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authorNassim Jahnke <[email protected]>2024-10-27 09:43:00 +0100
committerNassim Jahnke <[email protected]>2024-10-27 10:03:59 +0100
commit348c8550967380d9843e365e769f67eee8a8e474 (patch)
tree185991293a5343239e1107ebc98df37de3d020a5 /patches/server/0965-Deprecate-InvAction-HOTBAR_MOVE_AND_READD.patch
parentbcf52fe5fd7b178e3c72f53762c8e32ca7910dc4 (diff)
downloadPaper-348c8550967380d9843e365e769f67eee8a8e474.tar.gz
Paper-348c8550967380d9843e365e769f67eee8a8e474.zip
Readd last API patch (with TODO)
Diffstat (limited to 'patches/server/0965-Deprecate-InvAction-HOTBAR_MOVE_AND_READD.patch')
-rw-r--r--patches/server/0965-Deprecate-InvAction-HOTBAR_MOVE_AND_READD.patch26
1 files changed, 26 insertions, 0 deletions
diff --git a/patches/server/0965-Deprecate-InvAction-HOTBAR_MOVE_AND_READD.patch b/patches/server/0965-Deprecate-InvAction-HOTBAR_MOVE_AND_READD.patch
new file mode 100644
index 0000000000..3fc9866acf
--- /dev/null
+++ b/patches/server/0965-Deprecate-InvAction-HOTBAR_MOVE_AND_READD.patch
@@ -0,0 +1,26 @@
+From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
+From: Jake Potrebic <[email protected]>
+Date: Sat, 25 May 2024 09:51:13 -0700
+Subject: [PATCH] Deprecate InvAction#HOTBAR_MOVE_AND_READD
+
+
+diff --git a/src/main/java/net/minecraft/server/network/ServerGamePacketListenerImpl.java b/src/main/java/net/minecraft/server/network/ServerGamePacketListenerImpl.java
+index b7ff8607cd33d8e6bdab9533792cf43a434210bd..52eafd99ed63f5fc9596225cf45175b1287f20a1 100644
+--- a/src/main/java/net/minecraft/server/network/ServerGamePacketListenerImpl.java
++++ b/src/main/java/net/minecraft/server/network/ServerGamePacketListenerImpl.java
+@@ -3022,14 +3022,7 @@ public class ServerGamePacketListenerImpl extends ServerCommonPacketListenerImpl
+ Slot clickedSlot = this.player.containerMenu.getSlot(packet.getSlotNum());
+ if (clickedSlot.mayPickup(this.player)) {
+ ItemStack hotbar = this.player.getInventory().getItem(packet.getButtonNum());
+- boolean canCleanSwap = hotbar.isEmpty() || (clickedSlot.container == this.player.getInventory() && clickedSlot.mayPlace(hotbar)); // the slot will accept the hotbar item
+- if (clickedSlot.hasItem()) {
+- if (canCleanSwap) {
+- action = InventoryAction.HOTBAR_SWAP;
+- } else {
+- action = InventoryAction.HOTBAR_MOVE_AND_READD;
+- }
+- } else if (!clickedSlot.hasItem() && !hotbar.isEmpty() && clickedSlot.mayPlace(hotbar)) {
++ if ((!hotbar.isEmpty() && clickedSlot.mayPlace(hotbar)) || (hotbar.isEmpty() && clickedSlot.hasItem())) { // Paper - modernify this logic (no such thing as a "hotbar move and readd"
+ action = InventoryAction.HOTBAR_SWAP;
+ } else {
+ action = InventoryAction.NOTHING;