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authormaxcom1 <[email protected]>2024-03-23 22:26:17 +0100
committerGitHub <[email protected]>2024-03-23 17:26:17 -0400
commitb6001403e9703cadaa6e8c8558e732b91c3c6d6e (patch)
treea8c57bbc334a8ad48d4ad2b43db335667b142bee /patches/server/0837-Use-single-player-info-update-packet-on-join.patch
parent9ec7dfcbc41c6e625de0050b6997160a75df9f44 (diff)
downloadPaper-b6001403e9703cadaa6e8c8558e732b91c3c6d6e.tar.gz
Paper-b6001403e9703cadaa6e8c8558e732b91c3c6d6e.zip
Add methods to change entity physics (#10334)
Diffstat (limited to 'patches/server/0837-Use-single-player-info-update-packet-on-join.patch')
-rw-r--r--patches/server/0837-Use-single-player-info-update-packet-on-join.patch51
1 files changed, 51 insertions, 0 deletions
diff --git a/patches/server/0837-Use-single-player-info-update-packet-on-join.patch b/patches/server/0837-Use-single-player-info-update-packet-on-join.patch
new file mode 100644
index 0000000000..ff64d83371
--- /dev/null
+++ b/patches/server/0837-Use-single-player-info-update-packet-on-join.patch
@@ -0,0 +1,51 @@
+From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
+From: Jake Potrebic <[email protected]>
+Date: Sun, 8 Jan 2023 17:38:28 -0800
+Subject: [PATCH] Use single player info update packet on join
+
+
+diff --git a/src/main/java/net/minecraft/server/network/ServerGamePacketListenerImpl.java b/src/main/java/net/minecraft/server/network/ServerGamePacketListenerImpl.java
+index 994787f52ce9eb0b77889ed9bc8021183fa0cb7c..a1196f79968c950fd9d92123bb4018f8d29c3a82 100644
+--- a/src/main/java/net/minecraft/server/network/ServerGamePacketListenerImpl.java
++++ b/src/main/java/net/minecraft/server/network/ServerGamePacketListenerImpl.java
+@@ -3339,7 +3339,7 @@ public class ServerGamePacketListenerImpl extends ServerCommonPacketListenerImpl
+ this.signedMessageDecoder = session.createMessageDecoder(this.player.getUUID());
+ this.chatMessageChain.append(() -> {
+ this.player.setChatSession(session);
+- this.server.getPlayerList().broadcastAll(new ClientboundPlayerInfoUpdatePacket(EnumSet.of(ClientboundPlayerInfoUpdatePacket.Action.INITIALIZE_CHAT), List.of(this.player)));
++ this.server.getPlayerList().broadcastAll(new ClientboundPlayerInfoUpdatePacket(EnumSet.of(ClientboundPlayerInfoUpdatePacket.Action.INITIALIZE_CHAT), List.of(this.player)), this.player); // Paper - Use single player info update packet on join
+ });
+ }
+
+diff --git a/src/main/java/net/minecraft/server/players/PlayerList.java b/src/main/java/net/minecraft/server/players/PlayerList.java
+index 1478def0ba4bc02c1c466d80cc2b90919612c18a..0747b0042446271385371f1ca9c8fefdebd851b8 100644
+--- a/src/main/java/net/minecraft/server/players/PlayerList.java
++++ b/src/main/java/net/minecraft/server/players/PlayerList.java
+@@ -359,6 +359,7 @@ public abstract class PlayerList {
+ // CraftBukkit start - sendAll above replaced with this loop
+ ClientboundPlayerInfoUpdatePacket packet = ClientboundPlayerInfoUpdatePacket.createPlayerInitializing(List.of(player));
+
++ final List<ServerPlayer> onlinePlayers = Lists.newArrayListWithExpectedSize(this.players.size() - 1); // Paper - Use single player info update packet on join
+ for (int i = 0; i < this.players.size(); ++i) {
+ ServerPlayer entityplayer1 = (ServerPlayer) this.players.get(i);
+
+@@ -366,12 +367,17 @@ public abstract class PlayerList {
+ entityplayer1.connection.send(packet);
+ }
+
+- if (!bukkitPlayer.canSee(entityplayer1.getBukkitEntity())) {
++ if (entityplayer1 == player || !bukkitPlayer.canSee(entityplayer1.getBukkitEntity())) { // Paper - Use single player info update packet on join; Don't include joining player
+ continue;
+ }
+
+- player.connection.send(ClientboundPlayerInfoUpdatePacket.createPlayerInitializing(List.of(entityplayer1)));
++ onlinePlayers.add(entityplayer1); // Paper - Use single player info update packet on join
+ }
++ // Paper start - Use single player info update packet on join
++ if (!onlinePlayers.isEmpty()) {
++ player.connection.send(ClientboundPlayerInfoUpdatePacket.createPlayerInitializing(onlinePlayers));
++ }
++ // Paper end - Use single player info update packet on join
+ player.sentListPacket = true;
+ player.supressTrackerForLogin = false; // Paper - Fire PlayerJoinEvent when Player is actually ready
+ ((ServerLevel)player.level()).getChunkSource().chunkMap.addEntity(player); // Paper - Fire PlayerJoinEvent when Player is actually ready; track entity now