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authorJake Potrebic <[email protected]>2024-07-16 16:39:57 -0700
committerGitHub <[email protected]>2024-07-16 16:39:57 -0700
commit506f1651e549c290142df8d1e2e8ea831bc381c0 (patch)
tree250f8cb16a8e94a588aa9df694e199f3e45ae824 /patches/server/0994-Strip-raytracing-for-EntityLiving-hasLineOfSight.patch
parenta6ceda12c54cd8b7d272fe50e744c9b9a26d0838 (diff)
downloadPaper-506f1651e549c290142df8d1e2e8ea831bc381c0.tar.gz
Paper-506f1651e549c290142df8d1e2e8ea831bc381c0.zip
Don't store removed components in multiple places (#11091)
Diffstat (limited to 'patches/server/0994-Strip-raytracing-for-EntityLiving-hasLineOfSight.patch')
-rw-r--r--patches/server/0994-Strip-raytracing-for-EntityLiving-hasLineOfSight.patch158
1 files changed, 158 insertions, 0 deletions
diff --git a/patches/server/0994-Strip-raytracing-for-EntityLiving-hasLineOfSight.patch b/patches/server/0994-Strip-raytracing-for-EntityLiving-hasLineOfSight.patch
new file mode 100644
index 0000000000..6f9e63f228
--- /dev/null
+++ b/patches/server/0994-Strip-raytracing-for-EntityLiving-hasLineOfSight.patch
@@ -0,0 +1,158 @@
+From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
+From: Paul Sauve <[email protected]>
+Date: Sat, 31 Oct 2020 18:43:02 -0500
+Subject: [PATCH] Strip raytracing for EntityLiving#hasLineOfSight
+
+The BlockGetter#clip method is very wasteful in both allocations,
+and in logic. While EntityLiving#hasLineOfSight provides static
+parameters for collisions with blocks and fluids, the method still does
+a lot of dynamic checks for both of these, which result in extra work.
+As well, since the fluid collision option is set to NONE, the entire
+fluid collision system is completely unneeded, yet used anyways.
+
+Copyright (C) 2020 Technove LLC
+
+This program is free software: you can redistribute it and/or modify
+it under the terms of the GNU General Public License as published by
+the Free Software Foundation, either version 3 of the License, or
+(at your option) any later version.
+
+This program is distributed in the hope that it will be useful,
+but WITHOUT ANY WARRANTY; without even the implied warranty of
+MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+GNU General Public License for more details.
+
+You should have received a copy of the GNU General Public License
+along with this program. If not, see <http://www.gnu.org/licenses/>.
+
+diff --git a/src/main/java/net/minecraft/world/entity/LivingEntity.java b/src/main/java/net/minecraft/world/entity/LivingEntity.java
+index 9adaf1269e3eea6c0b62b5127317be7bfd651330..5deec2f7ab0f550b574b777f5a8eeb029f890dfd 100644
+--- a/src/main/java/net/minecraft/world/entity/LivingEntity.java
++++ b/src/main/java/net/minecraft/world/entity/LivingEntity.java
+@@ -3774,7 +3774,7 @@ public abstract class LivingEntity extends Entity implements Attackable {
+ Vec3 vec3d1 = new Vec3(entity.getX(), entity.getEyeY(), entity.getZ());
+
+ // Paper - diff on change - used in CraftLivingEntity#hasLineOfSight(Location) and CraftWorld#lineOfSightExists
+- return vec3d1.distanceToSqr(vec3d) > 128.0D * 128.0D ? false : this.level().clip(new ClipContext(vec3d, vec3d1, ClipContext.Block.COLLIDER, ClipContext.Fluid.NONE, this)).getType() == HitResult.Type.MISS; // Paper - Perf: Use distance squared
++ return vec3d1.distanceToSqr(vec3d) > 128.0D * 128.0D ? false : this.level().clipDirect(vec3d, vec3d1, net.minecraft.world.phys.shapes.CollisionContext.of(this)) == HitResult.Type.MISS; // Paper - Perf: Use distance squared & strip raytracing
+ }
+ }
+
+diff --git a/src/main/java/net/minecraft/world/level/BlockGetter.java b/src/main/java/net/minecraft/world/level/BlockGetter.java
+index bb8e962e63c7a2d931f9bd7f7c002aa35cfa5fd3..0fa131a6c98adb498fc8d534e0e39647e80c6923 100644
+--- a/src/main/java/net/minecraft/world/level/BlockGetter.java
++++ b/src/main/java/net/minecraft/world/level/BlockGetter.java
+@@ -68,6 +68,18 @@ public interface BlockGetter extends LevelHeightAccessor {
+ });
+ }
+
++ // Paper start - Broken down variant of the method below, used by Level#clipDirect
++ @Nullable
++ default BlockHitResult.Type clipDirect(Vec3 start, Vec3 end, BlockPos pos, BlockState state, net.minecraft.world.phys.shapes.CollisionContext collisionContext) {
++ if (state.isAir()) {
++ return null;
++ }
++
++ final VoxelShape voxelshape = ClipContext.Block.COLLIDER.get(state, this, pos, collisionContext);
++ final BlockHitResult hitResult = this.clipWithInteractionOverride(start, end, pos, voxelshape, state);
++ return hitResult == null ? null : hitResult.getType();
++ }
++ // Paper end
+ // CraftBukkit start - moved block handling into separate method for use by Block#rayTrace
+ default BlockHitResult clip(ClipContext raytrace1, BlockPos blockposition) {
+ // Paper start - Add predicate for blocks when raytracing
+diff --git a/src/main/java/net/minecraft/world/level/Level.java b/src/main/java/net/minecraft/world/level/Level.java
+index 2dcd2f9085de19a91f32f161b89572ec1fbe4805..2809990109e624db95d400aba7a1cc588bc767c2 100644
+--- a/src/main/java/net/minecraft/world/level/Level.java
++++ b/src/main/java/net/minecraft/world/level/Level.java
+@@ -816,10 +816,87 @@ public abstract class Level implements LevelAccessor, AutoCloseable, ca.spottedl
+ return null;
+ }
+
+- // Paper start
++ // Paper start - Broken down method of raytracing for EntityLiving#hasLineOfSight, replaces BlockGetter#clip(CollisionContext)
+ public net.minecraft.world.phys.BlockHitResult.Type clipDirect(Vec3 start, Vec3 end, net.minecraft.world.phys.shapes.CollisionContext context) {
+- // To be patched over
+- return this.clip(new ClipContext(start, end, ClipContext.Block.COLLIDER, ClipContext.Fluid.NONE, context)).getType();
++ // most of this code comes from BlockGetter#clip(CollisionContext, BiFunction, Function), but removes the needless functions
++ if (start.equals(end)) {
++ return net.minecraft.world.phys.BlockHitResult.Type.MISS;
++ }
++
++ final double endX = Mth.lerp(-1.0E-7D, end.x, start.x);
++ final double endY = Mth.lerp(-1.0E-7D, end.y, start.y);
++ final double endZ = Mth.lerp(-1.0E-7D, end.z, start.z);
++
++ final double startX = Mth.lerp(-1.0E-7D, start.x, end.x);
++ final double startY = Mth.lerp(-1.0E-7D, start.y, end.y);
++ final double startZ = Mth.lerp(-1.0E-7D, start.z, end.z);
++
++ int currentX = Mth.floor(startX);
++ int currentY = Mth.floor(startY);
++ int currentZ = Mth.floor(startZ);
++
++ final BlockPos.MutableBlockPos currentBlock = new BlockPos.MutableBlockPos(currentX, currentY, currentZ);
++
++ LevelChunk chunk = this.getChunkIfLoaded(currentBlock);
++ if (chunk == null) {
++ return net.minecraft.world.phys.BlockHitResult.Type.MISS;
++ }
++
++ final net.minecraft.world.phys.BlockHitResult.Type initialCheck = this.clipDirect(start, end, currentBlock, chunk.getBlockState(currentBlock), context);
++ if (initialCheck != null) {
++ return initialCheck;
++ }
++
++ final double diffX = endX - startX;
++ final double diffY = endY - startY;
++ final double diffZ = endZ - startZ;
++
++ final int xDirection = Mth.sign(diffX);
++ final int yDirection = Mth.sign(diffY);
++ final int zDirection = Mth.sign(diffZ);
++
++ final double normalizedX = xDirection == 0 ? Double.MAX_VALUE : (double) xDirection / diffX;
++ final double normalizedY = yDirection == 0 ? Double.MAX_VALUE : (double) yDirection / diffY;
++ final double normalizedZ = zDirection == 0 ? Double.MAX_VALUE : (double) zDirection / diffZ;
++
++ double normalizedXDirection = normalizedX * (xDirection > 0 ? 1.0D - Mth.frac(startX) : Mth.frac(startX));
++ double normalizedYDirection = normalizedY * (yDirection > 0 ? 1.0D - Mth.frac(startY) : Mth.frac(startY));
++ double normalizedZDirection = normalizedZ * (zDirection > 0 ? 1.0D - Mth.frac(startZ) : Mth.frac(startZ));
++
++ net.minecraft.world.phys.BlockHitResult.Type result;
++
++ do {
++ if (normalizedXDirection > 1.0D && normalizedYDirection > 1.0D && normalizedZDirection > 1.0D) {
++ return net.minecraft.world.phys.BlockHitResult.Type.MISS;
++ }
++
++ if (normalizedXDirection < normalizedYDirection) {
++ if (normalizedXDirection < normalizedZDirection) {
++ currentX += xDirection;
++ normalizedXDirection += normalizedX;
++ } else {
++ currentZ += zDirection;
++ normalizedZDirection += normalizedZ;
++ }
++ } else if (normalizedYDirection < normalizedZDirection) {
++ currentY += yDirection;
++ normalizedYDirection += normalizedY;
++ } else {
++ currentZ += zDirection;
++ normalizedZDirection += normalizedZ;
++ }
++
++ currentBlock.set(currentX, currentY, currentZ);
++ if (chunk.getPos().x != currentBlock.getX() >> 4 || chunk.getPos().z != currentBlock.getZ() >> 4) {
++ chunk = this.getChunkIfLoaded(currentBlock);
++ if (chunk == null) {
++ return net.minecraft.world.phys.BlockHitResult.Type.MISS;
++ }
++ }
++ result = this.clipDirect(start, end, currentBlock, chunk.getBlockState(currentBlock), context);
++ } while (result == null);
++
++ return result;
+ }
+ // Paper end
+