alternative-constructor-for-Rotations.patch')
-rw-r--r-- | patches/server/0501-Add-fast-alternative-constructor-for-Rotations.patch | 29 |
1 files changed, 29 insertions, 0 deletions
diff --git a/patches/server/0501-Add-fast-alternative-constructor-for-Rotations.patch b/patches/server/0501-Add-fast-alternative-constructor-for-Rotations.patch new file mode 100644 index 0000000000..e28775fc9a --- /dev/null +++ b/patches/server/0501-Add-fast-alternative-constructor-for-Rotations.patch @@ -0,0 +1,29 @@ +From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001 +From: Irmo van den Berge <[email protected]> +Date: Wed, 10 Mar 2021 21:26:31 +0100 +Subject: [PATCH] Add fast alternative constructor for Rotations + + +diff --git a/src/main/java/net/minecraft/core/Rotations.java b/src/main/java/net/minecraft/core/Rotations.java +index e6c97efb3aa89646149d11bb0ae4420b3977d214..27007280dba9e6d19a50dc2a4b160e96b20c67f7 100644 +--- a/src/main/java/net/minecraft/core/Rotations.java ++++ b/src/main/java/net/minecraft/core/Rotations.java +@@ -34,6 +34,18 @@ public class Rotations { + this(serialized.getFloat(0), serialized.getFloat(1), serialized.getFloat(2)); + } + ++ // Paper start - faster alternative constructor ++ private Rotations(float x, float y, float z, Void dummy_var) { ++ this.x = x; ++ this.y = y; ++ this.z = z; ++ } ++ ++ public static Rotations createWithoutValidityChecks(float x, float y, float z) { ++ return new Rotations(x, y, z, null); ++ } ++ // Paper end - faster alternative constructor ++ + public ListTag save() { + ListTag listTag = new ListTag(); + listTag.add(FloatTag.valueOf(this.x)); |