aboutsummaryrefslogtreecommitdiffhomepage
path: root/patches/server/0800-Fix-force-opening-enchantment-tables.patch
diff options
context:
space:
mode:
authorNassim Jahnke <[email protected]>2024-06-16 12:56:00 +0200
committerNassim Jahnke <[email protected]>2024-06-16 12:56:00 +0200
commitdc684c60d16f66ea84467ec8e253f2a36a17a7c8 (patch)
treee516f1bd4bfbdb37a5aeee42384aade111eca3e1 /patches/server/0800-Fix-force-opening-enchantment-tables.patch
parent752f957e12e4ceb8b7d2043a4a7dbce786b7b98f (diff)
downloadPaper-dc684c60d16f66ea84467ec8e253f2a36a17a7c8.tar.gz
Paper-dc684c60d16f66ea84467ec8e253f2a36a17a7c8.zip
Remove bad server.scheduleOnMain disconnect calls from old patches
The new behavior of disconnect to block the current thread until the disconnect succeeded is better than throwing it off to happen at some point
Diffstat (limited to 'patches/server/0800-Fix-force-opening-enchantment-tables.patch')
-rw-r--r--patches/server/0800-Fix-force-opening-enchantment-tables.patch30
1 files changed, 30 insertions, 0 deletions
diff --git a/patches/server/0800-Fix-force-opening-enchantment-tables.patch b/patches/server/0800-Fix-force-opening-enchantment-tables.patch
new file mode 100644
index 0000000000..eac3ab63ee
--- /dev/null
+++ b/patches/server/0800-Fix-force-opening-enchantment-tables.patch
@@ -0,0 +1,30 @@
+From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
+From: Jake Potrebic <[email protected]>
+Date: Thu, 26 Jan 2023 16:19:26 -0800
+Subject: [PATCH] Fix force-opening enchantment tables
+
+
+diff --git a/src/main/java/org/bukkit/craftbukkit/entity/CraftHumanEntity.java b/src/main/java/org/bukkit/craftbukkit/entity/CraftHumanEntity.java
+index 79faf3c64891899bf5d6d119154aba02d4665b3b..e1150d36de56466ad9fdd5f2cdb4c30855d4af70 100644
+--- a/src/main/java/org/bukkit/craftbukkit/entity/CraftHumanEntity.java
++++ b/src/main/java/org/bukkit/craftbukkit/entity/CraftHumanEntity.java
+@@ -403,7 +403,18 @@ public class CraftHumanEntity extends CraftLivingEntity implements HumanEntity {
+
+ // If there isn't an enchant table we can force create one, won't be very useful though.
+ BlockPos pos = CraftLocation.toBlockPosition(location);
+- this.getHandle().openMenu(Blocks.ENCHANTING_TABLE.defaultBlockState().getMenuProvider(this.getHandle().level(), pos));
++ // Paper start
++ MenuProvider menuProvider = Blocks.ENCHANTING_TABLE.defaultBlockState().getMenuProvider(this.getHandle().level(), pos);
++ if (menuProvider == null) {
++ if (!force) {
++ return null;
++ }
++ menuProvider = new net.minecraft.world.SimpleMenuProvider((syncId, inventory, player) -> {
++ return new net.minecraft.world.inventory.EnchantmentMenu(syncId, inventory, net.minecraft.world.inventory.ContainerLevelAccess.create(this.getHandle().level(), pos));
++ }, Component.translatable("container.enchant"));
++ }
++ this.getHandle().openMenu(menuProvider);
++ // Paper end
+
+ if (force) {
+ this.getHandle().containerMenu.checkReachable = false;