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authorLulu13022002 <[email protected]>2024-09-21 21:19:02 +0200
committerGitHub <[email protected]>2024-09-21 21:19:02 +0200
commit1ed64f82704c299d0f7ae9af710579be995af8de (patch)
tree8de9a329fed8373ae5eccc59a9ee9558a53ee3fd /patches/server/0807-Prevent-GameEvents-being-fired-from-unloaded-chunks.patch
parent593faf4fc3ad433ef523672b6553124dd99f8ca3 (diff)
downloadPaper-1ed64f82704c299d0f7ae9af710579be995af8de.tar.gz
Paper-1ed64f82704c299d0f7ae9af710579be995af8de.zip
Update launchProjectile API (#11300)
Diffstat (limited to 'patches/server/0807-Prevent-GameEvents-being-fired-from-unloaded-chunks.patch')
-rw-r--r--patches/server/0807-Prevent-GameEvents-being-fired-from-unloaded-chunks.patch22
1 files changed, 22 insertions, 0 deletions
diff --git a/patches/server/0807-Prevent-GameEvents-being-fired-from-unloaded-chunks.patch b/patches/server/0807-Prevent-GameEvents-being-fired-from-unloaded-chunks.patch
new file mode 100644
index 0000000000..3306163498
--- /dev/null
+++ b/patches/server/0807-Prevent-GameEvents-being-fired-from-unloaded-chunks.patch
@@ -0,0 +1,22 @@
+From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
+From: Shane Freeder <[email protected]>
+Date: Wed, 5 Apr 2023 20:15:47 +0100
+Subject: [PATCH] Prevent GameEvents being fired from unloaded chunks
+
+
+diff --git a/src/main/java/net/minecraft/server/level/ServerLevel.java b/src/main/java/net/minecraft/server/level/ServerLevel.java
+index 07f7752651095abdd9e9408a419aed7d78173d3a..fd4d1cab675b7b423ac0fdf9a8c9f472ddc68c36 100644
+--- a/src/main/java/net/minecraft/server/level/ServerLevel.java
++++ b/src/main/java/net/minecraft/server/level/ServerLevel.java
+@@ -1372,6 +1372,11 @@ public class ServerLevel extends Level implements WorldGenLevel {
+
+ @Override
+ public void gameEvent(Holder<GameEvent> event, Vec3 emitterPos, GameEvent.Context emitter) {
++ // Paper start - Prevent GameEvents being fired from unloaded chunks
++ if (this.getChunkIfLoadedImmediately((Mth.floor(emitterPos.x) >> 4), (Mth.floor(emitterPos.z) >> 4)) == null) {
++ return;
++ }
++ // Paper end - Prevent GameEvents being fired from unloaded chunks
+ this.gameEventDispatcher.post(event, emitterPos, emitter);
+ }
+