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authorJake Potrebic <[email protected]>2024-05-29 13:58:57 -0700
committerGitHub <[email protected]>2024-05-29 22:58:57 +0200
commita31dc90741ed9c121a13a3c124c9ebf5bafd0da7 (patch)
tree81963bd94fe7772ee08bd21710230de21b6b25da /patches/server/0545-Move-range-check-for-block-placing-up.patch
parented85aac53cfd93d29fa24e6071dbdddd0e49624b (diff)
downloadPaper-a31dc90741ed9c121a13a3c124c9ebf5bafd0da7.tar.gz
Paper-a31dc90741ed9c121a13a3c124c9ebf5bafd0da7.zip
Several fixes and new api for experience merging/stacking (#9242)
Diffstat (limited to 'patches/server/0545-Move-range-check-for-block-placing-up.patch')
-rw-r--r--patches/server/0545-Move-range-check-for-block-placing-up.patch22
1 files changed, 22 insertions, 0 deletions
diff --git a/patches/server/0545-Move-range-check-for-block-placing-up.patch b/patches/server/0545-Move-range-check-for-block-placing-up.patch
new file mode 100644
index 0000000000..44913b8c49
--- /dev/null
+++ b/patches/server/0545-Move-range-check-for-block-placing-up.patch
@@ -0,0 +1,22 @@
+From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
+From: Nassim Jahnke <[email protected]>
+Date: Wed, 8 Jun 2022 10:52:18 +0200
+Subject: [PATCH] Move range check for block placing up
+
+
+diff --git a/src/main/java/net/minecraft/server/network/ServerGamePacketListenerImpl.java b/src/main/java/net/minecraft/server/network/ServerGamePacketListenerImpl.java
+index 4a5553335cd6bbad8d3a05694710d95c96f62b9d..a04c7677ded862890e6e809db610817b4cfff56a 100644
+--- a/src/main/java/net/minecraft/server/network/ServerGamePacketListenerImpl.java
++++ b/src/main/java/net/minecraft/server/network/ServerGamePacketListenerImpl.java
+@@ -1734,6 +1734,11 @@ public class ServerGamePacketListenerImpl extends ServerCommonPacketListenerImpl
+ if (itemstack.isItemEnabled(worldserver.enabledFeatures())) {
+ BlockHitResult movingobjectpositionblock = packet.getHitResult();
+ Vec3 vec3d = movingobjectpositionblock.getLocation();
++ // Paper start - improve distance check
++ if (!Double.isFinite(vec3d.x) || !Double.isFinite(vec3d.y) || !Double.isFinite(vec3d.z)) {
++ return;
++ }
++ // Paper end - improve distance check
+ BlockPos blockposition = movingobjectpositionblock.getBlockPos();
+
+ if (this.player.canInteractWithBlock(blockposition, 1.0D)) {