aboutsummaryrefslogtreecommitdiffhomepage
path: root/patches/server/0580-Added-PlayerDeepSleepEvent.patch
diff options
context:
space:
mode:
authorbooky10 <[email protected]>2023-11-04 20:20:01 +0100
committerGitHub <[email protected]>2023-11-04 20:20:01 +0100
commitf78d7ce8ffb7e4b6fd5ee256f5e3678ea04fd807 (patch)
tree8e7abee5129e15a919630824c4f194a2811f7242 /patches/server/0580-Added-PlayerDeepSleepEvent.patch
parent44057da46727138e19d951b56e98ad8c25c1f869 (diff)
downloadPaper-f78d7ce8ffb7e4b6fd5ee256f5e3678ea04fd807.tar.gz
Paper-f78d7ce8ffb7e4b6fd5ee256f5e3678ea04fd807.zip
Remove "fix-curing-zombie-villager-discount" exploit option (#9895)
Diffstat (limited to 'patches/server/0580-Added-PlayerDeepSleepEvent.patch')
-rw-r--r--patches/server/0580-Added-PlayerDeepSleepEvent.patch22
1 files changed, 22 insertions, 0 deletions
diff --git a/patches/server/0580-Added-PlayerDeepSleepEvent.patch b/patches/server/0580-Added-PlayerDeepSleepEvent.patch
new file mode 100644
index 0000000000..d2c5959056
--- /dev/null
+++ b/patches/server/0580-Added-PlayerDeepSleepEvent.patch
@@ -0,0 +1,22 @@
+From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
+From: Jake Potrebic <[email protected]>
+Date: Wed, 21 Apr 2021 15:58:19 -0700
+Subject: [PATCH] Added PlayerDeepSleepEvent
+
+
+diff --git a/src/main/java/net/minecraft/world/entity/player/Player.java b/src/main/java/net/minecraft/world/entity/player/Player.java
+index 6c498338d3918afb4f7ad5bac013f6dbb43594c2..0d65e04efacef0bef245e6b5b21e430d90696c5d 100644
+--- a/src/main/java/net/minecraft/world/entity/player/Player.java
++++ b/src/main/java/net/minecraft/world/entity/player/Player.java
+@@ -253,6 +253,11 @@ public abstract class Player extends LivingEntity {
+
+ if (this.isSleeping()) {
+ ++this.sleepCounter;
++ // Paper start
++ if (this.sleepCounter == 100) {
++ if (!new io.papermc.paper.event.player.PlayerDeepSleepEvent((org.bukkit.entity.Player) getBukkitEntity()).callEvent()) { this.sleepCounter = Integer.MIN_VALUE; }
++ }
++ // Paper end
+ if (this.sleepCounter > 100) {
+ this.sleepCounter = 100;
+ }