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authorJake Potrebic <[email protected]>2024-04-26 11:39:20 -0700
committerJake Potrebic <[email protected]>2024-04-26 11:39:20 -0700
commit44e68c301a66443d6af95a832792a9d25f873b0b (patch)
tree8d3f3c3d646f702a797853ef4868ff7c8d2d8b5a /patches/server/0953-Reduce-allocation-of-Vec3D-by-entity-tracker.patch
parentcc81668863edd8ed6b382a59dd6fc002df14dea9 (diff)
downloadPaper-44e68c301a66443d6af95a832792a9d25f873b0b.tar.gz
Paper-44e68c301a66443d6af95a832792a9d25f873b0b.zip
fix some more issues
Diffstat (limited to 'patches/server/0953-Reduce-allocation-of-Vec3D-by-entity-tracker.patch')
-rw-r--r--patches/server/0953-Reduce-allocation-of-Vec3D-by-entity-tracker.patch59
1 files changed, 59 insertions, 0 deletions
diff --git a/patches/server/0953-Reduce-allocation-of-Vec3D-by-entity-tracker.patch b/patches/server/0953-Reduce-allocation-of-Vec3D-by-entity-tracker.patch
new file mode 100644
index 0000000000..dc2cbd7a08
--- /dev/null
+++ b/patches/server/0953-Reduce-allocation-of-Vec3D-by-entity-tracker.patch
@@ -0,0 +1,59 @@
+From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
+From: Spottedleaf <[email protected]>
+Date: Mon, 27 Apr 2020 00:04:16 -0700
+Subject: [PATCH] Reduce allocation of Vec3D by entity tracker
+
+
+diff --git a/src/main/java/net/minecraft/network/protocol/game/VecDeltaCodec.java b/src/main/java/net/minecraft/network/protocol/game/VecDeltaCodec.java
+index a3d247c93ac1a2d872ff0e3841efc3d7b84fcbc1..23fe7c4c1844d321efed6b7b886c422761ad6594 100644
+--- a/src/main/java/net/minecraft/network/protocol/game/VecDeltaCodec.java
++++ b/src/main/java/net/minecraft/network/protocol/game/VecDeltaCodec.java
+@@ -5,7 +5,7 @@ import org.jetbrains.annotations.VisibleForTesting;
+
+ public class VecDeltaCodec {
+ private static final double TRUNCATION_STEPS = 4096.0;
+- private Vec3 base = Vec3.ZERO;
++ public Vec3 base = Vec3.ZERO; // Paper
+
+ @VisibleForTesting
+ static long encode(double value) {
+diff --git a/src/main/java/net/minecraft/server/level/ChunkMap.java b/src/main/java/net/minecraft/server/level/ChunkMap.java
+index 027f2734b0ff226437f4c94430215929b6ea2219..35f627c58e93c03ee58b44877398432bba57dc2d 100644
+--- a/src/main/java/net/minecraft/server/level/ChunkMap.java
++++ b/src/main/java/net/minecraft/server/level/ChunkMap.java
+@@ -1748,10 +1748,14 @@ public class ChunkMap extends ChunkStorage implements ChunkHolder.PlayerProvider
+ public void updatePlayer(ServerPlayer player) {
+ org.spigotmc.AsyncCatcher.catchOp("player tracker update"); // Spigot
+ if (player != this.entity) {
+- Vec3 vec3d = player.position().subtract(this.entity.position());
++ // Paper start - remove allocation of Vec3D here
++ // Vec3 vec3d = player.position().subtract(this.entity.position());
++ double vec3d_dx = player.getX() - this.entity.getX();
++ double vec3d_dz = player.getZ() - this.entity.getZ();
++ // Paper end - remove allocation of Vec3D here
+ int i = ChunkMap.this.getPlayerViewDistance(player);
+ double d0 = (double) Math.min(this.getEffectiveRange(), i * 16);
+- double d1 = vec3d.x * vec3d.x + vec3d.z * vec3d.z;
++ double d1 = vec3d_dx * vec3d_dx + vec3d_dz * vec3d_dz; // Paper
+ double d2 = d0 * d0;
+ boolean flag = d1 <= d2 && this.entity.broadcastToPlayer(player) && ChunkMap.this.isChunkTracked(player, this.entity.chunkPosition().x, this.entity.chunkPosition().z);
+ // Paper start - Configurable entity tracking range by Y
+diff --git a/src/main/java/net/minecraft/server/level/ServerEntity.java b/src/main/java/net/minecraft/server/level/ServerEntity.java
+index 0373b2de2b992b648f346d6df3960a3586a54567..22eec853588ded2d255ab69d408f8e987832abe2 100644
+--- a/src/main/java/net/minecraft/server/level/ServerEntity.java
++++ b/src/main/java/net/minecraft/server/level/ServerEntity.java
+@@ -164,7 +164,13 @@ public class ServerEntity {
+ i = Mth.floor(this.entity.getYRot() * 256.0F / 360.0F);
+ j = Mth.floor(this.entity.getXRot() * 256.0F / 360.0F);
+ Vec3 vec3d = this.entity.trackingPosition();
+- boolean flag1 = this.positionCodec.delta(vec3d).lengthSqr() >= 7.62939453125E-6D;
++ // Paper start - reduce allocation of Vec3D here
++ Vec3 base = this.positionCodec.base;
++ double vec3d_dx = vec3d.x - base.x;
++ double vec3d_dy = vec3d.y - base.y;
++ double vec3d_dz = vec3d.z - base.z;
++ boolean flag1 = (vec3d_dx * vec3d_dx + vec3d_dy * vec3d_dy + vec3d_dz * vec3d_dz) >= 7.62939453125E-6D;
++ // Paper end - reduce allocation of Vec3D here
+ Packet<?> packet1 = null;
+ boolean flag2 = flag1 || this.tickCount % 60 == 0;
+ boolean flag3 = Math.abs(i - this.yRotp) >= 1 || Math.abs(j - this.xRotp) >= 1;