diff options
author | Spottedleaf <[email protected]> | 2024-07-17 10:24:53 -0700 |
---|---|---|
committer | Spottedleaf <[email protected]> | 2024-07-17 10:28:32 -0700 |
commit | 00b949f1bbbf444e2b5e7b8de7c9b14fbd2133c6 (patch) | |
tree | 82639515bc5e9ae00c1e639e72137ed51e1ac688 /patches/server/0813-Prevent-GameEvents-being-fired-from-unloaded-chunks.patch | |
parent | 967f98aa81da851740aeb429778e46159fd188df (diff) | |
download | Paper-00b949f1bbbf444e2b5e7b8de7c9b14fbd2133c6.tar.gz Paper-00b949f1bbbf444e2b5e7b8de7c9b14fbd2133c6.zip |
Remove Moonrise utils to MCUtils, remove duplicated/unused utils
Diffstat (limited to 'patches/server/0813-Prevent-GameEvents-being-fired-from-unloaded-chunks.patch')
-rw-r--r-- | patches/server/0813-Prevent-GameEvents-being-fired-from-unloaded-chunks.patch | 22 |
1 files changed, 22 insertions, 0 deletions
diff --git a/patches/server/0813-Prevent-GameEvents-being-fired-from-unloaded-chunks.patch b/patches/server/0813-Prevent-GameEvents-being-fired-from-unloaded-chunks.patch new file mode 100644 index 0000000000..b0096b0c97 --- /dev/null +++ b/patches/server/0813-Prevent-GameEvents-being-fired-from-unloaded-chunks.patch @@ -0,0 +1,22 @@ +From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001 +From: Shane Freeder <[email protected]> +Date: Wed, 5 Apr 2023 20:15:47 +0100 +Subject: [PATCH] Prevent GameEvents being fired from unloaded chunks + + +diff --git a/src/main/java/net/minecraft/server/level/ServerLevel.java b/src/main/java/net/minecraft/server/level/ServerLevel.java +index cff225eab588248f1e6487a4a33da006672b3ba4..a27fd023e4f9b6ee113f6b3ed21b4c5aeb7ce15d 100644 +--- a/src/main/java/net/minecraft/server/level/ServerLevel.java ++++ b/src/main/java/net/minecraft/server/level/ServerLevel.java +@@ -1372,6 +1372,11 @@ public class ServerLevel extends Level implements WorldGenLevel { + + @Override + public void gameEvent(Holder<GameEvent> event, Vec3 emitterPos, GameEvent.Context emitter) { ++ // Paper start - Prevent GameEvents being fired from unloaded chunks ++ if (this.getChunkIfLoadedImmediately((Mth.floor(emitterPos.x) >> 4), (Mth.floor(emitterPos.z) >> 4)) == null) { ++ return; ++ } ++ // Paper end - Prevent GameEvents being fired from unloaded chunks + this.gameEventDispatcher.post(event, emitterPos, emitter); + } + |