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authorJake Potrebic <[email protected]>2023-11-04 14:11:55 -0700
committerGitHub <[email protected]>2023-11-04 14:11:55 -0700
commit0cdce89d595a2c1c097c9e2a5ff96687977b3b25 (patch)
treede63d6aa8112811f93b5d6afebbb069b9980870f /patches/server/0507-MC-4-Fix-item-position-desync.patch
parent15a0de2eefb70ea8162cbb31056920adf80265fa (diff)
downloadPaper-0cdce89d595a2c1c097c9e2a5ff96687977b3b25.tar.gz
Paper-0cdce89d595a2c1c097c9e2a5ff96687977b3b25.zip
Fix a bunch of stuff with player spawn locations (#9887)
If a playerdata doesn't contain a valid, loaded world, reset to the main world spawn point
Diffstat (limited to 'patches/server/0507-MC-4-Fix-item-position-desync.patch')
-rw-r--r--patches/server/0507-MC-4-Fix-item-position-desync.patch50
1 files changed, 50 insertions, 0 deletions
diff --git a/patches/server/0507-MC-4-Fix-item-position-desync.patch b/patches/server/0507-MC-4-Fix-item-position-desync.patch
new file mode 100644
index 0000000000..9976e41aba
--- /dev/null
+++ b/patches/server/0507-MC-4-Fix-item-position-desync.patch
@@ -0,0 +1,50 @@
+From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
+From: BillyGalbreath <[email protected]>
+Date: Tue, 8 Dec 2020 20:24:52 -0600
+Subject: [PATCH] MC-4: Fix item position desync
+
+This fixes item position desync (MC-4) by running the item coordinates
+through the encode/decode methods of the packet that causes the precision
+loss, which forces the server to lose the same precision as the client
+keeping them in sync.
+
+diff --git a/src/main/java/net/minecraft/network/protocol/game/VecDeltaCodec.java b/src/main/java/net/minecraft/network/protocol/game/VecDeltaCodec.java
+index 05ac41e136da43284fb24a6b698ebd36318278fb..33d9131e9c75ef23cd637f5d6c39a2704a0c92a5 100644
+--- a/src/main/java/net/minecraft/network/protocol/game/VecDeltaCodec.java
++++ b/src/main/java/net/minecraft/network/protocol/game/VecDeltaCodec.java
+@@ -9,12 +9,12 @@ public class VecDeltaCodec {
+
+ @VisibleForTesting
+ static long encode(double value) {
+- return Math.round(value * 4096.0D);
++ return Math.round(value * 4096.0D); // Paper - diff on change
+ }
+
+ @VisibleForTesting
+ static double decode(long value) {
+- return (double)value / 4096.0D;
++ return (double)value / 4096.0D; // Paper - diff on change
+ }
+
+ public Vec3 decode(long x, long y, long z) {
+diff --git a/src/main/java/net/minecraft/world/entity/Entity.java b/src/main/java/net/minecraft/world/entity/Entity.java
+index 9257855651f7605935ecab121e239bef7218e53c..e8604fa9ef819db8a5f5fabc99022095bce7b00d 100644
+--- a/src/main/java/net/minecraft/world/entity/Entity.java
++++ b/src/main/java/net/minecraft/world/entity/Entity.java
+@@ -4227,6 +4227,16 @@ public abstract class Entity implements Nameable, EntityAccess, CommandSource {
+ return;
+ }
+ // Paper end - rewrite chunk system
++ // Paper start - fix MC-4
++ if (this instanceof ItemEntity) {
++ if (io.papermc.paper.configuration.GlobalConfiguration.get().misc.fixEntityPositionDesync) {
++ // encode/decode from ClientboundMoveEntityPacket
++ x = Mth.lfloor(x * 4096.0D) * (1 / 4096.0D);
++ y = Mth.lfloor(y * 4096.0D) * (1 / 4096.0D);
++ z = Mth.lfloor(z * 4096.0D) * (1 / 4096.0D);
++ }
++ }
++ // Paper end - fix MC-4
+ if (this.position.x != x || this.position.y != y || this.position.z != z) {
+ this.position = new Vec3(x, y, z);
+ int i = Mth.floor(x);