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author | Spottedleaf <[email protected]> | 2023-09-23 22:10:40 -0700 |
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committer | Spottedleaf <[email protected]> | 2023-09-23 22:31:42 -0700 |
commit | 84556f3cdae93799d34df9b9ad495fe59061b060 (patch) | |
tree | d78ff563dc71f3427eb486cf966edb7fbf40fcf0 /patches/server/0555-Remove-streams-from-SensorNearest.patch | |
parent | 38dc3b25d8d7ff5a14fbcc70ef16541ed396db4f (diff) | |
download | Paper-84556f3cdae93799d34df9b9ad495fe59061b060.tar.gz Paper-84556f3cdae93799d34df9b9ad495fe59061b060.zip |
Add lag compensation for breaking blocks
Diffstat (limited to 'patches/server/0555-Remove-streams-from-SensorNearest.patch')
-rw-r--r-- | patches/server/0555-Remove-streams-from-SensorNearest.patch | 88 |
1 files changed, 88 insertions, 0 deletions
diff --git a/patches/server/0555-Remove-streams-from-SensorNearest.patch b/patches/server/0555-Remove-streams-from-SensorNearest.patch new file mode 100644 index 0000000000..a7ae5d1a98 --- /dev/null +++ b/patches/server/0555-Remove-streams-from-SensorNearest.patch @@ -0,0 +1,88 @@ +From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001 +From: Bjarne Koll <[email protected]> +Date: Wed, 3 Mar 2021 12:48:48 +0100 +Subject: [PATCH] Remove streams from SensorNearest + +The behavioural nearby sensors are validated every tick on the entities +that registered the respective sensors and are therefore a good subject +to performance improvements. + +More specifically this commit replaces the Stream#filter usage with +ArrayList#removeIf as the removeIf method on an array list is heavily +optimized towards a single internal array re-allocation without any +further overhead on the removeIf call. + +The only negative of this change is the rather agressive diff these +patches introduce as the methods are basically being reimplemented +compared to the previous stream-based implementation. + +See: https://nipafx.dev/java-stream-performance/ + +diff --git a/src/main/java/net/minecraft/world/entity/ai/sensing/NearestItemSensor.java b/src/main/java/net/minecraft/world/entity/ai/sensing/NearestItemSensor.java +index a41c3365db8e9999b686f5bf4bd888458cee43a5..1dfcc5cba6ffb463acf161a23fff1ca452184290 100644 +--- a/src/main/java/net/minecraft/world/entity/ai/sensing/NearestItemSensor.java ++++ b/src/main/java/net/minecraft/world/entity/ai/sensing/NearestItemSensor.java +@@ -28,11 +28,15 @@ public class NearestItemSensor extends Sensor<Mob> { + return true; + }); + list.sort(Comparator.comparingDouble(entity::distanceToSqr)); +- Optional<ItemEntity> optional = list.stream().filter((itemEntity) -> { +- return entity.wantsToPickUp(itemEntity.getItem()); +- }).filter((itemEntity) -> { +- return itemEntity.closerThan(entity, 32.0D); +- }).filter(entity::hasLineOfSight).findFirst(); +- brain.setMemory(MemoryModuleType.NEAREST_VISIBLE_WANTED_ITEM, optional); ++ // Paper start - remove streams in favour of lists ++ ItemEntity nearest = null; ++ for (ItemEntity entityItem : list) { ++ if (entity.wantsToPickUp(entityItem.getItem()) && entityItem.closerThan(entity, 32.0D) && entity.hasLineOfSight(entityItem)) { ++ nearest = entityItem; ++ break; ++ } ++ } ++ brain.setMemory(MemoryModuleType.NEAREST_VISIBLE_WANTED_ITEM, Optional.ofNullable(nearest)); ++ // Paper end + } + } +diff --git a/src/main/java/net/minecraft/world/entity/ai/sensing/PlayerSensor.java b/src/main/java/net/minecraft/world/entity/ai/sensing/PlayerSensor.java +index ed1b95ec694b0fe8b647964b18b8c33707fc0b47..312775d0430f793720211dc29bb293503e799d11 100644 +--- a/src/main/java/net/minecraft/world/entity/ai/sensing/PlayerSensor.java ++++ b/src/main/java/net/minecraft/world/entity/ai/sensing/PlayerSensor.java +@@ -21,18 +21,25 @@ public class PlayerSensor extends Sensor<LivingEntity> { + + @Override + protected void doTick(ServerLevel world, LivingEntity entity) { +- List<Player> list = world.players().stream().filter(EntitySelector.NO_SPECTATORS).filter((player) -> { +- return entity.closerThan(player, 16.0D); +- }).sorted(Comparator.comparingDouble(entity::distanceToSqr)).collect(Collectors.toList()); ++ List<Player> players = new java.util.ArrayList<>(world.players()); ++ players.removeIf(player -> !EntitySelector.NO_SPECTATORS.test(player) || !entity.closerThan(player, 16.0D)); ++ players.sort(Comparator.comparingDouble(entity::distanceTo)); + Brain<?> brain = entity.getBrain(); +- brain.setMemory(MemoryModuleType.NEAREST_PLAYERS, list); +- List<Player> list2 = list.stream().filter((player) -> { +- return isEntityTargetable(entity, player); +- }).collect(Collectors.toList()); +- brain.setMemory(MemoryModuleType.NEAREST_VISIBLE_PLAYER, list2.isEmpty() ? null : list2.get(0)); +- Optional<Player> optional = list2.stream().filter((player) -> { +- return isEntityAttackable(entity, player); +- }).findFirst(); +- brain.setMemory(MemoryModuleType.NEAREST_VISIBLE_ATTACKABLE_PLAYER, optional); ++ ++ brain.setMemory(MemoryModuleType.NEAREST_PLAYERS, players); ++ ++ Player nearest = null, nearestTargetable = null; ++ for (Player player : players) { ++ if (Sensor.isEntityTargetable(entity, player)) { ++ if (nearest == null) nearest = player; ++ if (Sensor.isEntityAttackable(entity, player)) { ++ nearestTargetable = player; ++ break; // Both variables are assigned, no reason to loop further ++ } ++ } ++ } ++ brain.setMemory(MemoryModuleType.NEAREST_VISIBLE_PLAYER, nearest); ++ brain.setMemory(MemoryModuleType.NEAREST_VISIBLE_ATTACKABLE_PLAYER, nearestTargetable); ++ // Paper end + } + } |