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authorSpottedleaf <[email protected]>2024-07-17 10:24:53 -0700
committerSpottedleaf <[email protected]>2024-07-17 10:28:32 -0700
commit00b949f1bbbf444e2b5e7b8de7c9b14fbd2133c6 (patch)
tree82639515bc5e9ae00c1e639e72137ed51e1ac688 /patches/server/0511-Fix-PlayerItemConsumeEvent-cancelling-properly.patch
parent967f98aa81da851740aeb429778e46159fd188df (diff)
downloadPaper-00b949f1bbbf444e2b5e7b8de7c9b14fbd2133c6.tar.gz
Paper-00b949f1bbbf444e2b5e7b8de7c9b14fbd2133c6.zip
Remove Moonrise utils to MCUtils, remove duplicated/unused utils
Diffstat (limited to 'patches/server/0511-Fix-PlayerItemConsumeEvent-cancelling-properly.patch')
-rw-r--r--patches/server/0511-Fix-PlayerItemConsumeEvent-cancelling-properly.patch22
1 files changed, 22 insertions, 0 deletions
diff --git a/patches/server/0511-Fix-PlayerItemConsumeEvent-cancelling-properly.patch b/patches/server/0511-Fix-PlayerItemConsumeEvent-cancelling-properly.patch
new file mode 100644
index 0000000000..8663738c4b
--- /dev/null
+++ b/patches/server/0511-Fix-PlayerItemConsumeEvent-cancelling-properly.patch
@@ -0,0 +1,22 @@
+From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
+From: chickeneer <[email protected]>
+Date: Fri, 19 Mar 2021 00:33:15 -0500
+Subject: [PATCH] Fix PlayerItemConsumeEvent cancelling properly
+
+When the active item is not cleared, the item is still readied
+for use and will repeatedly trigger the PlayerItemConsumeEvent
+till their item is switched.
+This patch clears the active item when the event is cancelled
+
+diff --git a/src/main/java/net/minecraft/world/entity/LivingEntity.java b/src/main/java/net/minecraft/world/entity/LivingEntity.java
+index 7e4f3f88cbd79a497aeaa65b5fb0997d27d4ee0f..d2bb6d312e67462e36cffb8de26b88e3050d0518 100644
+--- a/src/main/java/net/minecraft/world/entity/LivingEntity.java
++++ b/src/main/java/net/minecraft/world/entity/LivingEntity.java
+@@ -4011,6 +4011,7 @@ public abstract class LivingEntity extends Entity implements Attackable {
+ this.level().getCraftServer().getPluginManager().callEvent(event);
+
+ if (event.isCancelled()) {
++ this.stopUsingItem(); // Paper - event is using an item, clear active item to reset its use
+ // Update client
+ ((ServerPlayer) this).getBukkitEntity().updateInventory();
+ ((ServerPlayer) this).getBukkitEntity().updateScaledHealth();