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author | maxcom1 <[email protected]> | 2024-03-23 22:26:17 +0100 |
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committer | GitHub <[email protected]> | 2024-03-23 17:26:17 -0400 |
commit | b6001403e9703cadaa6e8c8558e732b91c3c6d6e (patch) | |
tree | a8c57bbc334a8ad48d4ad2b43db335667b142bee /patches/server/0503-Add-toggle-for-always-placing-the-dragon-egg.patch | |
parent | 9ec7dfcbc41c6e625de0050b6997160a75df9f44 (diff) | |
download | Paper-b6001403e9703cadaa6e8c8558e732b91c3c6d6e.tar.gz Paper-b6001403e9703cadaa6e8c8558e732b91c3c6d6e.zip |
Add methods to change entity physics (#10334)
Diffstat (limited to 'patches/server/0503-Add-toggle-for-always-placing-the-dragon-egg.patch')
-rw-r--r-- | patches/server/0503-Add-toggle-for-always-placing-the-dragon-egg.patch | 19 |
1 files changed, 19 insertions, 0 deletions
diff --git a/patches/server/0503-Add-toggle-for-always-placing-the-dragon-egg.patch b/patches/server/0503-Add-toggle-for-always-placing-the-dragon-egg.patch new file mode 100644 index 0000000000..7d6769dff8 --- /dev/null +++ b/patches/server/0503-Add-toggle-for-always-placing-the-dragon-egg.patch @@ -0,0 +1,19 @@ +From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001 +From: William Blake Galbreath <[email protected]> +Date: Thu, 26 Nov 2020 11:47:24 +0000 +Subject: [PATCH] Add toggle for always placing the dragon egg + + +diff --git a/src/main/java/net/minecraft/world/level/dimension/end/EndDragonFight.java b/src/main/java/net/minecraft/world/level/dimension/end/EndDragonFight.java +index c4555320d1f283a41c47d08d68c2633717f6fda8..45b7efc85f2ec17288cad329c3a78483903c0ea2 100644 +--- a/src/main/java/net/minecraft/world/level/dimension/end/EndDragonFight.java ++++ b/src/main/java/net/minecraft/world/level/dimension/end/EndDragonFight.java +@@ -407,7 +407,7 @@ public class EndDragonFight { + this.dragonEvent.setVisible(false); + this.spawnExitPortal(true); + this.spawnNewGateway(); +- if (!this.previouslyKilled) { ++ if (this.level.paperConfig().entities.behavior.enderDragonsDeathAlwaysPlacesDragonEgg || !this.previouslyKilled) { // Paper - Add toggle for always placing the dragon egg + this.level.setBlockAndUpdate(this.level.getHeightmapPos(Heightmap.Types.MOTION_BLOCKING, EndPodiumFeature.getLocation(this.origin)), Blocks.DRAGON_EGG.defaultBlockState()); + } + |