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authorJakub Zacek <[email protected]>2024-07-15 23:35:51 +0200
committerGitHub <[email protected]>2024-07-15 17:35:51 -0400
commit2cd8c461af74f0a524878dcdffba86cd105c48c6 (patch)
treeac107a76fe3d6cdd2e6ef5804ef3cba152957e4c /patches/server/0961-Fix-shield-disable-inconsistency.patch
parentb57b24d549c65ddc5eb3edcc1ecc6aad2826dbd8 (diff)
downloadPaper-2cd8c461af74f0a524878dcdffba86cd105c48c6.tar.gz
Paper-2cd8c461af74f0a524878dcdffba86cd105c48c6.zip
Add OMINOUS_ITEM_SPAWNER SpawnReason (#10897)
Diffstat (limited to 'patches/server/0961-Fix-shield-disable-inconsistency.patch')
-rw-r--r--patches/server/0961-Fix-shield-disable-inconsistency.patch22
1 files changed, 22 insertions, 0 deletions
diff --git a/patches/server/0961-Fix-shield-disable-inconsistency.patch b/patches/server/0961-Fix-shield-disable-inconsistency.patch
new file mode 100644
index 0000000000..25f666c8ec
--- /dev/null
+++ b/patches/server/0961-Fix-shield-disable-inconsistency.patch
@@ -0,0 +1,22 @@
+From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
+From: Jake Potrebic <[email protected]>
+Date: Fri, 26 Apr 2024 19:08:37 -0700
+Subject: [PATCH] Fix shield disable inconsistency
+
+In vanilla, if the damage source is tagged as a projectile,
+it will not disable the shield if the attacker is holding
+an axe item.
+
+diff --git a/src/main/java/net/minecraft/world/entity/LivingEntity.java b/src/main/java/net/minecraft/world/entity/LivingEntity.java
+index cbf076c5fa69d32ad3c8ea759cd9d405b60f8663..8072d31525d9c7890804bb879893f1a69820e32d 100644
+--- a/src/main/java/net/minecraft/world/entity/LivingEntity.java
++++ b/src/main/java/net/minecraft/world/entity/LivingEntity.java
+@@ -2349,7 +2349,7 @@ public abstract class LivingEntity extends Entity implements Attackable {
+ this.hurtCurrentlyUsedShield((float) -event.getDamage(DamageModifier.BLOCKING));
+ Entity entity = damagesource.getDirectEntity();
+
+- if (entity instanceof LivingEntity) {
++ if (!damagesource.is(DamageTypeTags.IS_PROJECTILE) && entity instanceof LivingEntity) { // Paper - Fix shield disable inconsistency
+ this.blockUsingShield((LivingEntity) entity);
+ }
+ }