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author | Nassim Jahnke <[email protected]> | 2024-10-27 18:11:15 +0100 |
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committer | Nassim Jahnke <[email protected]> | 2024-10-27 18:39:30 +0100 |
commit | 02bca1e6558bf4ac0cbf928d48e90f497b10b0a3 (patch) | |
tree | 1144072e447f4c0b7e80b278fd769106227f016a /patches/server/0964-Deprecate-InvAction-HOTBAR_MOVE_AND_READD.patch | |
parent | 12ed02105177f54906a7d4422b235929426bc264 (diff) | |
download | Paper-02bca1e6558bf4ac0cbf928d48e90f497b10b0a3.tar.gz Paper-02bca1e6558bf4ac0cbf928d48e90f497b10b0a3.zip |
Remove timings impl
Diffstat (limited to 'patches/server/0964-Deprecate-InvAction-HOTBAR_MOVE_AND_READD.patch')
-rw-r--r-- | patches/server/0964-Deprecate-InvAction-HOTBAR_MOVE_AND_READD.patch | 26 |
1 files changed, 26 insertions, 0 deletions
diff --git a/patches/server/0964-Deprecate-InvAction-HOTBAR_MOVE_AND_READD.patch b/patches/server/0964-Deprecate-InvAction-HOTBAR_MOVE_AND_READD.patch new file mode 100644 index 0000000000..3fc9866acf --- /dev/null +++ b/patches/server/0964-Deprecate-InvAction-HOTBAR_MOVE_AND_READD.patch @@ -0,0 +1,26 @@ +From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001 +From: Jake Potrebic <[email protected]> +Date: Sat, 25 May 2024 09:51:13 -0700 +Subject: [PATCH] Deprecate InvAction#HOTBAR_MOVE_AND_READD + + +diff --git a/src/main/java/net/minecraft/server/network/ServerGamePacketListenerImpl.java b/src/main/java/net/minecraft/server/network/ServerGamePacketListenerImpl.java +index b7ff8607cd33d8e6bdab9533792cf43a434210bd..52eafd99ed63f5fc9596225cf45175b1287f20a1 100644 +--- a/src/main/java/net/minecraft/server/network/ServerGamePacketListenerImpl.java ++++ b/src/main/java/net/minecraft/server/network/ServerGamePacketListenerImpl.java +@@ -3022,14 +3022,7 @@ public class ServerGamePacketListenerImpl extends ServerCommonPacketListenerImpl + Slot clickedSlot = this.player.containerMenu.getSlot(packet.getSlotNum()); + if (clickedSlot.mayPickup(this.player)) { + ItemStack hotbar = this.player.getInventory().getItem(packet.getButtonNum()); +- boolean canCleanSwap = hotbar.isEmpty() || (clickedSlot.container == this.player.getInventory() && clickedSlot.mayPlace(hotbar)); // the slot will accept the hotbar item +- if (clickedSlot.hasItem()) { +- if (canCleanSwap) { +- action = InventoryAction.HOTBAR_SWAP; +- } else { +- action = InventoryAction.HOTBAR_MOVE_AND_READD; +- } +- } else if (!clickedSlot.hasItem() && !hotbar.isEmpty() && clickedSlot.mayPlace(hotbar)) { ++ if ((!hotbar.isEmpty() && clickedSlot.mayPlace(hotbar)) || (hotbar.isEmpty() && clickedSlot.hasItem())) { // Paper - modernify this logic (no such thing as a "hotbar move and readd" + action = InventoryAction.HOTBAR_SWAP; + } else { + action = InventoryAction.NOTHING; |