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authorSpottedleaf <[email protected]>2024-07-17 10:24:53 -0700
committerSpottedleaf <[email protected]>2024-07-17 10:28:32 -0700
commit00b949f1bbbf444e2b5e7b8de7c9b14fbd2133c6 (patch)
tree82639515bc5e9ae00c1e639e72137ed51e1ac688 /patches/server/0538-Move-range-check-for-block-placing-up.patch
parent967f98aa81da851740aeb429778e46159fd188df (diff)
downloadPaper-00b949f1bbbf444e2b5e7b8de7c9b14fbd2133c6.tar.gz
Paper-00b949f1bbbf444e2b5e7b8de7c9b14fbd2133c6.zip
Remove Moonrise utils to MCUtils, remove duplicated/unused utils
Diffstat (limited to 'patches/server/0538-Move-range-check-for-block-placing-up.patch')
-rw-r--r--patches/server/0538-Move-range-check-for-block-placing-up.patch22
1 files changed, 22 insertions, 0 deletions
diff --git a/patches/server/0538-Move-range-check-for-block-placing-up.patch b/patches/server/0538-Move-range-check-for-block-placing-up.patch
new file mode 100644
index 0000000000..684068f18d
--- /dev/null
+++ b/patches/server/0538-Move-range-check-for-block-placing-up.patch
@@ -0,0 +1,22 @@
+From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
+From: Nassim Jahnke <[email protected]>
+Date: Wed, 8 Jun 2022 10:52:18 +0200
+Subject: [PATCH] Move range check for block placing up
+
+
+diff --git a/src/main/java/net/minecraft/server/network/ServerGamePacketListenerImpl.java b/src/main/java/net/minecraft/server/network/ServerGamePacketListenerImpl.java
+index 58e5acbd00c4f8c0fcafa4f2c21b6a9f4dcc4151..e713a2abca824e92a4922c34fca8c1f0bfdcdf68 100644
+--- a/src/main/java/net/minecraft/server/network/ServerGamePacketListenerImpl.java
++++ b/src/main/java/net/minecraft/server/network/ServerGamePacketListenerImpl.java
+@@ -1746,6 +1746,11 @@ public class ServerGamePacketListenerImpl extends ServerCommonPacketListenerImpl
+ if (itemstack.isItemEnabled(worldserver.enabledFeatures())) {
+ BlockHitResult movingobjectpositionblock = packet.getHitResult();
+ Vec3 vec3d = movingobjectpositionblock.getLocation();
++ // Paper start - improve distance check
++ if (!Double.isFinite(vec3d.x) || !Double.isFinite(vec3d.y) || !Double.isFinite(vec3d.z)) {
++ return;
++ }
++ // Paper end - improve distance check
+ BlockPos blockposition = movingobjectpositionblock.getBlockPos();
+
+ if (this.player.canInteractWithBlock(blockposition, 1.0D)) {