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authorNassim Jahnke <[email protected]>2024-01-23 18:01:39 +0100
committerNassim Jahnke <[email protected]>2024-01-23 18:06:51 +0100
commitc57d1aa24560ec71331e685e9fd27aa3d9274f69 (patch)
treeb585b2246be85ecc5047b02b704c0a5f59c96dd9 /patches/server/0714-Fix-Entity-Position-Desync.patch
parente66037960b02c7b22bbed75318904c55a4177977 (diff)
downloadPaper-c57d1aa24560ec71331e685e9fd27aa3d9274f69.tar.gz
Paper-c57d1aa24560ec71331e685e9fd27aa3d9274f69.zip
Move diffs around to compile without later ones applied
Diffstat (limited to 'patches/server/0714-Fix-Entity-Position-Desync.patch')
-rw-r--r--patches/server/0714-Fix-Entity-Position-Desync.patch23
1 files changed, 23 insertions, 0 deletions
diff --git a/patches/server/0714-Fix-Entity-Position-Desync.patch b/patches/server/0714-Fix-Entity-Position-Desync.patch
new file mode 100644
index 0000000000..b46e0b1041
--- /dev/null
+++ b/patches/server/0714-Fix-Entity-Position-Desync.patch
@@ -0,0 +1,23 @@
+From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
+From: Owen1212055 <[email protected]>
+Date: Thu, 23 Dec 2021 23:59:12 -0500
+Subject: [PATCH] Fix Entity Position Desync
+
+If entities were teleported in the first tick it would not be send to the client.
+
+This excludes hanging entities, as this fix caused problematic behavior due to them having their own
+position field.
+
+diff --git a/src/main/java/net/minecraft/server/level/ServerEntity.java b/src/main/java/net/minecraft/server/level/ServerEntity.java
+index c881d6ea6acbcbd1414a0b7d6b5a26076244e34e..b52f86e23a35f8727d827155ebb20f847108d673 100644
+--- a/src/main/java/net/minecraft/server/level/ServerEntity.java
++++ b/src/main/java/net/minecraft/server/level/ServerEntity.java
+@@ -171,7 +171,7 @@ public class ServerEntity {
+ boolean flag4 = false;
+ boolean flag5 = false;
+
+- if (this.tickCount > 0 || this.entity instanceof AbstractArrow) {
++ if (!(this.entity instanceof net.minecraft.world.entity.decoration.HangingEntity) || this.tickCount > 0 || this.entity instanceof AbstractArrow) { // Paper - Always update position to fix first-tick teleports
+ long k = this.positionCodec.encodeX(vec3d);
+ long l = this.positionCodec.encodeY(vec3d);
+ long i1 = this.positionCodec.encodeZ(vec3d);