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authorRiley Park <[email protected]>2024-05-15 17:06:59 -0700
committerGitHub <[email protected]>2024-05-15 17:06:59 -0700
commitf17519338bc589c045e0b32bfc37e048b23544d5 (patch)
treee50182ec698b4a9de8f366f485ee089b1901bbd9 /patches/server/1010-Optimise-collision-checking-in-player-move-packet-ha.patch
parent3fc93581bb876e8149b2ca423375a98f5ca12d27 (diff)
downloadPaper-f17519338bc589c045e0b32bfc37e048b23544d5.tar.gz
Paper-f17519338bc589c045e0b32bfc37e048b23544d5.zip
Expose server build information (#10729)
* Expose server build information * squash patches * final tweaks --------- Co-authored-by: Jake Potrebic <[email protected]> Co-authored-by: masmc05 <[email protected]>
Diffstat (limited to 'patches/server/1010-Optimise-collision-checking-in-player-move-packet-ha.patch')
-rw-r--r--patches/server/1010-Optimise-collision-checking-in-player-move-packet-ha.patch170
1 files changed, 170 insertions, 0 deletions
diff --git a/patches/server/1010-Optimise-collision-checking-in-player-move-packet-ha.patch b/patches/server/1010-Optimise-collision-checking-in-player-move-packet-ha.patch
new file mode 100644
index 0000000000..7faeede880
--- /dev/null
+++ b/patches/server/1010-Optimise-collision-checking-in-player-move-packet-ha.patch
@@ -0,0 +1,170 @@
+From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
+From: Spottedleaf <[email protected]>
+Date: Thu, 2 Jul 2020 12:02:43 -0700
+Subject: [PATCH] Optimise collision checking in player move packet handling
+
+Move collision logic to just the hasNewCollision call instead of getCubes + hasNewCollision
+
+CHECK ME
+
+diff --git a/src/main/java/net/minecraft/server/network/ServerGamePacketListenerImpl.java b/src/main/java/net/minecraft/server/network/ServerGamePacketListenerImpl.java
+index 34d4243fb5198e36ea3291ffe8ed2480bc960cdb..56d32a919cff2a9d4a5775665ed4d1d14b9c708b 100644
+--- a/src/main/java/net/minecraft/server/network/ServerGamePacketListenerImpl.java
++++ b/src/main/java/net/minecraft/server/network/ServerGamePacketListenerImpl.java
+@@ -572,7 +572,7 @@ public class ServerGamePacketListenerImpl extends ServerCommonPacketListenerImpl
+ return;
+ }
+
+- boolean flag = worldserver.noCollision(entity, entity.getBoundingBox().deflate(0.0625D));
++ AABB oldBox = entity.getBoundingBox(); // Paper - copy from player movement packet
+
+ d6 = d3 - this.vehicleLastGoodX; // Paper - diff on change, used for checking large move vectors above
+ d7 = d4 - this.vehicleLastGoodY - 1.0E-6D; // Paper - diff on change, used for checking large move vectors above
+@@ -588,6 +588,7 @@ public class ServerGamePacketListenerImpl extends ServerCommonPacketListenerImpl
+ }
+
+ entity.move(MoverType.PLAYER, new Vec3(d6, d7, d8));
++ boolean didCollide = toX != entity.getX() || toY != entity.getY() || toZ != entity.getZ(); // Paper - needed here as the difference in Y can be reset - also note: this is only a guess at whether collisions took place, floating point errors can make this true when it shouldn't be...
+ double d11 = d7;
+
+ d6 = d3 - entity.getX();
+@@ -601,15 +602,23 @@ public class ServerGamePacketListenerImpl extends ServerCommonPacketListenerImpl
+ boolean flag2 = false;
+
+ if (d10 > org.spigotmc.SpigotConfig.movedWronglyThreshold) { // Spigot
+- flag2 = true;
++ flag2 = true; // Paper - diff on change, this should be moved wrongly
+ ServerGamePacketListenerImpl.LOGGER.warn("{} (vehicle of {}) moved wrongly! {}", new Object[]{entity.getName().getString(), this.player.getName().getString(), Math.sqrt(d10)});
+ }
+
+ entity.absMoveTo(d3, d4, d5, f, f1);
+ this.player.absMoveTo(d3, d4, d5, this.player.getYRot(), this.player.getXRot()); // CraftBukkit
+- boolean flag3 = worldserver.noCollision(entity, entity.getBoundingBox().deflate(0.0625D));
+
+- if (flag && (flag2 || !flag3)) {
++ // Paper start - optimise out extra getCubes
++ boolean teleportBack = flag2; // violating this is always a fail
++ if (!teleportBack) {
++ // note: only call after setLocation, or else getBoundingBox is wrong
++ AABB newBox = entity.getBoundingBox();
++ if (didCollide || !oldBox.equals(newBox)) {
++ teleportBack = this.hasNewCollision(worldserver, entity, oldBox, newBox);
++ } // else: no collision at all detected, why do we care?
++ }
++ if (teleportBack) { // Paper end - optimise out extra getCubes
+ entity.absMoveTo(d0, d1, d2, f, f1);
+ this.player.absMoveTo(d0, d1, d2, this.player.getYRot(), this.player.getXRot()); // CraftBukkit
+ this.send(new ClientboundMoveVehiclePacket(entity));
+@@ -688,7 +697,32 @@ public class ServerGamePacketListenerImpl extends ServerCommonPacketListenerImpl
+ }
+
+ private boolean noBlocksAround(Entity entity) {
+- return entity.level().getBlockStates(entity.getBoundingBox().inflate(0.0625D).expandTowards(0.0D, -0.55D, 0.0D)).allMatch(BlockBehaviour.BlockStateBase::isAir);
++ // Paper start - stop using streams, this is already a known fixed problem in Entity#move
++ AABB box = entity.getBoundingBox().inflate(0.0625D).expandTowards(0.0D, -0.55D, 0.0D);
++ int minX = Mth.floor(box.minX);
++ int minY = Mth.floor(box.minY);
++ int minZ = Mth.floor(box.minZ);
++ int maxX = Mth.floor(box.maxX);
++ int maxY = Mth.floor(box.maxY);
++ int maxZ = Mth.floor(box.maxZ);
++
++ Level world = entity.level();
++ BlockPos.MutableBlockPos pos = new BlockPos.MutableBlockPos();
++
++ for (int y = minY; y <= maxY; ++y) {
++ for (int z = minZ; z <= maxZ; ++z) {
++ for (int x = minX; x <= maxX; ++x) {
++ pos.set(x, y, z);
++ BlockState type = world.getBlockStateIfLoaded(pos);
++ if (type != null && !type.isAir()) {
++ return false;
++ }
++ }
++ }
++ }
++
++ return true;
++ // Paper end - stop using streams, this is already a known fixed problem in Entity#move
+ }
+
+ @Override
+@@ -1283,7 +1317,7 @@ public class ServerGamePacketListenerImpl extends ServerCommonPacketListenerImpl
+ }
+
+ if (this.awaitingPositionFromClient != null) {
+- if (this.tickCount - this.awaitingTeleportTime > 20) {
++ if (false && this.tickCount - this.awaitingTeleportTime > 20) { // Paper - this will greatly screw with clients with > 1000ms RTT
+ this.awaitingTeleportTime = this.tickCount;
+ this.teleport(this.awaitingPositionFromClient.x, this.awaitingPositionFromClient.y, this.awaitingPositionFromClient.z, this.player.getYRot(), this.player.getXRot());
+ }
+@@ -1392,7 +1426,7 @@ public class ServerGamePacketListenerImpl extends ServerCommonPacketListenerImpl
+ }
+ }
+
+- AABB axisalignedbb = this.player.getBoundingBox();
++ AABB axisalignedbb = this.player.getBoundingBox(); // Paper - diff on change, should be old AABB
+
+ d6 = d0 - this.lastGoodX; // Paper - diff on change, used for checking large move vectors above
+ d7 = d1 - this.lastGoodY; // Paper - diff on change, used for checking large move vectors above
+@@ -1434,6 +1468,7 @@ public class ServerGamePacketListenerImpl extends ServerCommonPacketListenerImpl
+
+ this.player.move(MoverType.PLAYER, new Vec3(d6, d7, d8));
+ this.player.onGround = packet.isOnGround(); // CraftBukkit - SPIGOT-5810, SPIGOT-5835, SPIGOT-6828: reset by this.player.move
++ boolean didCollide = toX != this.player.getX() || toY != this.player.getY() || toZ != this.player.getZ(); // Paper - needed here as the difference in Y can be reset - also note: this is only a guess at whether collisions took place, floating point errors can make this true when it shouldn't be...
+ // Paper start - prevent position desync
+ if (this.awaitingPositionFromClient != null) {
+ return; // ... thanks Mojang for letting move calls teleport across dimensions.
+@@ -1464,7 +1499,17 @@ public class ServerGamePacketListenerImpl extends ServerCommonPacketListenerImpl
+ }
+
+ // Paper start - Add fail move event
+- boolean teleportBack = !this.player.noPhysics && !this.player.isSleeping() && (movedWrongly && worldserver.noCollision(this.player, axisalignedbb) || this.isPlayerCollidingWithAnythingNew(worldserver, axisalignedbb, d0, d1, d2));
++ // Paper start - optimise out extra getCubes
++ boolean teleportBack = !this.player.noPhysics && !this.player.isSleeping() && movedWrongly;
++ this.player.absMoveTo(d0, d1, d2, f, f1); // prevent desync by tping to the set position, dropped for unknown reasons by mojang
++ if (!this.player.noPhysics && !this.player.isSleeping() && !teleportBack) {
++ AABB newBox = this.player.getBoundingBox();
++ if (didCollide || !axisalignedbb.equals(newBox)) {
++ // note: only call after setLocation, or else getBoundingBox is wrong
++ teleportBack = this.hasNewCollision(worldserver, this.player, axisalignedbb, newBox);
++ } // else: no collision at all detected, why do we care?
++ }
++ // Paper end - optimise out extra getCubes
+ if (teleportBack) {
+ io.papermc.paper.event.player.PlayerFailMoveEvent event = fireFailMove(io.papermc.paper.event.player.PlayerFailMoveEvent.FailReason.CLIPPED_INTO_BLOCK,
+ toX, toY, toZ, toYaw, toPitch, false);
+@@ -1570,6 +1615,33 @@ public class ServerGamePacketListenerImpl extends ServerCommonPacketListenerImpl
+ }
+ }
+
++ // Paper start - optimise out extra getCubes
++ private boolean hasNewCollision(final ServerLevel world, final Entity entity, final AABB oldBox, final AABB newBox) {
++ final List<AABB> collisionsBB = new java.util.ArrayList<>();
++ final List<VoxelShape> collisionsVoxel = new java.util.ArrayList<>();
++ io.papermc.paper.util.CollisionUtil.getCollisions(
++ world, entity, newBox, collisionsVoxel, collisionsBB,
++ io.papermc.paper.util.CollisionUtil.COLLISION_FLAG_COLLIDE_WITH_UNLOADED_CHUNKS | io.papermc.paper.util.CollisionUtil.COLLISION_FLAG_CHECK_BORDER,
++ null, null
++ );
++
++ for (int i = 0, len = collisionsBB.size(); i < len; ++i) {
++ final AABB box = collisionsBB.get(i);
++ if (!io.papermc.paper.util.CollisionUtil.voxelShapeIntersect(box, oldBox)) {
++ return true;
++ }
++ }
++
++ for (int i = 0, len = collisionsVoxel.size(); i < len; ++i) {
++ final VoxelShape voxel = collisionsVoxel.get(i);
++ if (!io.papermc.paper.util.CollisionUtil.voxelShapeIntersectNoEmpty(voxel, oldBox)) {
++ return true;
++ }
++ }
++
++ return false;
++ }
++ // Paper end - optimise out extra getCubes
+ private boolean isPlayerCollidingWithAnythingNew(LevelReader world, AABB box, double newX, double newY, double newZ) {
+ AABB axisalignedbb1 = this.player.getBoundingBox().move(newX - this.player.getX(), newY - this.player.getY(), newZ - this.player.getZ());
+ Iterable<VoxelShape> iterable = world.getCollisions(this.player, axisalignedbb1.deflate(9.999999747378752E-6D));