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authorJake Potrebic <[email protected]>2023-11-04 14:11:55 -0700
committerGitHub <[email protected]>2023-11-04 14:11:55 -0700
commit0cdce89d595a2c1c097c9e2a5ff96687977b3b25 (patch)
treede63d6aa8112811f93b5d6afebbb069b9980870f /patches/server/0704-fix-various-menus-with-empty-level-accesses.patch
parent15a0de2eefb70ea8162cbb31056920adf80265fa (diff)
downloadPaper-0cdce89d595a2c1c097c9e2a5ff96687977b3b25.tar.gz
Paper-0cdce89d595a2c1c097c9e2a5ff96687977b3b25.zip
Fix a bunch of stuff with player spawn locations (#9887)
If a playerdata doesn't contain a valid, loaded world, reset to the main world spawn point
Diffstat (limited to 'patches/server/0704-fix-various-menus-with-empty-level-accesses.patch')
-rw-r--r--patches/server/0704-fix-various-menus-with-empty-level-accesses.patch23
1 files changed, 23 insertions, 0 deletions
diff --git a/patches/server/0704-fix-various-menus-with-empty-level-accesses.patch b/patches/server/0704-fix-various-menus-with-empty-level-accesses.patch
new file mode 100644
index 0000000000..3bda24b9c6
--- /dev/null
+++ b/patches/server/0704-fix-various-menus-with-empty-level-accesses.patch
@@ -0,0 +1,23 @@
+From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
+From: Jake Potrebic <[email protected]>
+Date: Sun, 11 Jul 2021 12:52:56 -0700
+Subject: [PATCH] fix various menus with empty level accesses
+
+
+diff --git a/src/main/java/net/minecraft/world/inventory/ContainerLevelAccess.java b/src/main/java/net/minecraft/world/inventory/ContainerLevelAccess.java
+index c96b04f045dda384cdee9254a1765ef97e5f7f03..f00a957a0f55e69f93e6d7dc80193304447c3dcb 100644
+--- a/src/main/java/net/minecraft/world/inventory/ContainerLevelAccess.java
++++ b/src/main/java/net/minecraft/world/inventory/ContainerLevelAccess.java
+@@ -27,6 +27,12 @@ public interface ContainerLevelAccess {
+ public <T> Optional<T> evaluate(BiFunction<Level, BlockPos, T> getter) {
+ return Optional.empty();
+ }
++ // Paper start
++ @Override
++ public org.bukkit.Location getLocation() {
++ return null;
++ }
++ // Paper end
+ };
+
+ static ContainerLevelAccess create(final Level world, final BlockPos pos) {