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author | Jake Potrebic <[email protected]> | 2023-11-04 14:11:55 -0700 |
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committer | GitHub <[email protected]> | 2023-11-04 14:11:55 -0700 |
commit | 0cdce89d595a2c1c097c9e2a5ff96687977b3b25 (patch) | |
tree | de63d6aa8112811f93b5d6afebbb069b9980870f /patches/server/0563-Add-fast-alternative-constructor-for-Rotations.patch | |
parent | 15a0de2eefb70ea8162cbb31056920adf80265fa (diff) | |
download | Paper-0cdce89d595a2c1c097c9e2a5ff96687977b3b25.tar.gz Paper-0cdce89d595a2c1c097c9e2a5ff96687977b3b25.zip |
Fix a bunch of stuff with player spawn locations (#9887)
If a playerdata doesn't contain a valid, loaded world, reset
to the main world spawn point
Diffstat (limited to 'patches/server/0563-Add-fast-alternative-constructor-for-Rotations.patch')
-rw-r--r-- | patches/server/0563-Add-fast-alternative-constructor-for-Rotations.patch | 30 |
1 files changed, 30 insertions, 0 deletions
diff --git a/patches/server/0563-Add-fast-alternative-constructor-for-Rotations.patch b/patches/server/0563-Add-fast-alternative-constructor-for-Rotations.patch new file mode 100644 index 0000000000..bbdcc665bb --- /dev/null +++ b/patches/server/0563-Add-fast-alternative-constructor-for-Rotations.patch @@ -0,0 +1,30 @@ +From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001 +From: Irmo van den Berge <[email protected]> +Date: Wed, 10 Mar 2021 21:26:31 +0100 +Subject: [PATCH] Add fast alternative constructor for Rotations + +Signed-off-by: Irmo van den Berge <[email protected]> + +diff --git a/src/main/java/net/minecraft/core/Rotations.java b/src/main/java/net/minecraft/core/Rotations.java +index e4b4e78de933b93be87805501d9cbfec429cf68c..152b1a2cb88c6456282b537611c18975d6da5f57 100644 +--- a/src/main/java/net/minecraft/core/Rotations.java ++++ b/src/main/java/net/minecraft/core/Rotations.java +@@ -19,6 +19,18 @@ public class Rotations { + this(serialized.getFloat(0), serialized.getFloat(1), serialized.getFloat(2)); + } + ++ // Paper start - faster alternative constructor ++ private Rotations(float x, float y, float z, Void dummy_var) { ++ this.x = x; ++ this.y = y; ++ this.z = z; ++ } ++ ++ public static Rotations createWithoutValidityChecks(float x, float y, float z) { ++ return new Rotations(x, y, z, null); ++ } ++ // Paper end ++ + public ListTag save() { + ListTag listTag = new ListTag(); + listTag.add(FloatTag.valueOf(this.x)); |