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author | Jake Potrebic <[email protected]> | 2024-05-29 13:58:57 -0700 |
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committer | GitHub <[email protected]> | 2024-05-29 22:58:57 +0200 |
commit | a31dc90741ed9c121a13a3c124c9ebf5bafd0da7 (patch) | |
tree | 81963bd94fe7772ee08bd21710230de21b6b25da /patches/server/0980-Strip-raytracing-for-EntityLiving-hasLineOfSight.patch | |
parent | ed85aac53cfd93d29fa24e6071dbdddd0e49624b (diff) | |
download | Paper-a31dc90741ed9c121a13a3c124c9ebf5bafd0da7.tar.gz Paper-a31dc90741ed9c121a13a3c124c9ebf5bafd0da7.zip |
Several fixes and new api for experience merging/stacking (#9242)
Diffstat (limited to 'patches/server/0980-Strip-raytracing-for-EntityLiving-hasLineOfSight.patch')
-rw-r--r-- | patches/server/0980-Strip-raytracing-for-EntityLiving-hasLineOfSight.patch | 158 |
1 files changed, 158 insertions, 0 deletions
diff --git a/patches/server/0980-Strip-raytracing-for-EntityLiving-hasLineOfSight.patch b/patches/server/0980-Strip-raytracing-for-EntityLiving-hasLineOfSight.patch new file mode 100644 index 0000000000..77d789e4c0 --- /dev/null +++ b/patches/server/0980-Strip-raytracing-for-EntityLiving-hasLineOfSight.patch @@ -0,0 +1,158 @@ +From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001 +From: Paul Sauve <[email protected]> +Date: Sat, 31 Oct 2020 18:43:02 -0500 +Subject: [PATCH] Strip raytracing for EntityLiving#hasLineOfSight + +The BlockGetter#clip method is very wasteful in both allocations, +and in logic. While EntityLiving#hasLineOfSight provides static +parameters for collisions with blocks and fluids, the method still does +a lot of dynamic checks for both of these, which result in extra work. +As well, since the fluid collision option is set to NONE, the entire +fluid collision system is completely unneeded, yet used anyways. + +Copyright (C) 2020 Technove LLC + +This program is free software: you can redistribute it and/or modify +it under the terms of the GNU General Public License as published by +the Free Software Foundation, either version 3 of the License, or +(at your option) any later version. + +This program is distributed in the hope that it will be useful, +but WITHOUT ANY WARRANTY; without even the implied warranty of +MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +GNU General Public License for more details. + +You should have received a copy of the GNU General Public License +along with this program. If not, see <http://www.gnu.org/licenses/>. + +diff --git a/src/main/java/net/minecraft/world/entity/LivingEntity.java b/src/main/java/net/minecraft/world/entity/LivingEntity.java +index 5eda2e858b309d2be704db1015c9c114ed9e63a9..7a6b667e637f3397211b68ccc699a6262cfe8265 100644 +--- a/src/main/java/net/minecraft/world/entity/LivingEntity.java ++++ b/src/main/java/net/minecraft/world/entity/LivingEntity.java +@@ -3736,7 +3736,7 @@ public abstract class LivingEntity extends Entity implements Attackable { + Vec3 vec3d1 = new Vec3(entity.getX(), entity.getEyeY(), entity.getZ()); + + // Paper - diff on change - used in CraftLivingEntity#hasLineOfSight(Location) and CraftWorld#lineOfSightExists +- return vec3d1.distanceToSqr(vec3d) > 128.0D * 128.0D ? false : this.level().clip(new ClipContext(vec3d, vec3d1, ClipContext.Block.COLLIDER, ClipContext.Fluid.NONE, this)).getType() == HitResult.Type.MISS; // Paper - Perf: Use distance squared ++ return vec3d1.distanceToSqr(vec3d) > 128.0D * 128.0D ? false : this.level().clipDirect(vec3d, vec3d1, net.minecraft.world.phys.shapes.CollisionContext.of(this)) == HitResult.Type.MISS; // Paper - Perf: Use distance squared & strip raytracing + } + } + +diff --git a/src/main/java/net/minecraft/world/level/BlockGetter.java b/src/main/java/net/minecraft/world/level/BlockGetter.java +index bb8e962e63c7a2d931f9bd7f7c002aa35cfa5fd3..0fa131a6c98adb498fc8d534e0e39647e80c6923 100644 +--- a/src/main/java/net/minecraft/world/level/BlockGetter.java ++++ b/src/main/java/net/minecraft/world/level/BlockGetter.java +@@ -68,6 +68,18 @@ public interface BlockGetter extends LevelHeightAccessor { + }); + } + ++ // Paper start - Broken down variant of the method below, used by Level#clipDirect ++ @Nullable ++ default BlockHitResult.Type clipDirect(Vec3 start, Vec3 end, BlockPos pos, BlockState state, net.minecraft.world.phys.shapes.CollisionContext collisionContext) { ++ if (state.isAir()) { ++ return null; ++ } ++ ++ final VoxelShape voxelshape = ClipContext.Block.COLLIDER.get(state, this, pos, collisionContext); ++ final BlockHitResult hitResult = this.clipWithInteractionOverride(start, end, pos, voxelshape, state); ++ return hitResult == null ? null : hitResult.getType(); ++ } ++ // Paper end + // CraftBukkit start - moved block handling into separate method for use by Block#rayTrace + default BlockHitResult clip(ClipContext raytrace1, BlockPos blockposition) { + // Paper start - Add predicate for blocks when raytracing +diff --git a/src/main/java/net/minecraft/world/level/Level.java b/src/main/java/net/minecraft/world/level/Level.java +index eb7df68d146f9e841bdf99fa2d85fb4b04e603ce..12ab7097562d49dc466737378046707dc1b36b3b 100644 +--- a/src/main/java/net/minecraft/world/level/Level.java ++++ b/src/main/java/net/minecraft/world/level/Level.java +@@ -331,10 +331,87 @@ public abstract class Level implements LevelAccessor, AutoCloseable { + return null; + } + +- // Paper start ++ // Paper start - Broken down method of raytracing for EntityLiving#hasLineOfSight, replaces BlockGetter#clip(CollisionContext) + public net.minecraft.world.phys.BlockHitResult.Type clipDirect(Vec3 start, Vec3 end, net.minecraft.world.phys.shapes.CollisionContext context) { +- // To be patched over +- return this.clip(new ClipContext(start, end, ClipContext.Block.COLLIDER, ClipContext.Fluid.NONE, context)).getType(); ++ // most of this code comes from BlockGetter#clip(CollisionContext, BiFunction, Function), but removes the needless functions ++ if (start.equals(end)) { ++ return net.minecraft.world.phys.BlockHitResult.Type.MISS; ++ } ++ ++ final double endX = Mth.lerp(-1.0E-7D, end.x, start.x); ++ final double endY = Mth.lerp(-1.0E-7D, end.y, start.y); ++ final double endZ = Mth.lerp(-1.0E-7D, end.z, start.z); ++ ++ final double startX = Mth.lerp(-1.0E-7D, start.x, end.x); ++ final double startY = Mth.lerp(-1.0E-7D, start.y, end.y); ++ final double startZ = Mth.lerp(-1.0E-7D, start.z, end.z); ++ ++ int currentX = Mth.floor(startX); ++ int currentY = Mth.floor(startY); ++ int currentZ = Mth.floor(startZ); ++ ++ final BlockPos.MutableBlockPos currentBlock = new BlockPos.MutableBlockPos(currentX, currentY, currentZ); ++ ++ LevelChunk chunk = this.getChunkIfLoaded(currentBlock); ++ if (chunk == null) { ++ return net.minecraft.world.phys.BlockHitResult.Type.MISS; ++ } ++ ++ final net.minecraft.world.phys.BlockHitResult.Type initialCheck = this.clipDirect(start, end, currentBlock, chunk.getBlockState(currentBlock), context); ++ if (initialCheck != null) { ++ return initialCheck; ++ } ++ ++ final double diffX = endX - startX; ++ final double diffY = endY - startY; ++ final double diffZ = endZ - startZ; ++ ++ final int xDirection = Mth.sign(diffX); ++ final int yDirection = Mth.sign(diffY); ++ final int zDirection = Mth.sign(diffZ); ++ ++ final double normalizedX = xDirection == 0 ? Double.MAX_VALUE : (double) xDirection / diffX; ++ final double normalizedY = yDirection == 0 ? Double.MAX_VALUE : (double) yDirection / diffY; ++ final double normalizedZ = zDirection == 0 ? Double.MAX_VALUE : (double) zDirection / diffZ; ++ ++ double normalizedXDirection = normalizedX * (xDirection > 0 ? 1.0D - Mth.frac(startX) : Mth.frac(startX)); ++ double normalizedYDirection = normalizedY * (yDirection > 0 ? 1.0D - Mth.frac(startY) : Mth.frac(startY)); ++ double normalizedZDirection = normalizedZ * (zDirection > 0 ? 1.0D - Mth.frac(startZ) : Mth.frac(startZ)); ++ ++ net.minecraft.world.phys.BlockHitResult.Type result; ++ ++ do { ++ if (normalizedXDirection > 1.0D && normalizedYDirection > 1.0D && normalizedZDirection > 1.0D) { ++ return net.minecraft.world.phys.BlockHitResult.Type.MISS; ++ } ++ ++ if (normalizedXDirection < normalizedYDirection) { ++ if (normalizedXDirection < normalizedZDirection) { ++ currentX += xDirection; ++ normalizedXDirection += normalizedX; ++ } else { ++ currentZ += zDirection; ++ normalizedZDirection += normalizedZ; ++ } ++ } else if (normalizedYDirection < normalizedZDirection) { ++ currentY += yDirection; ++ normalizedYDirection += normalizedY; ++ } else { ++ currentZ += zDirection; ++ normalizedZDirection += normalizedZ; ++ } ++ ++ currentBlock.set(currentX, currentY, currentZ); ++ if (chunk.getPos().x != currentBlock.getX() >> 4 || chunk.getPos().z != currentBlock.getZ() >> 4) { ++ chunk = this.getChunkIfLoaded(currentBlock); ++ if (chunk == null) { ++ return net.minecraft.world.phys.BlockHitResult.Type.MISS; ++ } ++ } ++ result = this.clipDirect(start, end, currentBlock, chunk.getBlockState(currentBlock), context); ++ } while (result == null); ++ ++ return result; + } + // Paper end + |