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authormaxcom1 <[email protected]>2024-03-23 22:26:17 +0100
committerGitHub <[email protected]>2024-03-23 17:26:17 -0400
commitb6001403e9703cadaa6e8c8558e732b91c3c6d6e (patch)
treea8c57bbc334a8ad48d4ad2b43db335667b142bee /patches/server/0503-Add-toggle-for-always-placing-the-dragon-egg.patch
parent9ec7dfcbc41c6e625de0050b6997160a75df9f44 (diff)
downloadPaper-b6001403e9703cadaa6e8c8558e732b91c3c6d6e.tar.gz
Paper-b6001403e9703cadaa6e8c8558e732b91c3c6d6e.zip
Add methods to change entity physics (#10334)
Diffstat (limited to 'patches/server/0503-Add-toggle-for-always-placing-the-dragon-egg.patch')
-rw-r--r--patches/server/0503-Add-toggle-for-always-placing-the-dragon-egg.patch19
1 files changed, 19 insertions, 0 deletions
diff --git a/patches/server/0503-Add-toggle-for-always-placing-the-dragon-egg.patch b/patches/server/0503-Add-toggle-for-always-placing-the-dragon-egg.patch
new file mode 100644
index 0000000000..7d6769dff8
--- /dev/null
+++ b/patches/server/0503-Add-toggle-for-always-placing-the-dragon-egg.patch
@@ -0,0 +1,19 @@
+From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
+From: William Blake Galbreath <[email protected]>
+Date: Thu, 26 Nov 2020 11:47:24 +0000
+Subject: [PATCH] Add toggle for always placing the dragon egg
+
+
+diff --git a/src/main/java/net/minecraft/world/level/dimension/end/EndDragonFight.java b/src/main/java/net/minecraft/world/level/dimension/end/EndDragonFight.java
+index c4555320d1f283a41c47d08d68c2633717f6fda8..45b7efc85f2ec17288cad329c3a78483903c0ea2 100644
+--- a/src/main/java/net/minecraft/world/level/dimension/end/EndDragonFight.java
++++ b/src/main/java/net/minecraft/world/level/dimension/end/EndDragonFight.java
+@@ -407,7 +407,7 @@ public class EndDragonFight {
+ this.dragonEvent.setVisible(false);
+ this.spawnExitPortal(true);
+ this.spawnNewGateway();
+- if (!this.previouslyKilled) {
++ if (this.level.paperConfig().entities.behavior.enderDragonsDeathAlwaysPlacesDragonEgg || !this.previouslyKilled) { // Paper - Add toggle for always placing the dragon egg
+ this.level.setBlockAndUpdate(this.level.getHeightmapPos(Heightmap.Types.MOTION_BLOCKING, EndPodiumFeature.getLocation(this.origin)), Blocks.DRAGON_EGG.defaultBlockState());
+ }
+