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authorJake Potrebic <[email protected]>2024-04-27 15:50:33 -0700
committerJake Potrebic <[email protected]>2024-04-27 15:50:38 -0700
commitd02bb811de6f9d7e42001137b93d6a6f88359ab6 (patch)
treea396cbb1f0ada45b98703f8125f06f17334dc080 /patches/server/0979-disable-forced-empty-world-ticks.patch
parentdd571d89f2202bda719a40fd15f92cc754b6ade1 (diff)
downloadPaper-d02bb811de6f9d7e42001137b93d6a6f88359ab6.tar.gz
Paper-d02bb811de6f9d7e42001137b93d6a6f88359ab6.zip
proper migration to gamerules for keep spawn loaded distance
Diffstat (limited to 'patches/server/0979-disable-forced-empty-world-ticks.patch')
-rw-r--r--patches/server/0979-disable-forced-empty-world-ticks.patch19
1 files changed, 19 insertions, 0 deletions
diff --git a/patches/server/0979-disable-forced-empty-world-ticks.patch b/patches/server/0979-disable-forced-empty-world-ticks.patch
new file mode 100644
index 0000000000..35b666570c
--- /dev/null
+++ b/patches/server/0979-disable-forced-empty-world-ticks.patch
@@ -0,0 +1,19 @@
+From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
+From: Shane Freeder <[email protected]>
+Date: Tue, 21 Mar 2023 23:51:46 +0000
+Subject: [PATCH] disable forced empty world ticks
+
+
+diff --git a/src/main/java/net/minecraft/server/level/ServerLevel.java b/src/main/java/net/minecraft/server/level/ServerLevel.java
+index 39819cfb316ee24db5c6648e32f929e15fd71157..4f15b9d7c706a9b11ce2df0fa3b67d49f2b73d09 100644
+--- a/src/main/java/net/minecraft/server/level/ServerLevel.java
++++ b/src/main/java/net/minecraft/server/level/ServerLevel.java
+@@ -527,7 +527,7 @@ public class ServerLevel extends Level implements WorldGenLevel {
+
+ this.handlingTick = false;
+ gameprofilerfiller.pop();
+- boolean flag1 = true || !this.players.isEmpty() || !this.getForcedChunks().isEmpty(); // CraftBukkit - this prevents entity cleanup, other issues on servers with no players
++ boolean flag1 = !paperConfig().unsupportedSettings.disableWorldTickingWhenEmpty || !this.players.isEmpty() || !this.getForcedChunks().isEmpty(); // CraftBukkit - this prevents entity cleanup, other issues on servers with no players // Paper - restore this
+
+ if (flag1) {
+ this.resetEmptyTime();