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author | booky10 <[email protected]> | 2023-11-04 20:20:01 +0100 |
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committer | GitHub <[email protected]> | 2023-11-04 20:20:01 +0100 |
commit | f78d7ce8ffb7e4b6fd5ee256f5e3678ea04fd807 (patch) | |
tree | 8e7abee5129e15a919630824c4f194a2811f7242 /patches/server/0723-Add-PlayerItemFrameChangeEvent.patch | |
parent | 44057da46727138e19d951b56e98ad8c25c1f869 (diff) | |
download | Paper-f78d7ce8ffb7e4b6fd5ee256f5e3678ea04fd807.tar.gz Paper-f78d7ce8ffb7e4b6fd5ee256f5e3678ea04fd807.zip |
Remove "fix-curing-zombie-villager-discount" exploit option (#9895)
Diffstat (limited to 'patches/server/0723-Add-PlayerItemFrameChangeEvent.patch')
-rw-r--r-- | patches/server/0723-Add-PlayerItemFrameChangeEvent.patch | 60 |
1 files changed, 60 insertions, 0 deletions
diff --git a/patches/server/0723-Add-PlayerItemFrameChangeEvent.patch b/patches/server/0723-Add-PlayerItemFrameChangeEvent.patch new file mode 100644 index 0000000000..6214bdbdef --- /dev/null +++ b/patches/server/0723-Add-PlayerItemFrameChangeEvent.patch @@ -0,0 +1,60 @@ +From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001 +From: SamB440 <[email protected]> +Date: Mon, 15 Nov 2021 18:10:10 +0000 +Subject: [PATCH] Add PlayerItemFrameChangeEvent + + +diff --git a/src/main/java/net/minecraft/world/entity/decoration/ItemFrame.java b/src/main/java/net/minecraft/world/entity/decoration/ItemFrame.java +index dc999068891bfdfd4873ca939b4c4389d63f4415..a86472cce8e8fcde16d761842fe443a619f6e305 100644 +--- a/src/main/java/net/minecraft/world/entity/decoration/ItemFrame.java ++++ b/src/main/java/net/minecraft/world/entity/decoration/ItemFrame.java +@@ -3,6 +3,7 @@ package net.minecraft.world.entity.decoration; + import com.mojang.logging.LogUtils; + import java.util.OptionalInt; + import javax.annotation.Nullable; ++import io.papermc.paper.event.player.PlayerItemFrameChangeEvent; // Paper + import net.minecraft.core.BlockPos; + import net.minecraft.core.Direction; + import net.minecraft.nbt.CompoundTag; +@@ -190,6 +191,13 @@ public class ItemFrame extends HangingEntity { + return true; + } + // CraftBukkit end ++ // Paper start - call PlayerItemFrameChangeEvent ++ if (source.getEntity() instanceof Player player) { ++ var event = new PlayerItemFrameChangeEvent((org.bukkit.entity.Player) player.getBukkitEntity(), (org.bukkit.entity.ItemFrame) this.getBukkitEntity(), this.getItem().asBukkitCopy(), PlayerItemFrameChangeEvent.ItemFrameChangeAction.REMOVE); ++ if (!event.callEvent()) return true; // return true here because you aren't cancelling the damage, just the change ++ this.setItem(ItemStack.fromBukkitCopy(event.getItemStack()), false); ++ } ++ // Paper end + this.dropItem(source.getEntity(), false); + this.gameEvent(GameEvent.BLOCK_CHANGE, source.getEntity()); + this.playSound(this.getRemoveItemSound(), 1.0F, 1.0F); +@@ -456,13 +464,26 @@ public class ItemFrame extends HangingEntity { + } + } + +- this.setItem(itemstack); ++ // Paper start - call PlayerItemFrameChangeEvent ++ PlayerItemFrameChangeEvent event = new PlayerItemFrameChangeEvent((org.bukkit.entity.Player) player.getBukkitEntity(), (org.bukkit.entity.ItemFrame) this.getBukkitEntity(), itemstack.asBukkitCopy(), PlayerItemFrameChangeEvent.ItemFrameChangeAction.PLACE); ++ if (!event.callEvent()) { ++ return InteractionResult.FAIL; ++ } ++ this.setItem(ItemStack.fromBukkitCopy(event.getItemStack())); ++ // Paper end + this.gameEvent(GameEvent.BLOCK_CHANGE, player); + if (!player.getAbilities().instabuild) { + itemstack.shrink(1); + } + } + } else { ++ // Paper start - call PlayerItemFrameChangeEvent ++ PlayerItemFrameChangeEvent event = new PlayerItemFrameChangeEvent((org.bukkit.entity.Player) player.getBukkitEntity(), (org.bukkit.entity.ItemFrame) this.getBukkitEntity(), this.getItem().asBukkitCopy(), PlayerItemFrameChangeEvent.ItemFrameChangeAction.ROTATE); ++ if (!event.callEvent()) { ++ return InteractionResult.FAIL; ++ } ++ setItem(ItemStack.fromBukkitCopy(event.getItemStack()), false, false); ++ // Paper end + this.playSound(this.getRotateItemSound(), 1.0F, 1.0F); + this.setRotation(this.getRotation() + 1); + this.gameEvent(GameEvent.BLOCK_CHANGE, player); |