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author | Lulu13022002 <[email protected]> | 2024-09-21 21:19:02 +0200 |
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committer | GitHub <[email protected]> | 2024-09-21 21:19:02 +0200 |
commit | 1ed64f82704c299d0f7ae9af710579be995af8de (patch) | |
tree | 8de9a329fed8373ae5eccc59a9ee9558a53ee3fd /patches/server/0807-Prevent-GameEvents-being-fired-from-unloaded-chunks.patch | |
parent | 593faf4fc3ad433ef523672b6553124dd99f8ca3 (diff) | |
download | Paper-1ed64f82704c299d0f7ae9af710579be995af8de.tar.gz Paper-1ed64f82704c299d0f7ae9af710579be995af8de.zip |
Update launchProjectile API (#11300)
Diffstat (limited to 'patches/server/0807-Prevent-GameEvents-being-fired-from-unloaded-chunks.patch')
-rw-r--r-- | patches/server/0807-Prevent-GameEvents-being-fired-from-unloaded-chunks.patch | 22 |
1 files changed, 22 insertions, 0 deletions
diff --git a/patches/server/0807-Prevent-GameEvents-being-fired-from-unloaded-chunks.patch b/patches/server/0807-Prevent-GameEvents-being-fired-from-unloaded-chunks.patch new file mode 100644 index 0000000000..3306163498 --- /dev/null +++ b/patches/server/0807-Prevent-GameEvents-being-fired-from-unloaded-chunks.patch @@ -0,0 +1,22 @@ +From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001 +From: Shane Freeder <[email protected]> +Date: Wed, 5 Apr 2023 20:15:47 +0100 +Subject: [PATCH] Prevent GameEvents being fired from unloaded chunks + + +diff --git a/src/main/java/net/minecraft/server/level/ServerLevel.java b/src/main/java/net/minecraft/server/level/ServerLevel.java +index 07f7752651095abdd9e9408a419aed7d78173d3a..fd4d1cab675b7b423ac0fdf9a8c9f472ddc68c36 100644 +--- a/src/main/java/net/minecraft/server/level/ServerLevel.java ++++ b/src/main/java/net/minecraft/server/level/ServerLevel.java +@@ -1372,6 +1372,11 @@ public class ServerLevel extends Level implements WorldGenLevel { + + @Override + public void gameEvent(Holder<GameEvent> event, Vec3 emitterPos, GameEvent.Context emitter) { ++ // Paper start - Prevent GameEvents being fired from unloaded chunks ++ if (this.getChunkIfLoadedImmediately((Mth.floor(emitterPos.x) >> 4), (Mth.floor(emitterPos.z) >> 4)) == null) { ++ return; ++ } ++ // Paper end - Prevent GameEvents being fired from unloaded chunks + this.gameEventDispatcher.post(event, emitterPos, emitter); + } + |