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author | Nassim Jahnke <[email protected]> | 2024-01-23 18:01:39 +0100 |
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committer | Nassim Jahnke <[email protected]> | 2024-01-23 18:06:51 +0100 |
commit | c57d1aa24560ec71331e685e9fd27aa3d9274f69 (patch) | |
tree | b585b2246be85ecc5047b02b704c0a5f59c96dd9 /patches/server/1008-Optimize-Collision-to-not-load-chunks.patch | |
parent | e66037960b02c7b22bbed75318904c55a4177977 (diff) | |
download | Paper-c57d1aa24560ec71331e685e9fd27aa3d9274f69.tar.gz Paper-c57d1aa24560ec71331e685e9fd27aa3d9274f69.zip |
Move diffs around to compile without later ones applied
Diffstat (limited to 'patches/server/1008-Optimize-Collision-to-not-load-chunks.patch')
-rw-r--r-- | patches/server/1008-Optimize-Collision-to-not-load-chunks.patch | 111 |
1 files changed, 111 insertions, 0 deletions
diff --git a/patches/server/1008-Optimize-Collision-to-not-load-chunks.patch b/patches/server/1008-Optimize-Collision-to-not-load-chunks.patch new file mode 100644 index 0000000000..e630dfec6a --- /dev/null +++ b/patches/server/1008-Optimize-Collision-to-not-load-chunks.patch @@ -0,0 +1,111 @@ +From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001 +From: Aikar <[email protected]> +Date: Thu, 2 Apr 2020 02:37:57 -0400 +Subject: [PATCH] Optimize Collision to not load chunks + +The collision code takes an AABB and generates a cuboid of checks rather +than a cylinder, so at high velocity this can generate a lot of chunk checks. + +Treat an unloaded chunk as a collision for entities, and also for players if +the "prevent moving into unloaded chunks" setting is enabled. + +If that serting is not enabled, collisions will be ignored for players, since +movement will load only the chunk the player enters anyways and avoids loading +massive amounts of surrounding chunks due to large AABB lookups. + +diff --git a/src/main/java/net/minecraft/server/players/PlayerList.java b/src/main/java/net/minecraft/server/players/PlayerList.java +index 34bd7e81f9480c97afd69c11eca216b03e6a5a1f..44effa0c7b76c5128c6179f437c0f041f896d3ac 100644 +--- a/src/main/java/net/minecraft/server/players/PlayerList.java ++++ b/src/main/java/net/minecraft/server/players/PlayerList.java +@@ -934,6 +934,7 @@ public abstract class PlayerList { + entityplayer1.setShiftKeyDown(false); + entityplayer1.forceSetPositionRotation(location.getX(), location.getY(), location.getZ(), location.getYaw(), location.getPitch()); + ++ worldserver1.getChunkSource().addRegionTicket(net.minecraft.server.level.TicketType.POST_TELEPORT, new net.minecraft.world.level.ChunkPos(location.getBlockX() >> 4, location.getBlockZ() >> 4), 1, entityplayer.getId()); // Paper + while (avoidSuffocation && !worldserver1.noCollision((Entity) entityplayer1) && entityplayer1.getY() < (double) worldserver1.getMaxBuildHeight()) { + // CraftBukkit end + entityplayer1.setPos(entityplayer1.getX(), entityplayer1.getY() + 1.0D, entityplayer1.getZ()); +diff --git a/src/main/java/net/minecraft/world/entity/Entity.java b/src/main/java/net/minecraft/world/entity/Entity.java +index 87b98fc1a11d7313d70f4607deb3814f31b10977..8646584b78fa452799c6964c1485f35531541053 100644 +--- a/src/main/java/net/minecraft/world/entity/Entity.java ++++ b/src/main/java/net/minecraft/world/entity/Entity.java +@@ -241,6 +241,7 @@ public abstract class Entity implements Nameable, EntityAccess, CommandSource, S + public org.bukkit.event.entity.CreatureSpawnEvent.SpawnReason spawnReason; // Paper - Entity#getEntitySpawnReason + + public com.destroystokyo.paper.loottable.PaperLootableInventoryData lootableData; // Paper ++ public boolean collisionLoadChunks = false; // Paper + private CraftEntity bukkitEntity; + + public @org.jetbrains.annotations.Nullable net.minecraft.server.level.ChunkMap.TrackedEntity tracker; // Paper +diff --git a/src/main/java/net/minecraft/world/level/BlockCollisions.java b/src/main/java/net/minecraft/world/level/BlockCollisions.java +index f2c423154ed6a00882a46d93b69ed4f6ba73782c..a3eaf80b020c3bbc0306c5d17659ee661dfd275b 100644 +--- a/src/main/java/net/minecraft/world/level/BlockCollisions.java ++++ b/src/main/java/net/minecraft/world/level/BlockCollisions.java +@@ -65,22 +65,41 @@ public class BlockCollisions<T> extends AbstractIterator<T> { + protected T computeNext() { + while(true) { + if (this.cursor.advance()) { +- int i = this.cursor.nextX(); +- int j = this.cursor.nextY(); +- int k = this.cursor.nextZ(); ++ int i = this.cursor.nextX(); final int x = i; // Paper ++ int j = this.cursor.nextY(); final int y = j; // Paper ++ int k = this.cursor.nextZ(); final int z = k; // Paper + int l = this.cursor.getNextType(); + if (l == 3) { + continue; + } ++ // Paper start - ensure we don't load chunks ++ final @Nullable Entity source = this.context instanceof net.minecraft.world.phys.shapes.EntityCollisionContext entityContext ? entityContext.getEntity() : null; ++ boolean far = source != null && io.papermc.paper.util.MCUtil.distanceSq(source.getX(), y, source.getZ(), x, y, z) > 14; ++ this.pos.set(x, y, z); + +- BlockGetter blockGetter = this.getChunk(i, k); +- if (blockGetter == null) { ++ BlockState blockState; ++ if (this.collisionGetter instanceof net.minecraft.server.level.WorldGenRegion) { ++ BlockGetter blockGetter = this.getChunk(x, z); ++ if (blockGetter == null) { ++ continue; ++ } ++ blockState = blockGetter.getBlockState(this.pos); ++ } else if ((!far && source instanceof net.minecraft.server.level.ServerPlayer) || (source != null && source.collisionLoadChunks)) { ++ blockState = this.collisionGetter.getBlockState(this.pos); ++ } else { ++ blockState = this.collisionGetter.getBlockStateIfLoaded(this.pos); ++ } ++ ++ if (blockState == null) { ++ if (!(source instanceof net.minecraft.server.level.ServerPlayer) || source.level().paperConfig().chunks.preventMovingIntoUnloadedChunks) { ++ return this.resultProvider.apply(new BlockPos.MutableBlockPos(x, y, z), Shapes.create(far ? source.getBoundingBox() : new AABB(new BlockPos(x, y, z)))); ++ } ++ // Paper end + continue; + } + +- this.pos.set(i, j, k); +- BlockState blockState = blockGetter.getBlockState(this.pos); +- if (this.onlySuffocatingBlocks && !blockState.isSuffocating(blockGetter, this.pos) || l == 1 && !blockState.hasLargeCollisionShape() || l == 2 && !blockState.is(Blocks.MOVING_PISTON)) { ++ // Paper - moved up ++ if (/*this.onlySuffocatingBlocks && (!blockState.isSuffocating(blockGetter, this.pos)) ||*/ l == 1 && !blockState.hasLargeCollisionShape() || l == 2 && !blockState.is(Blocks.MOVING_PISTON)) { // Paper - onlySuffocatingBlocks is only true on the client, so we don't care about it here + continue; + } + +diff --git a/src/main/java/net/minecraft/world/level/CollisionGetter.java b/src/main/java/net/minecraft/world/level/CollisionGetter.java +index 140d10807a3a6806578cd203ba58383590c2f2c0..c476e37df8a75d77f5093b2a449e04f25ef2c2dd 100644 +--- a/src/main/java/net/minecraft/world/level/CollisionGetter.java ++++ b/src/main/java/net/minecraft/world/level/CollisionGetter.java +@@ -44,11 +44,13 @@ public interface CollisionGetter extends BlockGetter { + } + + default boolean noCollision(@Nullable Entity entity, AABB box) { ++ try { if (entity != null) entity.collisionLoadChunks = true; // Paper + for(VoxelShape voxelShape : this.getBlockCollisions(entity, box)) { + if (!voxelShape.isEmpty()) { + return false; + } + } ++ } finally { if (entity != null) entity.collisionLoadChunks = false; } // Paper + + if (!this.getEntityCollisions(entity, box).isEmpty()) { + return false; |