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authorJakub Zacek <[email protected]>2024-07-15 23:35:51 +0200
committerGitHub <[email protected]>2024-07-15 17:35:51 -0400
commit2cd8c461af74f0a524878dcdffba86cd105c48c6 (patch)
treeac107a76fe3d6cdd2e6ef5804ef3cba152957e4c /patches/server/0966-Fix-helmet-damage-reduction-inconsistencies.patch
parentb57b24d549c65ddc5eb3edcc1ecc6aad2826dbd8 (diff)
downloadPaper-2cd8c461af74f0a524878dcdffba86cd105c48c6.tar.gz
Paper-2cd8c461af74f0a524878dcdffba86cd105c48c6.zip
Add OMINOUS_ITEM_SPAWNER SpawnReason (#10897)
Diffstat (limited to 'patches/server/0966-Fix-helmet-damage-reduction-inconsistencies.patch')
-rw-r--r--patches/server/0966-Fix-helmet-damage-reduction-inconsistencies.patch21
1 files changed, 21 insertions, 0 deletions
diff --git a/patches/server/0966-Fix-helmet-damage-reduction-inconsistencies.patch b/patches/server/0966-Fix-helmet-damage-reduction-inconsistencies.patch
new file mode 100644
index 0000000000..68b0416c32
--- /dev/null
+++ b/patches/server/0966-Fix-helmet-damage-reduction-inconsistencies.patch
@@ -0,0 +1,21 @@
+From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
+From: Lulu13022002 <[email protected]>
+Date: Sat, 27 Apr 2024 21:51:58 +0200
+Subject: [PATCH] Fix helmet damage reduction inconsistencies
+
+Affect the falling stalactite damage type where the
+reduction is not applied like in Vanilla
+
+diff --git a/src/main/java/org/bukkit/craftbukkit/event/CraftEventFactory.java b/src/main/java/org/bukkit/craftbukkit/event/CraftEventFactory.java
+index e9a5f06c405fb81609205b6b96cb0a7e49d5589c..9c7cd9387f90d061aec76f7f0451a1da8b42ea3d 100644
+--- a/src/main/java/org/bukkit/craftbukkit/event/CraftEventFactory.java
++++ b/src/main/java/org/bukkit/craftbukkit/event/CraftEventFactory.java
+@@ -1219,7 +1219,7 @@ public class CraftEventFactory {
+ modifiers.put(DamageModifier.FREEZING, freezingModifier);
+ modifierFunctions.put(DamageModifier.FREEZING, freezing);
+ }
+- if (source.is(DamageTypes.FALLING_BLOCK) || source.is(DamageTypes.FALLING_ANVIL)) {
++ if (source.is(DamageTypeTags.DAMAGES_HELMET)) { // Paper
+ modifiers.put(DamageModifier.HARD_HAT, hardHatModifier);
+ modifierFunctions.put(DamageModifier.HARD_HAT, hardHat);
+ }