diff options
author | Jason Penilla <[email protected]> | 2024-06-13 20:41:44 -0700 |
---|---|---|
committer | Jason Penilla <[email protected]> | 2024-06-13 20:41:44 -0700 |
commit | 33b36cde3163b2edd1cf378099b8cc6b0f74c2a9 (patch) | |
tree | 47bdb247d51d298880881d2ff78233312a765638 /patches/server/0800-Use-single-player-info-update-packet-on-join.patch | |
parent | 52b49fbcc82d5dd843d91a6de28aecc2642402ba (diff) | |
download | Paper-33b36cde3163b2edd1cf378099b8cc6b0f74c2a9.tar.gz Paper-33b36cde3163b2edd1cf378099b8cc6b0f74c2a9.zip |
update some patches
Diffstat (limited to 'patches/server/0800-Use-single-player-info-update-packet-on-join.patch')
-rw-r--r-- | patches/server/0800-Use-single-player-info-update-packet-on-join.patch | 51 |
1 files changed, 51 insertions, 0 deletions
diff --git a/patches/server/0800-Use-single-player-info-update-packet-on-join.patch b/patches/server/0800-Use-single-player-info-update-packet-on-join.patch new file mode 100644 index 0000000000..60f082dff6 --- /dev/null +++ b/patches/server/0800-Use-single-player-info-update-packet-on-join.patch @@ -0,0 +1,51 @@ +From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001 +From: Jake Potrebic <[email protected]> +Date: Sun, 8 Jan 2023 17:38:28 -0800 +Subject: [PATCH] Use single player info update packet on join + + +diff --git a/src/main/java/net/minecraft/server/network/ServerGamePacketListenerImpl.java b/src/main/java/net/minecraft/server/network/ServerGamePacketListenerImpl.java +index 209392dbaa5248de1235807c01395f0ec6b924f8..106dd38a73c0cd9095066ba23342865931483ccd 100644 +--- a/src/main/java/net/minecraft/server/network/ServerGamePacketListenerImpl.java ++++ b/src/main/java/net/minecraft/server/network/ServerGamePacketListenerImpl.java +@@ -3438,7 +3438,7 @@ public class ServerGamePacketListenerImpl extends ServerCommonPacketListenerImpl + this.signedMessageDecoder = session.createMessageDecoder(this.player.getUUID()); + this.chatMessageChain.append(() -> { + this.player.setChatSession(session); +- this.server.getPlayerList().broadcastAll(new ClientboundPlayerInfoUpdatePacket(EnumSet.of(ClientboundPlayerInfoUpdatePacket.Action.INITIALIZE_CHAT), List.of(this.player))); ++ this.server.getPlayerList().broadcastAll(new ClientboundPlayerInfoUpdatePacket(EnumSet.of(ClientboundPlayerInfoUpdatePacket.Action.INITIALIZE_CHAT), List.of(this.player)), this.player); // Paper - Use single player info update packet on join + }); + } + +diff --git a/src/main/java/net/minecraft/server/players/PlayerList.java b/src/main/java/net/minecraft/server/players/PlayerList.java +index 283ed3e0b0ad26c57edcfcadd4d600e67b75eca9..f730d441e5e577b354d507a175690fe3246107d5 100644 +--- a/src/main/java/net/minecraft/server/players/PlayerList.java ++++ b/src/main/java/net/minecraft/server/players/PlayerList.java +@@ -361,6 +361,7 @@ public abstract class PlayerList { + // CraftBukkit start - sendAll above replaced with this loop + ClientboundPlayerInfoUpdatePacket packet = ClientboundPlayerInfoUpdatePacket.createPlayerInitializing(List.of(player)); + ++ final List<ServerPlayer> onlinePlayers = Lists.newArrayListWithExpectedSize(this.players.size() - 1); // Paper - Use single player info update packet on join + for (int i = 0; i < this.players.size(); ++i) { + ServerPlayer entityplayer1 = (ServerPlayer) this.players.get(i); + +@@ -368,12 +369,17 @@ public abstract class PlayerList { + entityplayer1.connection.send(packet); + } + +- if (!bukkitPlayer.canSee(entityplayer1.getBukkitEntity())) { ++ if (entityplayer1 == player || !bukkitPlayer.canSee(entityplayer1.getBukkitEntity())) { // Paper - Use single player info update packet on join; Don't include joining player + continue; + } + +- player.connection.send(ClientboundPlayerInfoUpdatePacket.createPlayerInitializing(List.of(entityplayer1))); ++ onlinePlayers.add(entityplayer1); // Paper - Use single player info update packet on join + } ++ // Paper start - Use single player info update packet on join ++ if (!onlinePlayers.isEmpty()) { ++ player.connection.send(ClientboundPlayerInfoUpdatePacket.createPlayerInitializing(onlinePlayers)); ++ } ++ // Paper end - Use single player info update packet on join + player.sentListPacket = true; + player.supressTrackerForLogin = false; // Paper - Fire PlayerJoinEvent when Player is actually ready + ((ServerLevel)player.level()).getChunkSource().chunkMap.addEntity(player); // Paper - Fire PlayerJoinEvent when Player is actually ready; track entity now |