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author | Newwind <[email protected]> | 2024-08-31 19:29:50 +0100 |
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committer | GitHub <[email protected]> | 2024-08-31 20:29:50 +0200 |
commit | 509ea2fd17fa03ce04f86046098607733b8767ba (patch) | |
tree | 3f7c9a29481fafbb6ad9f846839ec8f4863d2363 /patches/server/0811-Prevent-GameEvents-being-fired-from-unloaded-chunks.patch | |
parent | e01ddf46279fbb68d157749a906b7a2ecc60da1a (diff) | |
download | Paper-509ea2fd17fa03ce04f86046098607733b8767ba.tar.gz Paper-509ea2fd17fa03ce04f86046098607733b8767ba.zip |
Fix horse armor desync (#11341)
Diffstat (limited to 'patches/server/0811-Prevent-GameEvents-being-fired-from-unloaded-chunks.patch')
-rw-r--r-- | patches/server/0811-Prevent-GameEvents-being-fired-from-unloaded-chunks.patch | 22 |
1 files changed, 22 insertions, 0 deletions
diff --git a/patches/server/0811-Prevent-GameEvents-being-fired-from-unloaded-chunks.patch b/patches/server/0811-Prevent-GameEvents-being-fired-from-unloaded-chunks.patch new file mode 100644 index 0000000000..3306163498 --- /dev/null +++ b/patches/server/0811-Prevent-GameEvents-being-fired-from-unloaded-chunks.patch @@ -0,0 +1,22 @@ +From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001 +From: Shane Freeder <[email protected]> +Date: Wed, 5 Apr 2023 20:15:47 +0100 +Subject: [PATCH] Prevent GameEvents being fired from unloaded chunks + + +diff --git a/src/main/java/net/minecraft/server/level/ServerLevel.java b/src/main/java/net/minecraft/server/level/ServerLevel.java +index 07f7752651095abdd9e9408a419aed7d78173d3a..fd4d1cab675b7b423ac0fdf9a8c9f472ddc68c36 100644 +--- a/src/main/java/net/minecraft/server/level/ServerLevel.java ++++ b/src/main/java/net/minecraft/server/level/ServerLevel.java +@@ -1372,6 +1372,11 @@ public class ServerLevel extends Level implements WorldGenLevel { + + @Override + public void gameEvent(Holder<GameEvent> event, Vec3 emitterPos, GameEvent.Context emitter) { ++ // Paper start - Prevent GameEvents being fired from unloaded chunks ++ if (this.getChunkIfLoadedImmediately((Mth.floor(emitterPos.x) >> 4), (Mth.floor(emitterPos.z) >> 4)) == null) { ++ return; ++ } ++ // Paper end - Prevent GameEvents being fired from unloaded chunks + this.gameEventDispatcher.post(event, emitterPos, emitter); + } + |