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author | Spottedleaf <[email protected]> | 2024-08-18 15:32:25 -0700 |
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committer | Spottedleaf <[email protected]> | 2024-08-18 15:32:25 -0700 |
commit | be1078f5f2e28c1a1de99e9c96e4003c3f96f6e8 (patch) | |
tree | e01011f9ac7dc4887a4108d662379ee080a803f5 /patches/server/0727-Send-block-entities-after-destroy-prediction.patch | |
parent | b4bc512cac4d75f9e366479c5d8fdcf4275c85ce (diff) | |
download | Paper-be1078f5f2e28c1a1de99e9c96e4003c3f96f6e8.tar.gz Paper-be1078f5f2e28c1a1de99e9c96e4003c3f96f6e8.zip |
Use player file, not directory, when checking for offline player data
When trying to fall back to offline player data in onlide mode,
we need to use the player file. This fixes a mistake during
update where 'file' was used, but the new code uses 'file1'
for the player file.
Diffstat (limited to 'patches/server/0727-Send-block-entities-after-destroy-prediction.patch')
0 files changed, 0 insertions, 0 deletions