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authorSpottedleaf <[email protected]>2024-08-18 15:32:25 -0700
committerSpottedleaf <[email protected]>2024-08-18 15:32:25 -0700
commitbe1078f5f2e28c1a1de99e9c96e4003c3f96f6e8 (patch)
treee01011f9ac7dc4887a4108d662379ee080a803f5 /patches/server/0540-Add-Unix-domain-socket-support.patch
parentb4bc512cac4d75f9e366479c5d8fdcf4275c85ce (diff)
downloadPaper-be1078f5f2e28c1a1de99e9c96e4003c3f96f6e8.tar.gz
Paper-be1078f5f2e28c1a1de99e9c96e4003c3f96f6e8.zip
Use player file, not directory, when checking for offline player data
When trying to fall back to offline player data in onlide mode, we need to use the player file. This fixes a mistake during update where 'file' was used, but the new code uses 'file1' for the player file.
Diffstat (limited to 'patches/server/0540-Add-Unix-domain-socket-support.patch')
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