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author | Bjarne Koll <[email protected]> | 2024-09-19 16:36:07 +0200 |
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committer | GitHub <[email protected]> | 2024-09-19 16:36:07 +0200 |
commit | c5a10665b8b80af650500b9263036f778f06d500 (patch) | |
tree | fedc133f0dbc101067951e1fccd9d577c312fdb8 /patches/server/0627-Prevent-excessive-velocity-through-repeated-crits.patch | |
parent | 5c829557332f21b34bc81e6ad1a73e511faef8f6 (diff) | |
download | Paper-c5a10665b8b80af650500b9263036f778f06d500.tar.gz Paper-c5a10665b8b80af650500b9263036f778f06d500.zip |
Remove wall-time / unused skip tick protection (#11412)
Spigot still maintains some partial implementation of "tick skipping", a
practice in which the MinecraftServer.currentTick field is updated not
by an increment of one per actual tick, but instead set to
System.currentTimeMillis() / 50. This behaviour means that the tracked
tick may "skip" a tick value in case a previous tick took more than the
expected 50ms.
To compensate for this in important paths, spigot/craftbukkit
implements "wall-time". Instead of incrementing/decrementing ticks on
block entities/entities by one for each call to their tick() method,
they instead increment/decrement important values, like
an ItemEntity's age or pickupDelay, by the difference of
`currentTick - lastTick`, where `lastTick` is the value of
`currentTick` during the last tick() call.
These "fixes" however do not play nicely with minecraft's simulation
distance as entities/block entities implementing the above behaviour
would "catch up" their values when moving from a non-ticking chunk to a
ticking one as their `lastTick` value remains stuck on the last tick in
a ticking chunk and hence lead to a large "catch up" once ticked again.
Paper completely removes the "tick skipping" behaviour (See patch
"Further-improve-server-tick-loop"), making the above precautions
completely unnecessary, which also rids paper of the previous described
incompatibility with non-ticking chunks.
Diffstat (limited to 'patches/server/0627-Prevent-excessive-velocity-through-repeated-crits.patch')
-rw-r--r-- | patches/server/0627-Prevent-excessive-velocity-through-repeated-crits.patch | 41 |
1 files changed, 41 insertions, 0 deletions
diff --git a/patches/server/0627-Prevent-excessive-velocity-through-repeated-crits.patch b/patches/server/0627-Prevent-excessive-velocity-through-repeated-crits.patch new file mode 100644 index 0000000000..10ce91923a --- /dev/null +++ b/patches/server/0627-Prevent-excessive-velocity-through-repeated-crits.patch @@ -0,0 +1,41 @@ +From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001 +From: Nassim Jahnke <[email protected]> +Date: Thu, 25 Nov 2021 10:25:09 +0100 +Subject: [PATCH] Prevent excessive velocity through repeated crits + + +diff --git a/src/main/java/net/minecraft/world/entity/LivingEntity.java b/src/main/java/net/minecraft/world/entity/LivingEntity.java +index 4132b5dfbc6a7693f0bb923a8b14ded571560030..ee7bb1a01bf027eb7b28e3795950a17e5f686815 100644 +--- a/src/main/java/net/minecraft/world/entity/LivingEntity.java ++++ b/src/main/java/net/minecraft/world/entity/LivingEntity.java +@@ -2773,17 +2773,29 @@ public abstract class LivingEntity extends Entity implements Attackable { + return this.hasEffect(MobEffects.JUMP) ? 0.1F * ((float) this.getEffect(MobEffects.JUMP).getAmplifier() + 1.0F) : 0.0F; + } + ++ protected long lastJumpTime = 0L; // Paper - Prevent excessive velocity through repeated crits + @VisibleForTesting + public void jumpFromGround() { + float f = this.getJumpPower(); + + if (f > 1.0E-5F) { + Vec3 vec3d = this.getDeltaMovement(); ++ // Paper start - Prevent excessive velocity through repeated crits ++ long time = System.nanoTime(); ++ boolean canCrit = true; ++ if (this instanceof net.minecraft.world.entity.player.Player) { ++ canCrit = false; ++ if (time - this.lastJumpTime > (long)(0.250e9)) { ++ this.lastJumpTime = time; ++ canCrit = true; ++ } ++ } ++ // Paper end - Prevent excessive velocity through repeated crits + + this.setDeltaMovement(vec3d.x, (double) f, vec3d.z); + if (this.isSprinting()) { + float f1 = this.getYRot() * 0.017453292F; +- ++ if (canCrit) // Paper - Prevent excessive velocity through repeated crits + this.addDeltaMovement(new Vec3((double) (-Mth.sin(f1)) * 0.2D, 0.0D, (double) Mth.cos(f1) * 0.2D)); + } + |