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author | Jake Potrebic <[email protected]> | 2024-04-06 12:53:39 -0700 |
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committer | GitHub <[email protected]> | 2024-04-06 12:53:39 -0700 |
commit | bd38e0318ae7f8fd10c13eb52d64842a73a81437 (patch) | |
tree | 7733b775e13d21655e985a3a083b0d3835707bd8 /patches/server/0977-Reduce-allocation-of-Vec3D-by-entity-tracker.patch | |
parent | a2035440cfe3ec829513a74b1309859fc15be972 (diff) | |
download | Paper-bd38e0318ae7f8fd10c13eb52d64842a73a81437.tar.gz Paper-bd38e0318ae7f8fd10c13eb52d64842a73a81437.zip |
Updated Upstream (Bukkit/CraftBukkit) (#10379)
Updated Upstream (Bukkit/CraftBukkit)
Upstream has released updates that appear to apply and compile correctly.
This update has not been tested by PaperMC and as with ANY update, please do your own testing
Bukkit Changes:
f02baa38 PR-988: Add World#getIntersectingChunks(BoundingBox)
9321d665 Move getItemInUse up to LivingEntity
819eef73 PR-959: Add access to current item's remaining ticks
c4fdadb0 SPIGOT-7601: Add AbstractArrow#getItem
be8261ca Add support for Java 22
26119676 PR-979: Add more translation keys
66753362 PR-985: Correct book maximum pages and characters per page documentation
c8be92fa PR-980: Improve getArmorContents() documentation
f1120ee2 PR-983: Expose riptide velocity to PlayerRiptideEvent
CraftBukkit Changes:
dfaa89bbe PR-1369: Add World#getIntersectingChunks(BoundingBox)
51bbab2b9 Move getItemInUse up to LivingEntity
668e09602 PR-1331: Add access to current item's remaining ticks
a639406d1 SPIGOT-7601: Add AbstractArrow#getItem
0398930fc SPIGOT-7602: Allow opening in-world horse and related inventories
ffd15611c SPIGOT-7608: Allow empty lists to morph to any PDT list
2188dcfa9 Add support for Java 22
45d6a609f SPIGOT-7604: Revert "SPIGOT-7365: DamageCause blocked by shield should trigger invulnerableTime"
06d915943 SPIGOT-7365: DamageCause blocked by shield should trigger invulnerableTime
ca3bc3707 PR-1361: Add more translation keys
366c3ca80 SPIGOT-7600: EntityChangeBlockEvent is not fired for frog eggs
06d0f9ba8 SPIGOT-7593: Fix sapling growth physics / client-side updates
45c2608e4 PR-1366: Expose riptide velocity to PlayerRiptideEvent
29b6bb79b SPIGOT-7587: Remove fixes for now-resolved MC-142590 and MC-109346
Diffstat (limited to 'patches/server/0977-Reduce-allocation-of-Vec3D-by-entity-tracker.patch')
-rw-r--r-- | patches/server/0977-Reduce-allocation-of-Vec3D-by-entity-tracker.patch | 59 |
1 files changed, 59 insertions, 0 deletions
diff --git a/patches/server/0977-Reduce-allocation-of-Vec3D-by-entity-tracker.patch b/patches/server/0977-Reduce-allocation-of-Vec3D-by-entity-tracker.patch new file mode 100644 index 0000000000..d6756e53cf --- /dev/null +++ b/patches/server/0977-Reduce-allocation-of-Vec3D-by-entity-tracker.patch @@ -0,0 +1,59 @@ +From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001 +From: Spottedleaf <[email protected]> +Date: Mon, 27 Apr 2020 00:04:16 -0700 +Subject: [PATCH] Reduce allocation of Vec3D by entity tracker + + +diff --git a/src/main/java/net/minecraft/network/protocol/game/VecDeltaCodec.java b/src/main/java/net/minecraft/network/protocol/game/VecDeltaCodec.java +index 3c4ac79c094dc2fff7de94150a34b7bf814ac0de..38b56923a642afc1cb411480ba03cc784ed7cd24 100644 +--- a/src/main/java/net/minecraft/network/protocol/game/VecDeltaCodec.java ++++ b/src/main/java/net/minecraft/network/protocol/game/VecDeltaCodec.java +@@ -5,7 +5,7 @@ import org.jetbrains.annotations.VisibleForTesting; + + public class VecDeltaCodec { + private static final double TRUNCATION_STEPS = 4096.0D; +- private Vec3 base = Vec3.ZERO; ++ public Vec3 base = Vec3.ZERO; // Paper + + @VisibleForTesting + static long encode(double value) { +diff --git a/src/main/java/net/minecraft/server/level/ChunkMap.java b/src/main/java/net/minecraft/server/level/ChunkMap.java +index 22558aa7f83191519ca21357925309119d0718c7..d7c58ac9f9f4727cf13c0fd3bc370b10a2aba38f 100644 +--- a/src/main/java/net/minecraft/server/level/ChunkMap.java ++++ b/src/main/java/net/minecraft/server/level/ChunkMap.java +@@ -1735,10 +1735,14 @@ public class ChunkMap extends ChunkStorage implements ChunkHolder.PlayerProvider + public void updatePlayer(ServerPlayer player) { + org.spigotmc.AsyncCatcher.catchOp("player tracker update"); // Spigot + if (player != this.entity) { +- Vec3 vec3d = player.position().subtract(this.entity.position()); ++ // Paper start - remove allocation of Vec3D here ++ // Vec3 vec3d = player.position().subtract(this.entity.position()); ++ double vec3d_dx = player.getX() - this.entity.getX(); ++ double vec3d_dz = player.getZ() - this.entity.getZ(); ++ // Paper end - remove allocation of Vec3D here + int i = ChunkMap.this.getPlayerViewDistance(player); + double d0 = (double) Math.min(this.getEffectiveRange(), i * 16); +- double d1 = vec3d.x * vec3d.x + vec3d.z * vec3d.z; ++ double d1 = vec3d_dx * vec3d_dx + vec3d_dz * vec3d_dz; // Paper + double d2 = d0 * d0; + boolean flag = d1 <= d2 && this.entity.broadcastToPlayer(player) && ChunkMap.this.isChunkTracked(player, this.entity.chunkPosition().x, this.entity.chunkPosition().z); + // Paper start - Configurable entity tracking range by Y +diff --git a/src/main/java/net/minecraft/server/level/ServerEntity.java b/src/main/java/net/minecraft/server/level/ServerEntity.java +index c2a4fde17673a2bc3133aa0c68608c3da75d5cc5..9154af6523f4eaab1636e0bad30f743244e47471 100644 +--- a/src/main/java/net/minecraft/server/level/ServerEntity.java ++++ b/src/main/java/net/minecraft/server/level/ServerEntity.java +@@ -164,7 +164,13 @@ public class ServerEntity { + i = Mth.floor(this.entity.getYRot() * 256.0F / 360.0F); + j = Mth.floor(this.entity.getXRot() * 256.0F / 360.0F); + Vec3 vec3d = this.entity.trackingPosition(); +- boolean flag1 = this.positionCodec.delta(vec3d).lengthSqr() >= 7.62939453125E-6D; ++ // Paper start - reduce allocation of Vec3D here ++ Vec3 base = this.positionCodec.base; ++ double vec3d_dx = vec3d.x - base.x; ++ double vec3d_dy = vec3d.y - base.y; ++ double vec3d_dz = vec3d.z - base.z; ++ boolean flag1 = (vec3d_dx * vec3d_dx + vec3d_dy * vec3d_dy + vec3d_dz * vec3d_dz) >= 7.62939453125E-6D; ++ // Paper end - reduce allocation of Vec3D here + Packet<?> packet1 = null; + boolean flag2 = flag1 || this.tickCount % 60 == 0; + boolean flag3 = Math.abs(i - this.yRotp) >= 1 || Math.abs(j - this.xRotp) >= 1; |