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authorBjarne Koll <[email protected]>2024-09-19 16:36:07 +0200
committerGitHub <[email protected]>2024-09-19 16:36:07 +0200
commitc5a10665b8b80af650500b9263036f778f06d500 (patch)
treefedc133f0dbc101067951e1fccd9d577c312fdb8 /patches/server/0785-Fix-NPE-on-Allay-stopDancing-while-not-dancing.patch
parent5c829557332f21b34bc81e6ad1a73e511faef8f6 (diff)
downloadPaper-c5a10665b8b80af650500b9263036f778f06d500.tar.gz
Paper-c5a10665b8b80af650500b9263036f778f06d500.zip
Remove wall-time / unused skip tick protection (#11412)
Spigot still maintains some partial implementation of "tick skipping", a practice in which the MinecraftServer.currentTick field is updated not by an increment of one per actual tick, but instead set to System.currentTimeMillis() / 50. This behaviour means that the tracked tick may "skip" a tick value in case a previous tick took more than the expected 50ms. To compensate for this in important paths, spigot/craftbukkit implements "wall-time". Instead of incrementing/decrementing ticks on block entities/entities by one for each call to their tick() method, they instead increment/decrement important values, like an ItemEntity's age or pickupDelay, by the difference of `currentTick - lastTick`, where `lastTick` is the value of `currentTick` during the last tick() call. These "fixes" however do not play nicely with minecraft's simulation distance as entities/block entities implementing the above behaviour would "catch up" their values when moving from a non-ticking chunk to a ticking one as their `lastTick` value remains stuck on the last tick in a ticking chunk and hence lead to a large "catch up" once ticked again. Paper completely removes the "tick skipping" behaviour (See patch "Further-improve-server-tick-loop"), making the above precautions completely unnecessary, which also rids paper of the previous described incompatibility with non-ticking chunks.
Diffstat (limited to 'patches/server/0785-Fix-NPE-on-Allay-stopDancing-while-not-dancing.patch')
-rw-r--r--patches/server/0785-Fix-NPE-on-Allay-stopDancing-while-not-dancing.patch19
1 files changed, 19 insertions, 0 deletions
diff --git a/patches/server/0785-Fix-NPE-on-Allay-stopDancing-while-not-dancing.patch b/patches/server/0785-Fix-NPE-on-Allay-stopDancing-while-not-dancing.patch
new file mode 100644
index 0000000000..581ad00ec1
--- /dev/null
+++ b/patches/server/0785-Fix-NPE-on-Allay-stopDancing-while-not-dancing.patch
@@ -0,0 +1,19 @@
+From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
+From: NonSwag <[email protected]>
+Date: Tue, 6 Dec 2022 23:04:21 +0100
+Subject: [PATCH] Fix NPE on Allay#stopDancing while not dancing
+
+
+diff --git a/src/main/java/org/bukkit/craftbukkit/entity/CraftAllay.java b/src/main/java/org/bukkit/craftbukkit/entity/CraftAllay.java
+index 1d04df8752af74ae73231922041d09df9d7492bb..c64918175ec08d20cde2bda9e0cac8b474385fe0 100644
+--- a/src/main/java/org/bukkit/craftbukkit/entity/CraftAllay.java
++++ b/src/main/java/org/bukkit/craftbukkit/entity/CraftAllay.java
+@@ -78,7 +78,7 @@ public class CraftAllay extends CraftCreature implements org.bukkit.entity.Allay
+ public void stopDancing() {
+ this.getHandle().forceDancing = false;
+ this.getHandle().jukeboxPos = null;
+- this.getHandle().setJukeboxPlaying(null, false);
++ this.getHandle().setDancing(false); // Paper - Directly modify set dancing to avoid NPE
+ }
+
+ @Override