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authorNassim Jahnke <[email protected]>2024-06-16 12:56:00 +0200
committerNassim Jahnke <[email protected]>2024-06-16 12:56:00 +0200
commitdc684c60d16f66ea84467ec8e253f2a36a17a7c8 (patch)
treee516f1bd4bfbdb37a5aeee42384aade111eca3e1 /patches/server/0662-Use-a-CHM-for-StructureTemplate.Pallete-cache.patch
parent752f957e12e4ceb8b7d2043a4a7dbce786b7b98f (diff)
downloadPaper-dc684c60d16f66ea84467ec8e253f2a36a17a7c8.tar.gz
Paper-dc684c60d16f66ea84467ec8e253f2a36a17a7c8.zip
Remove bad server.scheduleOnMain disconnect calls from old patches
The new behavior of disconnect to block the current thread until the disconnect succeeded is better than throwing it off to happen at some point
Diffstat (limited to 'patches/server/0662-Use-a-CHM-for-StructureTemplate.Pallete-cache.patch')
-rw-r--r--patches/server/0662-Use-a-CHM-for-StructureTemplate.Pallete-cache.patch20
1 files changed, 20 insertions, 0 deletions
diff --git a/patches/server/0662-Use-a-CHM-for-StructureTemplate.Pallete-cache.patch b/patches/server/0662-Use-a-CHM-for-StructureTemplate.Pallete-cache.patch
new file mode 100644
index 0000000000..82d25835a6
--- /dev/null
+++ b/patches/server/0662-Use-a-CHM-for-StructureTemplate.Pallete-cache.patch
@@ -0,0 +1,20 @@
+From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
+From: Shane Freeder <[email protected]>
+Date: Mon, 12 Jul 2021 12:28:29 +0100
+Subject: [PATCH] Use a CHM for StructureTemplate.Pallete cache
+
+fixes a CME due to this collection being shared across threads
+
+diff --git a/src/main/java/net/minecraft/world/level/levelgen/structure/templatesystem/StructureTemplate.java b/src/main/java/net/minecraft/world/level/levelgen/structure/templatesystem/StructureTemplate.java
+index 02b493435509f7a84a2c26050ca0c732ecf00ca0..33564e62e3181d28b18a957e28b8ec5152d8339f 100644
+--- a/src/main/java/net/minecraft/world/level/levelgen/structure/templatesystem/StructureTemplate.java
++++ b/src/main/java/net/minecraft/world/level/levelgen/structure/templatesystem/StructureTemplate.java
+@@ -859,7 +859,7 @@ public class StructureTemplate {
+ public static final class Palette {
+
+ private final List<StructureTemplate.StructureBlockInfo> blocks;
+- private final Map<Block, List<StructureTemplate.StructureBlockInfo>> cache = Maps.newHashMap();
++ private final Map<Block, List<StructureTemplate.StructureBlockInfo>> cache = Maps.newConcurrentMap(); // Paper - Fix CME due to this collection being shared across threads
+
+ Palette(List<StructureTemplate.StructureBlockInfo> infos) {
+ this.blocks = infos;