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author | Bjarne Koll <[email protected]> | 2024-09-19 16:36:07 +0200 |
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committer | GitHub <[email protected]> | 2024-09-19 16:36:07 +0200 |
commit | c5a10665b8b80af650500b9263036f778f06d500 (patch) | |
tree | fedc133f0dbc101067951e1fccd9d577c312fdb8 /patches/server/0808-Prevent-GameEvents-being-fired-from-unloaded-chunks.patch | |
parent | 5c829557332f21b34bc81e6ad1a73e511faef8f6 (diff) | |
download | Paper-c5a10665b8b80af650500b9263036f778f06d500.tar.gz Paper-c5a10665b8b80af650500b9263036f778f06d500.zip |
Remove wall-time / unused skip tick protection (#11412)
Spigot still maintains some partial implementation of "tick skipping", a
practice in which the MinecraftServer.currentTick field is updated not
by an increment of one per actual tick, but instead set to
System.currentTimeMillis() / 50. This behaviour means that the tracked
tick may "skip" a tick value in case a previous tick took more than the
expected 50ms.
To compensate for this in important paths, spigot/craftbukkit
implements "wall-time". Instead of incrementing/decrementing ticks on
block entities/entities by one for each call to their tick() method,
they instead increment/decrement important values, like
an ItemEntity's age or pickupDelay, by the difference of
`currentTick - lastTick`, where `lastTick` is the value of
`currentTick` during the last tick() call.
These "fixes" however do not play nicely with minecraft's simulation
distance as entities/block entities implementing the above behaviour
would "catch up" their values when moving from a non-ticking chunk to a
ticking one as their `lastTick` value remains stuck on the last tick in
a ticking chunk and hence lead to a large "catch up" once ticked again.
Paper completely removes the "tick skipping" behaviour (See patch
"Further-improve-server-tick-loop"), making the above precautions
completely unnecessary, which also rids paper of the previous described
incompatibility with non-ticking chunks.
Diffstat (limited to 'patches/server/0808-Prevent-GameEvents-being-fired-from-unloaded-chunks.patch')
-rw-r--r-- | patches/server/0808-Prevent-GameEvents-being-fired-from-unloaded-chunks.patch | 22 |
1 files changed, 22 insertions, 0 deletions
diff --git a/patches/server/0808-Prevent-GameEvents-being-fired-from-unloaded-chunks.patch b/patches/server/0808-Prevent-GameEvents-being-fired-from-unloaded-chunks.patch new file mode 100644 index 0000000000..3306163498 --- /dev/null +++ b/patches/server/0808-Prevent-GameEvents-being-fired-from-unloaded-chunks.patch @@ -0,0 +1,22 @@ +From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001 +From: Shane Freeder <[email protected]> +Date: Wed, 5 Apr 2023 20:15:47 +0100 +Subject: [PATCH] Prevent GameEvents being fired from unloaded chunks + + +diff --git a/src/main/java/net/minecraft/server/level/ServerLevel.java b/src/main/java/net/minecraft/server/level/ServerLevel.java +index 07f7752651095abdd9e9408a419aed7d78173d3a..fd4d1cab675b7b423ac0fdf9a8c9f472ddc68c36 100644 +--- a/src/main/java/net/minecraft/server/level/ServerLevel.java ++++ b/src/main/java/net/minecraft/server/level/ServerLevel.java +@@ -1372,6 +1372,11 @@ public class ServerLevel extends Level implements WorldGenLevel { + + @Override + public void gameEvent(Holder<GameEvent> event, Vec3 emitterPos, GameEvent.Context emitter) { ++ // Paper start - Prevent GameEvents being fired from unloaded chunks ++ if (this.getChunkIfLoadedImmediately((Mth.floor(emitterPos.x) >> 4), (Mth.floor(emitterPos.z) >> 4)) == null) { ++ return; ++ } ++ // Paper end - Prevent GameEvents being fired from unloaded chunks + this.gameEventDispatcher.post(event, emitterPos, emitter); + } + |