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authorJason Penilla <[email protected]>2024-04-27 13:27:01 -0700
committerJason Penilla <[email protected]>2024-04-27 13:27:01 -0700
commite2552eea2481871c9d8445a3c5653a2329112648 (patch)
tree727c90f395576b66200f8d9e59f38859f3850562 /patches/server/0690-Fix-Entity-Position-Desync.patch
parent0b1b1fe067444c5e879313e017da0ffd5d6b826d (diff)
downloadPaper-e2552eea2481871c9d8445a3c5653a2329112648.tar.gz
Paper-e2552eea2481871c9d8445a3c5653a2329112648.zip
Start cleaning up plugin remapping patches
Diffstat (limited to 'patches/server/0690-Fix-Entity-Position-Desync.patch')
-rw-r--r--patches/server/0690-Fix-Entity-Position-Desync.patch23
1 files changed, 23 insertions, 0 deletions
diff --git a/patches/server/0690-Fix-Entity-Position-Desync.patch b/patches/server/0690-Fix-Entity-Position-Desync.patch
new file mode 100644
index 0000000000..fb9d587df1
--- /dev/null
+++ b/patches/server/0690-Fix-Entity-Position-Desync.patch
@@ -0,0 +1,23 @@
+From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
+From: Owen1212055 <[email protected]>
+Date: Thu, 23 Dec 2021 23:59:12 -0500
+Subject: [PATCH] Fix Entity Position Desync
+
+If entities were teleported in the first tick it would not be send to the client.
+
+This excludes hanging entities, as this fix caused problematic behavior due to them having their own
+position field.
+
+diff --git a/src/main/java/net/minecraft/server/level/ServerEntity.java b/src/main/java/net/minecraft/server/level/ServerEntity.java
+index 19a7d0ab2ee5494149dfb0503b7c69784b7bee8b..f355dd986bf861da3edb90d7e05f901e19686fef 100644
+--- a/src/main/java/net/minecraft/server/level/ServerEntity.java
++++ b/src/main/java/net/minecraft/server/level/ServerEntity.java
+@@ -171,7 +171,7 @@ public class ServerEntity {
+ boolean flag4 = false;
+ boolean flag5 = false;
+
+- if (this.tickCount > 0 || this.entity instanceof AbstractArrow) {
++ if (!(this.entity instanceof net.minecraft.world.entity.decoration.HangingEntity) || this.tickCount > 0 || this.entity instanceof AbstractArrow) { // Paper - Always update position to fix first-tick teleports
+ long k = this.positionCodec.encodeX(vec3d);
+ long l = this.positionCodec.encodeY(vec3d);
+ long i1 = this.positionCodec.encodeZ(vec3d);