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author | Jake Potrebic <[email protected]> | 2024-05-29 13:58:57 -0700 |
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committer | GitHub <[email protected]> | 2024-05-29 22:58:57 +0200 |
commit | a31dc90741ed9c121a13a3c124c9ebf5bafd0da7 (patch) | |
tree | 81963bd94fe7772ee08bd21710230de21b6b25da /patches/server/0545-Move-range-check-for-block-placing-up.patch | |
parent | ed85aac53cfd93d29fa24e6071dbdddd0e49624b (diff) | |
download | Paper-a31dc90741ed9c121a13a3c124c9ebf5bafd0da7.tar.gz Paper-a31dc90741ed9c121a13a3c124c9ebf5bafd0da7.zip |
Several fixes and new api for experience merging/stacking (#9242)
Diffstat (limited to 'patches/server/0545-Move-range-check-for-block-placing-up.patch')
-rw-r--r-- | patches/server/0545-Move-range-check-for-block-placing-up.patch | 22 |
1 files changed, 22 insertions, 0 deletions
diff --git a/patches/server/0545-Move-range-check-for-block-placing-up.patch b/patches/server/0545-Move-range-check-for-block-placing-up.patch new file mode 100644 index 0000000000..44913b8c49 --- /dev/null +++ b/patches/server/0545-Move-range-check-for-block-placing-up.patch @@ -0,0 +1,22 @@ +From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001 +From: Nassim Jahnke <[email protected]> +Date: Wed, 8 Jun 2022 10:52:18 +0200 +Subject: [PATCH] Move range check for block placing up + + +diff --git a/src/main/java/net/minecraft/server/network/ServerGamePacketListenerImpl.java b/src/main/java/net/minecraft/server/network/ServerGamePacketListenerImpl.java +index 4a5553335cd6bbad8d3a05694710d95c96f62b9d..a04c7677ded862890e6e809db610817b4cfff56a 100644 +--- a/src/main/java/net/minecraft/server/network/ServerGamePacketListenerImpl.java ++++ b/src/main/java/net/minecraft/server/network/ServerGamePacketListenerImpl.java +@@ -1734,6 +1734,11 @@ public class ServerGamePacketListenerImpl extends ServerCommonPacketListenerImpl + if (itemstack.isItemEnabled(worldserver.enabledFeatures())) { + BlockHitResult movingobjectpositionblock = packet.getHitResult(); + Vec3 vec3d = movingobjectpositionblock.getLocation(); ++ // Paper start - improve distance check ++ if (!Double.isFinite(vec3d.x) || !Double.isFinite(vec3d.y) || !Double.isFinite(vec3d.z)) { ++ return; ++ } ++ // Paper end - improve distance check + BlockPos blockposition = movingobjectpositionblock.getBlockPos(); + + if (this.player.canInteractWithBlock(blockposition, 1.0D)) { |