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author | Bjarne Koll <[email protected]> | 2024-09-19 16:36:07 +0200 |
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committer | GitHub <[email protected]> | 2024-09-19 16:36:07 +0200 |
commit | c5a10665b8b80af650500b9263036f778f06d500 (patch) | |
tree | fedc133f0dbc101067951e1fccd9d577c312fdb8 /patches/server/0619-Preserve-overstacked-loot.patch | |
parent | 5c829557332f21b34bc81e6ad1a73e511faef8f6 (diff) | |
download | Paper-c5a10665b8b80af650500b9263036f778f06d500.tar.gz Paper-c5a10665b8b80af650500b9263036f778f06d500.zip |
Remove wall-time / unused skip tick protection (#11412)
Spigot still maintains some partial implementation of "tick skipping", a
practice in which the MinecraftServer.currentTick field is updated not
by an increment of one per actual tick, but instead set to
System.currentTimeMillis() / 50. This behaviour means that the tracked
tick may "skip" a tick value in case a previous tick took more than the
expected 50ms.
To compensate for this in important paths, spigot/craftbukkit
implements "wall-time". Instead of incrementing/decrementing ticks on
block entities/entities by one for each call to their tick() method,
they instead increment/decrement important values, like
an ItemEntity's age or pickupDelay, by the difference of
`currentTick - lastTick`, where `lastTick` is the value of
`currentTick` during the last tick() call.
These "fixes" however do not play nicely with minecraft's simulation
distance as entities/block entities implementing the above behaviour
would "catch up" their values when moving from a non-ticking chunk to a
ticking one as their `lastTick` value remains stuck on the last tick in
a ticking chunk and hence lead to a large "catch up" once ticked again.
Paper completely removes the "tick skipping" behaviour (See patch
"Further-improve-server-tick-loop"), making the above precautions
completely unnecessary, which also rids paper of the previous described
incompatibility with non-ticking chunks.
Diffstat (limited to 'patches/server/0619-Preserve-overstacked-loot.patch')
-rw-r--r-- | patches/server/0619-Preserve-overstacked-loot.patch | 27 |
1 files changed, 27 insertions, 0 deletions
diff --git a/patches/server/0619-Preserve-overstacked-loot.patch b/patches/server/0619-Preserve-overstacked-loot.patch new file mode 100644 index 0000000000..bd657ec906 --- /dev/null +++ b/patches/server/0619-Preserve-overstacked-loot.patch @@ -0,0 +1,27 @@ +From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001 +From: lexikiq <[email protected]> +Date: Mon, 21 Jun 2021 23:21:58 -0400 +Subject: [PATCH] Preserve overstacked loot + +Preserves overstacked items in loot tables, such as shulker box drops, to prevent the items +from being deleted (as they'd overflow past the bounds of the container)-- or worse, causing +chunk bans via the large amount of NBT created by unstacking the items. + +Fixes GH-5140 and GH-4748. + +diff --git a/src/main/java/net/minecraft/world/level/storage/loot/LootTable.java b/src/main/java/net/minecraft/world/level/storage/loot/LootTable.java +index b231f90317fe7df9133674b12d47873520b481cb..edaf7f1692ae059581f3abc24bb228874e6d114b 100644 +--- a/src/main/java/net/minecraft/world/level/storage/loot/LootTable.java ++++ b/src/main/java/net/minecraft/world/level/storage/loot/LootTable.java +@@ -72,9 +72,10 @@ public class LootTable { + } + + public static Consumer<ItemStack> createStackSplitter(ServerLevel world, Consumer<ItemStack> consumer) { ++ boolean skipSplitter = world != null && !world.paperConfig().fixes.splitOverstackedLoot; // Paper - preserve overstacked items + return (itemstack) -> { + if (itemstack.isItemEnabled(world.enabledFeatures())) { +- if (itemstack.getCount() < itemstack.getMaxStackSize()) { ++ if (skipSplitter || itemstack.getCount() < itemstack.getMaxStackSize()) { // Paper - preserve overstacked items + consumer.accept(itemstack); + } else { + int i = itemstack.getCount(); |