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author | Emilia Kond <[email protected]> | 2023-06-13 01:00:12 +0300 |
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committer | GitHub <[email protected]> | 2023-06-12 15:00:12 -0700 |
commit | 2d09115b3a73b27a760dfe7debdbd88b279b29e2 (patch) | |
tree | f9dc39849e410c23536b4f94221b08d8337b13cd /patches/server/0640-Adds-PlayerArmSwingEvent.patch | |
parent | 87dfff4cfabefe329d6b6f6b8e2985e4778bd8d3 (diff) | |
download | Paper-2d09115b3a73b27a760dfe7debdbd88b279b29e2.tar.gz Paper-2d09115b3a73b27a760dfe7debdbd88b279b29e2.zip |
Use net.kyori.ansi for console logging (#9313)
Uses the new ANSIComponentSerializer introduced in Adventure 4.14.0 to
serialize components when logging them via the ComponentLogger, or when
sending messages to the console.
This replaces the old solution which uses legacy jank and custom color
conversions, with a new library that handles the conversion and config
Diffstat (limited to 'patches/server/0640-Adds-PlayerArmSwingEvent.patch')
-rw-r--r-- | patches/server/0640-Adds-PlayerArmSwingEvent.patch | 19 |
1 files changed, 19 insertions, 0 deletions
diff --git a/patches/server/0640-Adds-PlayerArmSwingEvent.patch b/patches/server/0640-Adds-PlayerArmSwingEvent.patch new file mode 100644 index 0000000000..2bf2ddfeb2 --- /dev/null +++ b/patches/server/0640-Adds-PlayerArmSwingEvent.patch @@ -0,0 +1,19 @@ +From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001 +From: Jake Potrebic <[email protected]> +Date: Fri, 12 Mar 2021 19:22:21 -0800 +Subject: [PATCH] Adds PlayerArmSwingEvent + + +diff --git a/src/main/java/net/minecraft/server/network/ServerGamePacketListenerImpl.java b/src/main/java/net/minecraft/server/network/ServerGamePacketListenerImpl.java +index 81998223bcee27a489cdcc1bf3fb7a894718c478..4d2c3a03236e95283473e3290f5efe95f2a196bb 100644 +--- a/src/main/java/net/minecraft/server/network/ServerGamePacketListenerImpl.java ++++ b/src/main/java/net/minecraft/server/network/ServerGamePacketListenerImpl.java +@@ -2491,7 +2491,7 @@ public class ServerGamePacketListenerImpl implements ServerPlayerConnection, Tic + } + + // Arm swing animation +- PlayerAnimationEvent event = new PlayerAnimationEvent(this.getCraftPlayer(), (packet.getHand() == InteractionHand.MAIN_HAND) ? PlayerAnimationType.ARM_SWING : PlayerAnimationType.OFF_ARM_SWING); ++ io.papermc.paper.event.player.PlayerArmSwingEvent event = new io.papermc.paper.event.player.PlayerArmSwingEvent(this.getCraftPlayer(), packet.getHand() == InteractionHand.MAIN_HAND ? org.bukkit.inventory.EquipmentSlot.HAND : org.bukkit.inventory.EquipmentSlot.OFF_HAND); // Paper + this.cserver.getPluginManager().callEvent(event); + + if (event.isCancelled()) return; |