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authorLulu13022002 <[email protected]>2024-09-21 21:19:02 +0200
committerGitHub <[email protected]>2024-09-21 21:19:02 +0200
commit1ed64f82704c299d0f7ae9af710579be995af8de (patch)
tree8de9a329fed8373ae5eccc59a9ee9558a53ee3fd /patches/server/0979-Configurable-damage-tick-when-blocking-with-shield.patch
parent593faf4fc3ad433ef523672b6553124dd99f8ca3 (diff)
downloadPaper-1ed64f82704c299d0f7ae9af710579be995af8de.tar.gz
Paper-1ed64f82704c299d0f7ae9af710579be995af8de.zip
Update launchProjectile API (#11300)
Diffstat (limited to 'patches/server/0979-Configurable-damage-tick-when-blocking-with-shield.patch')
-rw-r--r--patches/server/0979-Configurable-damage-tick-when-blocking-with-shield.patch19
1 files changed, 19 insertions, 0 deletions
diff --git a/patches/server/0979-Configurable-damage-tick-when-blocking-with-shield.patch b/patches/server/0979-Configurable-damage-tick-when-blocking-with-shield.patch
new file mode 100644
index 0000000000..7f58a8291d
--- /dev/null
+++ b/patches/server/0979-Configurable-damage-tick-when-blocking-with-shield.patch
@@ -0,0 +1,19 @@
+From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
+From: Bjarne Koll <[email protected]>
+Date: Thu, 13 Jun 2024 17:16:01 +0200
+Subject: [PATCH] Configurable damage tick when blocking with shield
+
+
+diff --git a/src/main/java/net/minecraft/world/entity/LivingEntity.java b/src/main/java/net/minecraft/world/entity/LivingEntity.java
+index 7b6d067eb8b22a8e0a82a2969c92ba243230733a..5f1c585c819d25319a4fefd30abde3de7620cf6d 100644
+--- a/src/main/java/net/minecraft/world/entity/LivingEntity.java
++++ b/src/main/java/net/minecraft/world/entity/LivingEntity.java
+@@ -2411,7 +2411,7 @@ public abstract class LivingEntity extends Entity implements Attackable {
+ CriteriaTriggers.PLAYER_HURT_ENTITY.trigger((ServerPlayer) damagesource.getEntity(), this, damagesource, originalDamage, f, true); // Paper - fix taken/dealt param order
+ }
+
+- return true;
++ return !io.papermc.paper.configuration.GlobalConfiguration.get().unsupportedSettings.skipVanillaDamageTickWhenShieldBlocked; // Paper - this should always return true, however expose an unsupported setting to flip this to false to enable "shield stunning".
+ } else {
+ return true; // Paper - return false ONLY if event was cancelled
+ }