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authorEmilia Kond <[email protected]>2023-06-13 01:00:12 +0300
committerGitHub <[email protected]>2023-06-12 15:00:12 -0700
commit2d09115b3a73b27a760dfe7debdbd88b279b29e2 (patch)
treef9dc39849e410c23536b4f94221b08d8337b13cd /patches/server/0640-Adds-PlayerArmSwingEvent.patch
parent87dfff4cfabefe329d6b6f6b8e2985e4778bd8d3 (diff)
downloadPaper-2d09115b3a73b27a760dfe7debdbd88b279b29e2.tar.gz
Paper-2d09115b3a73b27a760dfe7debdbd88b279b29e2.zip
Use net.kyori.ansi for console logging (#9313)
Uses the new ANSIComponentSerializer introduced in Adventure 4.14.0 to serialize components when logging them via the ComponentLogger, or when sending messages to the console. This replaces the old solution which uses legacy jank and custom color conversions, with a new library that handles the conversion and config
Diffstat (limited to 'patches/server/0640-Adds-PlayerArmSwingEvent.patch')
-rw-r--r--patches/server/0640-Adds-PlayerArmSwingEvent.patch19
1 files changed, 19 insertions, 0 deletions
diff --git a/patches/server/0640-Adds-PlayerArmSwingEvent.patch b/patches/server/0640-Adds-PlayerArmSwingEvent.patch
new file mode 100644
index 0000000000..2bf2ddfeb2
--- /dev/null
+++ b/patches/server/0640-Adds-PlayerArmSwingEvent.patch
@@ -0,0 +1,19 @@
+From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
+From: Jake Potrebic <[email protected]>
+Date: Fri, 12 Mar 2021 19:22:21 -0800
+Subject: [PATCH] Adds PlayerArmSwingEvent
+
+
+diff --git a/src/main/java/net/minecraft/server/network/ServerGamePacketListenerImpl.java b/src/main/java/net/minecraft/server/network/ServerGamePacketListenerImpl.java
+index 81998223bcee27a489cdcc1bf3fb7a894718c478..4d2c3a03236e95283473e3290f5efe95f2a196bb 100644
+--- a/src/main/java/net/minecraft/server/network/ServerGamePacketListenerImpl.java
++++ b/src/main/java/net/minecraft/server/network/ServerGamePacketListenerImpl.java
+@@ -2491,7 +2491,7 @@ public class ServerGamePacketListenerImpl implements ServerPlayerConnection, Tic
+ }
+
+ // Arm swing animation
+- PlayerAnimationEvent event = new PlayerAnimationEvent(this.getCraftPlayer(), (packet.getHand() == InteractionHand.MAIN_HAND) ? PlayerAnimationType.ARM_SWING : PlayerAnimationType.OFF_ARM_SWING);
++ io.papermc.paper.event.player.PlayerArmSwingEvent event = new io.papermc.paper.event.player.PlayerArmSwingEvent(this.getCraftPlayer(), packet.getHand() == InteractionHand.MAIN_HAND ? org.bukkit.inventory.EquipmentSlot.HAND : org.bukkit.inventory.EquipmentSlot.OFF_HAND); // Paper
+ this.cserver.getPluginManager().callEvent(event);
+
+ if (event.isCancelled()) return;