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authorJake Potrebic <[email protected]>2023-11-04 14:11:55 -0700
committerGitHub <[email protected]>2023-11-04 14:11:55 -0700
commit0cdce89d595a2c1c097c9e2a5ff96687977b3b25 (patch)
treede63d6aa8112811f93b5d6afebbb069b9980870f /patches/server/0563-Add-fast-alternative-constructor-for-Rotations.patch
parent15a0de2eefb70ea8162cbb31056920adf80265fa (diff)
downloadPaper-0cdce89d595a2c1c097c9e2a5ff96687977b3b25.tar.gz
Paper-0cdce89d595a2c1c097c9e2a5ff96687977b3b25.zip
Fix a bunch of stuff with player spawn locations (#9887)
If a playerdata doesn't contain a valid, loaded world, reset to the main world spawn point
Diffstat (limited to 'patches/server/0563-Add-fast-alternative-constructor-for-Rotations.patch')
-rw-r--r--patches/server/0563-Add-fast-alternative-constructor-for-Rotations.patch30
1 files changed, 30 insertions, 0 deletions
diff --git a/patches/server/0563-Add-fast-alternative-constructor-for-Rotations.patch b/patches/server/0563-Add-fast-alternative-constructor-for-Rotations.patch
new file mode 100644
index 0000000000..bbdcc665bb
--- /dev/null
+++ b/patches/server/0563-Add-fast-alternative-constructor-for-Rotations.patch
@@ -0,0 +1,30 @@
+From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
+From: Irmo van den Berge <[email protected]>
+Date: Wed, 10 Mar 2021 21:26:31 +0100
+Subject: [PATCH] Add fast alternative constructor for Rotations
+
+Signed-off-by: Irmo van den Berge <[email protected]>
+
+diff --git a/src/main/java/net/minecraft/core/Rotations.java b/src/main/java/net/minecraft/core/Rotations.java
+index e4b4e78de933b93be87805501d9cbfec429cf68c..152b1a2cb88c6456282b537611c18975d6da5f57 100644
+--- a/src/main/java/net/minecraft/core/Rotations.java
++++ b/src/main/java/net/minecraft/core/Rotations.java
+@@ -19,6 +19,18 @@ public class Rotations {
+ this(serialized.getFloat(0), serialized.getFloat(1), serialized.getFloat(2));
+ }
+
++ // Paper start - faster alternative constructor
++ private Rotations(float x, float y, float z, Void dummy_var) {
++ this.x = x;
++ this.y = y;
++ this.z = z;
++ }
++
++ public static Rotations createWithoutValidityChecks(float x, float y, float z) {
++ return new Rotations(x, y, z, null);
++ }
++ // Paper end
++
+ public ListTag save() {
+ ListTag listTag = new ListTag();
+ listTag.add(FloatTag.valueOf(this.x));