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author | Newwind <[email protected]> | 2024-08-31 19:29:50 +0100 |
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committer | GitHub <[email protected]> | 2024-08-31 20:29:50 +0200 |
commit | 509ea2fd17fa03ce04f86046098607733b8767ba (patch) | |
tree | 3f7c9a29481fafbb6ad9f846839ec8f4863d2363 /patches/server/1018-Properly-resend-entities.patch | |
parent | e01ddf46279fbb68d157749a906b7a2ecc60da1a (diff) | |
download | Paper-509ea2fd17fa03ce04f86046098607733b8767ba.tar.gz Paper-509ea2fd17fa03ce04f86046098607733b8767ba.zip |
Fix horse armor desync (#11341)
Diffstat (limited to 'patches/server/1018-Properly-resend-entities.patch')
-rw-r--r-- | patches/server/1018-Properly-resend-entities.patch | 233 |
1 files changed, 233 insertions, 0 deletions
diff --git a/patches/server/1018-Properly-resend-entities.patch b/patches/server/1018-Properly-resend-entities.patch new file mode 100644 index 0000000000..a140617c6a --- /dev/null +++ b/patches/server/1018-Properly-resend-entities.patch @@ -0,0 +1,233 @@ +From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001 +From: Owen1212055 <[email protected]> +Date: Wed, 7 Dec 2022 17:25:19 -0500 +Subject: [PATCH] Properly resend entities + +This resolves some issues which caused entities to not be resent correctly. +Entities that are interacted with need to be resent to the client, so we resend all the entity +data to the player whilst making sure not to clear dirty entries from the tracker. This makes +sure that values will be correctly updated to other players. + +This also adds utilities to aid in further preventing entity desyncs. + +This also also fixes the bug causing cancelling PlayerInteractEvent to cause items to continue +to be used despite being cancelled on the server. + +For example, items being consumed but never finishing, shields being put up, etc. +The underlying issue of this is that the client modifies their synced data values, +and so we have to (forcibly) resend them in order for the client to reset their using item state. + +See: https://github.com/PaperMC/Paper/pull/1896 + +== AT == +public net.minecraft.server.level.ChunkMap$TrackedEntity serverEntity + +diff --git a/src/main/java/net/minecraft/network/syncher/SynchedEntityData.java b/src/main/java/net/minecraft/network/syncher/SynchedEntityData.java +index 02bf2705ca1c99023a83a22d92e1962181102297..0f99733660f91280e4c6262cf75b3c9cae86f65a 100644 +--- a/src/main/java/net/minecraft/network/syncher/SynchedEntityData.java ++++ b/src/main/java/net/minecraft/network/syncher/SynchedEntityData.java +@@ -50,7 +50,7 @@ public class SynchedEntityData { + } + } + +- private <T> SynchedEntityData.DataItem<T> getItem(EntityDataAccessor<T> key) { ++ public <T> SynchedEntityData.DataItem<T> getItem(EntityDataAccessor<T> key) { // Paper - public + return (SynchedEntityData.DataItem<T>) this.itemsById[key.id()]; // CraftBukkit - decompile error + } + +@@ -151,6 +151,20 @@ public class SynchedEntityData { + } + } + ++ // Paper start ++ // We need to pack all as we cannot rely on "non default values" or "dirty" ones. ++ // Because these values can possibly be desynced on the client. ++ @Nullable ++ public List<SynchedEntityData.DataValue<?>> packAll() { ++ final List<SynchedEntityData.DataValue<?>> list = new ArrayList<>(); ++ for (final DataItem<?> dataItem : this.itemsById) { ++ list.add(dataItem.value()); ++ } ++ ++ return list; ++ } ++ // Paper end ++ + public static class DataItem<T> { + + final EntityDataAccessor<T> accessor; +diff --git a/src/main/java/net/minecraft/server/level/ServerPlayerGameMode.java b/src/main/java/net/minecraft/server/level/ServerPlayerGameMode.java +index e9dcdb1e09e84a9b451034ff4bdfa6eae2dd1c04..24b1715397ba8e6f5e9841a030d0e3d964356f89 100644 +--- a/src/main/java/net/minecraft/server/level/ServerPlayerGameMode.java ++++ b/src/main/java/net/minecraft/server/level/ServerPlayerGameMode.java +@@ -561,6 +561,7 @@ public class ServerPlayerGameMode { + } + // Paper end - extend Player Interact cancellation + player.getBukkitEntity().updateInventory(); // SPIGOT-2867 ++ this.player.resyncUsingItem(this.player); // Paper - Properly cancel usable items + return (event.useItemInHand() != Event.Result.ALLOW) ? InteractionResult.SUCCESS : InteractionResult.PASS; + } else if (this.gameModeForPlayer == GameType.SPECTATOR) { + MenuProvider itileinventory = iblockdata.getMenuProvider(world, blockposition); +@@ -612,6 +613,11 @@ public class ServerPlayerGameMode { + + return enuminteractionresult; + } else { ++ // Paper start - Properly cancel usable items; Cancel only if cancelled + if the interact result is different from default response ++ if (this.interactResult && this.interactResult != cancelledItem) { ++ this.player.resyncUsingItem(this.player); ++ } ++ // Paper end - Properly cancel usable items + return InteractionResult.PASS; + } + } +diff --git a/src/main/java/net/minecraft/server/network/ServerGamePacketListenerImpl.java b/src/main/java/net/minecraft/server/network/ServerGamePacketListenerImpl.java +index 8cab1565efb11a46f5f2c44057a40d922ed72bde..6a3b6d74831953d51d149dad81d6e91c20aa099d 100644 +--- a/src/main/java/net/minecraft/server/network/ServerGamePacketListenerImpl.java ++++ b/src/main/java/net/minecraft/server/network/ServerGamePacketListenerImpl.java +@@ -1948,6 +1948,7 @@ public class ServerGamePacketListenerImpl extends ServerCommonPacketListenerImpl + } + + if (cancelled) { ++ this.player.resyncUsingItem(this.player); // Paper - Properly cancel usable items + this.player.getBukkitEntity().updateInventory(); // SPIGOT-2524 + return; + } +@@ -2717,7 +2718,7 @@ public class ServerGamePacketListenerImpl extends ServerCommonPacketListenerImpl + + // Entity in bucket - SPIGOT-4048 and SPIGOT-6859a + if ((entity instanceof Bucketable && entity instanceof LivingEntity && origItem != null && origItem.asItem() == Items.WATER_BUCKET) && (event.isCancelled() || ServerGamePacketListenerImpl.this.player.getInventory().getSelected() == null || ServerGamePacketListenerImpl.this.player.getInventory().getSelected().getItem() != origItem)) { +- entity.getBukkitEntity().update(ServerGamePacketListenerImpl.this.player); ++ entity.resendPossiblyDesyncedEntityData(ServerGamePacketListenerImpl.this.player); // Paper - The entire mob gets deleted, so resend it + ServerGamePacketListenerImpl.this.player.containerMenu.sendAllDataToRemote(); + } + +diff --git a/src/main/java/net/minecraft/server/players/PlayerList.java b/src/main/java/net/minecraft/server/players/PlayerList.java +index 24ff10c4ed69deed2ce9ba25835575419165e2af..83759ce35c66e45d04eaa494bd8bc95e51e9836a 100644 +--- a/src/main/java/net/minecraft/server/players/PlayerList.java ++++ b/src/main/java/net/minecraft/server/players/PlayerList.java +@@ -393,7 +393,7 @@ public abstract class PlayerList { + ((ServerLevel)player.level()).getChunkSource().chunkMap.addEntity(player); // Paper - Fire PlayerJoinEvent when Player is actually ready; track entity now + // CraftBukkit end + +- player.refreshEntityData(player); // CraftBukkit - BungeeCord#2321, send complete data to self on spawn ++ //player.refreshEntityData(player); // CraftBukkit - BungeeCord#2321, send complete data to self on spawn // Paper - THIS IS NOT NEEDED ANYMORE + + this.sendLevelInfo(player, worldserver1); + +diff --git a/src/main/java/net/minecraft/world/entity/Entity.java b/src/main/java/net/minecraft/world/entity/Entity.java +index e541a77381b03bd4dc648fc50aef77c304157fc0..34b67d7551c0ce354bc7bdb6a3581100c983ac47 100644 +--- a/src/main/java/net/minecraft/world/entity/Entity.java ++++ b/src/main/java/net/minecraft/world/entity/Entity.java +@@ -684,13 +684,45 @@ public abstract class Entity implements SyncedDataHolder, Nameable, EntityAccess + + // CraftBukkit start + public void refreshEntityData(ServerPlayer to) { +- List<SynchedEntityData.DataValue<?>> list = this.getEntityData().getNonDefaultValues(); ++ List<SynchedEntityData.DataValue<?>> list = this.entityData.packAll(); // Paper - Update EVERYTHING not just not default + +- if (list != null) { ++ if (list != null && to.getBukkitEntity().canSee(this.getBukkitEntity())) { // Paper + to.connection.send(new ClientboundSetEntityDataPacket(this.getId(), list)); + } + } + // CraftBukkit end ++ // Paper start ++ // This method should only be used if the data of an entity could have become desynced ++ // due to interactions on the client. ++ public void resendPossiblyDesyncedEntityData(net.minecraft.server.level.ServerPlayer player) { ++ if (player.getBukkitEntity().canSee(this.getBukkitEntity())) { ++ ServerLevel world = (net.minecraft.server.level.ServerLevel)this.level(); ++ net.minecraft.server.level.ChunkMap.TrackedEntity tracker = world == null ? null : world.getChunkSource().chunkMap.entityMap.get(this.getId()); ++ if (tracker == null) { ++ return; ++ } ++ final net.minecraft.server.level.ServerEntity serverEntity = tracker.serverEntity; ++ final List<net.minecraft.network.protocol.Packet<? super net.minecraft.network.protocol.game.ClientGamePacketListener>> list = new java.util.ArrayList<>(); ++ serverEntity.sendPairingData(player, list::add); ++ player.connection.send(new net.minecraft.network.protocol.game.ClientboundBundlePacket(list)); ++ } ++ } ++ ++ // This method allows you to specifically resend certain data accessor keys to the client ++ public void resendPossiblyDesyncedDataValues(List<EntityDataAccessor<?>> keys, ServerPlayer to) { ++ if (!to.getBukkitEntity().canSee(this.getBukkitEntity())) { ++ return; ++ } ++ ++ final List<SynchedEntityData.DataValue<?>> values = new java.util.ArrayList<>(keys.size()); ++ for (final EntityDataAccessor<?> key : keys) { ++ final SynchedEntityData.DataItem<?> synchedValue = this.entityData.getItem(key); ++ values.add(synchedValue.value()); ++ } ++ ++ to.connection.send(new ClientboundSetEntityDataPacket(this.id, values)); ++ } ++ // Paper end + + public boolean equals(Object object) { + return object instanceof Entity ? ((Entity) object).id == this.id : false; +diff --git a/src/main/java/net/minecraft/world/entity/LivingEntity.java b/src/main/java/net/minecraft/world/entity/LivingEntity.java +index 0eea726a703e7d5b128f39b31929963aa27d82cc..53e4ce13f0ce1a7609fdc82f0ae3f3dabef38c54 100644 +--- a/src/main/java/net/minecraft/world/entity/LivingEntity.java ++++ b/src/main/java/net/minecraft/world/entity/LivingEntity.java +@@ -3879,6 +3879,11 @@ public abstract class LivingEntity extends Entity implements Attackable { + return ((Byte) this.entityData.get(LivingEntity.DATA_LIVING_ENTITY_FLAGS) & 2) > 0 ? InteractionHand.OFF_HAND : InteractionHand.MAIN_HAND; + } + ++ // Paper start - Properly cancel usable items ++ public void resyncUsingItem(ServerPlayer serverPlayer) { ++ this.resendPossiblyDesyncedDataValues(java.util.List.of(DATA_LIVING_ENTITY_FLAGS), serverPlayer); ++ } ++ // Paper end - Properly cancel usable items + private void updatingUsingItem() { + if (this.isUsingItem()) { + if (ItemStack.isSameItem(this.getItemInHand(this.getUsedItemHand()), this.useItem)) { +diff --git a/src/main/java/net/minecraft/world/entity/animal/Bucketable.java b/src/main/java/net/minecraft/world/entity/animal/Bucketable.java +index b586116d8cca1585f9c9e618ed4d0cb2ef2747be..acf38ef6d8de8b15cf2b09eb7bda390c4e446e9a 100644 +--- a/src/main/java/net/minecraft/world/entity/animal/Bucketable.java ++++ b/src/main/java/net/minecraft/world/entity/animal/Bucketable.java +@@ -108,8 +108,7 @@ public interface Bucketable { + itemstack1 = CraftItemStack.asNMSCopy(playerBucketFishEvent.getEntityBucket()); + if (playerBucketFishEvent.isCancelled()) { + ((ServerPlayer) player).containerMenu.sendAllDataToRemote(); // We need to update inventory to resync client's bucket +- entity.getBukkitEntity().update((ServerPlayer) player); // We need to play out these packets as the client assumes the fish is gone +- entity.refreshEntityData((ServerPlayer) player); // Need to send data such as the display name to client ++ entity.resendPossiblyDesyncedEntityData((ServerPlayer) player); // Paper + return Optional.of(InteractionResult.FAIL); + } + entity.playSound(((Bucketable) entity).getPickupSound(), 1.0F, 1.0F); +diff --git a/src/main/java/org/bukkit/craftbukkit/entity/CraftEntity.java b/src/main/java/org/bukkit/craftbukkit/entity/CraftEntity.java +index 9ca1fee03bfa557f1df7388c6043c9ec6d02a79a..cd789c235acf740ec29c30b180e7fbe1a140caa9 100644 +--- a/src/main/java/org/bukkit/craftbukkit/entity/CraftEntity.java ++++ b/src/main/java/org/bukkit/craftbukkit/entity/CraftEntity.java +@@ -1012,7 +1012,11 @@ public abstract class CraftEntity implements org.bukkit.entity.Entity { + return; + } + +- entityTracker.broadcast(this.getHandle().getAddEntityPacket(entityTracker.serverEntity)); ++ // Paper start - resend possibly desynced entity instead of add entity packet ++ for (final ServerPlayerConnection connection : entityTracker.seenBy) { ++ this.getHandle().resendPossiblyDesyncedEntityData(connection.getPlayer()); ++ } ++ // Paper end - resend possibly desynced entity instead of add entity packet + } + + public void update(ServerPlayer player) { +diff --git a/src/main/java/org/bukkit/craftbukkit/entity/CraftItemFrame.java b/src/main/java/org/bukkit/craftbukkit/entity/CraftItemFrame.java +index f3a9b3380246fb2dd4b60a8d1a94c5dfed98d316..350ad61ab3fe66abd528e353b431a4a6dac17506 100644 +--- a/src/main/java/org/bukkit/craftbukkit/entity/CraftItemFrame.java ++++ b/src/main/java/org/bukkit/craftbukkit/entity/CraftItemFrame.java +@@ -39,9 +39,11 @@ public class CraftItemFrame extends CraftHanging implements ItemFrame { + protected void update() { + super.update(); + ++ // Paper start, don't mark as dirty as this is handled in super.update() + // mark dirty, so that the client gets updated with item and rotation +- this.getHandle().getEntityData().markDirty(net.minecraft.world.entity.decoration.ItemFrame.DATA_ITEM); +- this.getHandle().getEntityData().markDirty(net.minecraft.world.entity.decoration.ItemFrame.DATA_ROTATION); ++ //this.getHandle().getEntityData().markDirty(net.minecraft.world.entity.decoration.ItemFrame.DATA_ITEM); ++ //this.getHandle().getEntityData().markDirty(net.minecraft.world.entity.decoration.ItemFrame.DATA_ROTATION); ++ // Paper end + + // update redstone + if (!this.getHandle().generation) { |