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authorNewwind <[email protected]>2024-08-31 19:29:50 +0100
committerGitHub <[email protected]>2024-08-31 20:29:50 +0200
commit509ea2fd17fa03ce04f86046098607733b8767ba (patch)
tree3f7c9a29481fafbb6ad9f846839ec8f4863d2363 /patches/server/0811-Prevent-GameEvents-being-fired-from-unloaded-chunks.patch
parente01ddf46279fbb68d157749a906b7a2ecc60da1a (diff)
downloadPaper-509ea2fd17fa03ce04f86046098607733b8767ba.tar.gz
Paper-509ea2fd17fa03ce04f86046098607733b8767ba.zip
Fix horse armor desync (#11341)
Diffstat (limited to 'patches/server/0811-Prevent-GameEvents-being-fired-from-unloaded-chunks.patch')
-rw-r--r--patches/server/0811-Prevent-GameEvents-being-fired-from-unloaded-chunks.patch22
1 files changed, 22 insertions, 0 deletions
diff --git a/patches/server/0811-Prevent-GameEvents-being-fired-from-unloaded-chunks.patch b/patches/server/0811-Prevent-GameEvents-being-fired-from-unloaded-chunks.patch
new file mode 100644
index 0000000000..3306163498
--- /dev/null
+++ b/patches/server/0811-Prevent-GameEvents-being-fired-from-unloaded-chunks.patch
@@ -0,0 +1,22 @@
+From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
+From: Shane Freeder <[email protected]>
+Date: Wed, 5 Apr 2023 20:15:47 +0100
+Subject: [PATCH] Prevent GameEvents being fired from unloaded chunks
+
+
+diff --git a/src/main/java/net/minecraft/server/level/ServerLevel.java b/src/main/java/net/minecraft/server/level/ServerLevel.java
+index 07f7752651095abdd9e9408a419aed7d78173d3a..fd4d1cab675b7b423ac0fdf9a8c9f472ddc68c36 100644
+--- a/src/main/java/net/minecraft/server/level/ServerLevel.java
++++ b/src/main/java/net/minecraft/server/level/ServerLevel.java
+@@ -1372,6 +1372,11 @@ public class ServerLevel extends Level implements WorldGenLevel {
+
+ @Override
+ public void gameEvent(Holder<GameEvent> event, Vec3 emitterPos, GameEvent.Context emitter) {
++ // Paper start - Prevent GameEvents being fired from unloaded chunks
++ if (this.getChunkIfLoadedImmediately((Mth.floor(emitterPos.x) >> 4), (Mth.floor(emitterPos.z) >> 4)) == null) {
++ return;
++ }
++ // Paper end - Prevent GameEvents being fired from unloaded chunks
+ this.gameEventDispatcher.post(event, emitterPos, emitter);
+ }
+