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authorSpottedleaf <[email protected]>2024-07-17 10:24:53 -0700
committerSpottedleaf <[email protected]>2024-07-17 10:28:32 -0700
commit00b949f1bbbf444e2b5e7b8de7c9b14fbd2133c6 (patch)
tree82639515bc5e9ae00c1e639e72137ed51e1ac688 /patches/server/0813-Prevent-GameEvents-being-fired-from-unloaded-chunks.patch
parent967f98aa81da851740aeb429778e46159fd188df (diff)
downloadPaper-00b949f1bbbf444e2b5e7b8de7c9b14fbd2133c6.tar.gz
Paper-00b949f1bbbf444e2b5e7b8de7c9b14fbd2133c6.zip
Remove Moonrise utils to MCUtils, remove duplicated/unused utils
Diffstat (limited to 'patches/server/0813-Prevent-GameEvents-being-fired-from-unloaded-chunks.patch')
-rw-r--r--patches/server/0813-Prevent-GameEvents-being-fired-from-unloaded-chunks.patch22
1 files changed, 22 insertions, 0 deletions
diff --git a/patches/server/0813-Prevent-GameEvents-being-fired-from-unloaded-chunks.patch b/patches/server/0813-Prevent-GameEvents-being-fired-from-unloaded-chunks.patch
new file mode 100644
index 0000000000..b0096b0c97
--- /dev/null
+++ b/patches/server/0813-Prevent-GameEvents-being-fired-from-unloaded-chunks.patch
@@ -0,0 +1,22 @@
+From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
+From: Shane Freeder <[email protected]>
+Date: Wed, 5 Apr 2023 20:15:47 +0100
+Subject: [PATCH] Prevent GameEvents being fired from unloaded chunks
+
+
+diff --git a/src/main/java/net/minecraft/server/level/ServerLevel.java b/src/main/java/net/minecraft/server/level/ServerLevel.java
+index cff225eab588248f1e6487a4a33da006672b3ba4..a27fd023e4f9b6ee113f6b3ed21b4c5aeb7ce15d 100644
+--- a/src/main/java/net/minecraft/server/level/ServerLevel.java
++++ b/src/main/java/net/minecraft/server/level/ServerLevel.java
+@@ -1372,6 +1372,11 @@ public class ServerLevel extends Level implements WorldGenLevel {
+
+ @Override
+ public void gameEvent(Holder<GameEvent> event, Vec3 emitterPos, GameEvent.Context emitter) {
++ // Paper start - Prevent GameEvents being fired from unloaded chunks
++ if (this.getChunkIfLoadedImmediately((Mth.floor(emitterPos.x) >> 4), (Mth.floor(emitterPos.z) >> 4)) == null) {
++ return;
++ }
++ // Paper end - Prevent GameEvents being fired from unloaded chunks
+ this.gameEventDispatcher.post(event, emitterPos, emitter);
+ }
+