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author | Nassim Jahnke <[email protected]> | 2022-06-10 14:45:58 +0200 |
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committer | Nassim Jahnke <[email protected]> | 2022-06-10 14:45:58 +0200 |
commit | 07548192b1aad985f582f36f2fd3971b1a65b308 (patch) | |
tree | 3b0d5b8aa5252d0d4e2af01cb9a2606b609a6d93 /patches/server/0735-Optimise-chunk-tick-iteration.patch | |
parent | 9a75a79edda1f400bd265cfb92d6f675e0b9c840 (diff) | |
download | Paper-07548192b1aad985f582f36f2fd3971b1a65b308.tar.gz Paper-07548192b1aad985f582f36f2fd3971b1a65b308.zip |
Updated Upstream (CraftBukkit)
Upstream has released updates that appear to apply and compile correctly.
This update has not been tested by PaperMC and as with ANY update, please do your own testing
CraftBukkit Changes:
cc7edd6bc SPIGOT-7051: Worldgen API does not run vanilla noise generation when shouldGenerateNoise is true
Diffstat (limited to 'patches/server/0735-Optimise-chunk-tick-iteration.patch')
-rw-r--r-- | patches/server/0735-Optimise-chunk-tick-iteration.patch | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/patches/server/0735-Optimise-chunk-tick-iteration.patch b/patches/server/0735-Optimise-chunk-tick-iteration.patch index e96ebef03b..5e46b00b72 100644 --- a/patches/server/0735-Optimise-chunk-tick-iteration.patch +++ b/patches/server/0735-Optimise-chunk-tick-iteration.patch @@ -70,10 +70,10 @@ index b75b3c4d274252a3a5c53059b9702728eeada389..8bea90cb57f38f33e8b3162e24e35399 int i = 0; diff --git a/src/main/java/net/minecraft/server/level/ChunkMap.java b/src/main/java/net/minecraft/server/level/ChunkMap.java -index 6212d3203a13ccedbc67a7d2b8bde6af3f5c744a..539c18cf9d86508c738476568334effb29df8b97 100644 +index 753fd5d172c782b6ab9e90aa7c01ed860f8dc3a9..bb8478d9a216ec53f650b887508638965f371d47 100644 --- a/src/main/java/net/minecraft/server/level/ChunkMap.java +++ b/src/main/java/net/minecraft/server/level/ChunkMap.java -@@ -162,6 +162,7 @@ public class ChunkMap extends ChunkStorage implements ChunkHolder.PlayerProvider +@@ -163,6 +163,7 @@ public class ChunkMap extends ChunkStorage implements ChunkHolder.PlayerProvider private final Queue<Runnable> unloadQueue; int viewDistance; public final com.destroystokyo.paper.util.misc.PlayerAreaMap playerMobDistanceMap; // Paper |