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authorNewwind <[email protected]>2024-08-31 19:29:50 +0100
committerGitHub <[email protected]>2024-08-31 20:29:50 +0200
commit509ea2fd17fa03ce04f86046098607733b8767ba (patch)
tree3f7c9a29481fafbb6ad9f846839ec8f4863d2363 /patches/server/1018-Properly-resend-entities.patch
parente01ddf46279fbb68d157749a906b7a2ecc60da1a (diff)
downloadPaper-509ea2fd17fa03ce04f86046098607733b8767ba.tar.gz
Paper-509ea2fd17fa03ce04f86046098607733b8767ba.zip
Fix horse armor desync (#11341)
Diffstat (limited to 'patches/server/1018-Properly-resend-entities.patch')
-rw-r--r--patches/server/1018-Properly-resend-entities.patch233
1 files changed, 233 insertions, 0 deletions
diff --git a/patches/server/1018-Properly-resend-entities.patch b/patches/server/1018-Properly-resend-entities.patch
new file mode 100644
index 0000000000..a140617c6a
--- /dev/null
+++ b/patches/server/1018-Properly-resend-entities.patch
@@ -0,0 +1,233 @@
+From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
+From: Owen1212055 <[email protected]>
+Date: Wed, 7 Dec 2022 17:25:19 -0500
+Subject: [PATCH] Properly resend entities
+
+This resolves some issues which caused entities to not be resent correctly.
+Entities that are interacted with need to be resent to the client, so we resend all the entity
+data to the player whilst making sure not to clear dirty entries from the tracker. This makes
+sure that values will be correctly updated to other players.
+
+This also adds utilities to aid in further preventing entity desyncs.
+
+This also also fixes the bug causing cancelling PlayerInteractEvent to cause items to continue
+to be used despite being cancelled on the server.
+
+For example, items being consumed but never finishing, shields being put up, etc.
+The underlying issue of this is that the client modifies their synced data values,
+and so we have to (forcibly) resend them in order for the client to reset their using item state.
+
+See: https://github.com/PaperMC/Paper/pull/1896
+
+== AT ==
+public net.minecraft.server.level.ChunkMap$TrackedEntity serverEntity
+
+diff --git a/src/main/java/net/minecraft/network/syncher/SynchedEntityData.java b/src/main/java/net/minecraft/network/syncher/SynchedEntityData.java
+index 02bf2705ca1c99023a83a22d92e1962181102297..0f99733660f91280e4c6262cf75b3c9cae86f65a 100644
+--- a/src/main/java/net/minecraft/network/syncher/SynchedEntityData.java
++++ b/src/main/java/net/minecraft/network/syncher/SynchedEntityData.java
+@@ -50,7 +50,7 @@ public class SynchedEntityData {
+ }
+ }
+
+- private <T> SynchedEntityData.DataItem<T> getItem(EntityDataAccessor<T> key) {
++ public <T> SynchedEntityData.DataItem<T> getItem(EntityDataAccessor<T> key) { // Paper - public
+ return (SynchedEntityData.DataItem<T>) this.itemsById[key.id()]; // CraftBukkit - decompile error
+ }
+
+@@ -151,6 +151,20 @@ public class SynchedEntityData {
+ }
+ }
+
++ // Paper start
++ // We need to pack all as we cannot rely on "non default values" or "dirty" ones.
++ // Because these values can possibly be desynced on the client.
++ @Nullable
++ public List<SynchedEntityData.DataValue<?>> packAll() {
++ final List<SynchedEntityData.DataValue<?>> list = new ArrayList<>();
++ for (final DataItem<?> dataItem : this.itemsById) {
++ list.add(dataItem.value());
++ }
++
++ return list;
++ }
++ // Paper end
++
+ public static class DataItem<T> {
+
+ final EntityDataAccessor<T> accessor;
+diff --git a/src/main/java/net/minecraft/server/level/ServerPlayerGameMode.java b/src/main/java/net/minecraft/server/level/ServerPlayerGameMode.java
+index e9dcdb1e09e84a9b451034ff4bdfa6eae2dd1c04..24b1715397ba8e6f5e9841a030d0e3d964356f89 100644
+--- a/src/main/java/net/minecraft/server/level/ServerPlayerGameMode.java
++++ b/src/main/java/net/minecraft/server/level/ServerPlayerGameMode.java
+@@ -561,6 +561,7 @@ public class ServerPlayerGameMode {
+ }
+ // Paper end - extend Player Interact cancellation
+ player.getBukkitEntity().updateInventory(); // SPIGOT-2867
++ this.player.resyncUsingItem(this.player); // Paper - Properly cancel usable items
+ return (event.useItemInHand() != Event.Result.ALLOW) ? InteractionResult.SUCCESS : InteractionResult.PASS;
+ } else if (this.gameModeForPlayer == GameType.SPECTATOR) {
+ MenuProvider itileinventory = iblockdata.getMenuProvider(world, blockposition);
+@@ -612,6 +613,11 @@ public class ServerPlayerGameMode {
+
+ return enuminteractionresult;
+ } else {
++ // Paper start - Properly cancel usable items; Cancel only if cancelled + if the interact result is different from default response
++ if (this.interactResult && this.interactResult != cancelledItem) {
++ this.player.resyncUsingItem(this.player);
++ }
++ // Paper end - Properly cancel usable items
+ return InteractionResult.PASS;
+ }
+ }
+diff --git a/src/main/java/net/minecraft/server/network/ServerGamePacketListenerImpl.java b/src/main/java/net/minecraft/server/network/ServerGamePacketListenerImpl.java
+index 8cab1565efb11a46f5f2c44057a40d922ed72bde..6a3b6d74831953d51d149dad81d6e91c20aa099d 100644
+--- a/src/main/java/net/minecraft/server/network/ServerGamePacketListenerImpl.java
++++ b/src/main/java/net/minecraft/server/network/ServerGamePacketListenerImpl.java
+@@ -1948,6 +1948,7 @@ public class ServerGamePacketListenerImpl extends ServerCommonPacketListenerImpl
+ }
+
+ if (cancelled) {
++ this.player.resyncUsingItem(this.player); // Paper - Properly cancel usable items
+ this.player.getBukkitEntity().updateInventory(); // SPIGOT-2524
+ return;
+ }
+@@ -2717,7 +2718,7 @@ public class ServerGamePacketListenerImpl extends ServerCommonPacketListenerImpl
+
+ // Entity in bucket - SPIGOT-4048 and SPIGOT-6859a
+ if ((entity instanceof Bucketable && entity instanceof LivingEntity && origItem != null && origItem.asItem() == Items.WATER_BUCKET) && (event.isCancelled() || ServerGamePacketListenerImpl.this.player.getInventory().getSelected() == null || ServerGamePacketListenerImpl.this.player.getInventory().getSelected().getItem() != origItem)) {
+- entity.getBukkitEntity().update(ServerGamePacketListenerImpl.this.player);
++ entity.resendPossiblyDesyncedEntityData(ServerGamePacketListenerImpl.this.player); // Paper - The entire mob gets deleted, so resend it
+ ServerGamePacketListenerImpl.this.player.containerMenu.sendAllDataToRemote();
+ }
+
+diff --git a/src/main/java/net/minecraft/server/players/PlayerList.java b/src/main/java/net/minecraft/server/players/PlayerList.java
+index 24ff10c4ed69deed2ce9ba25835575419165e2af..83759ce35c66e45d04eaa494bd8bc95e51e9836a 100644
+--- a/src/main/java/net/minecraft/server/players/PlayerList.java
++++ b/src/main/java/net/minecraft/server/players/PlayerList.java
+@@ -393,7 +393,7 @@ public abstract class PlayerList {
+ ((ServerLevel)player.level()).getChunkSource().chunkMap.addEntity(player); // Paper - Fire PlayerJoinEvent when Player is actually ready; track entity now
+ // CraftBukkit end
+
+- player.refreshEntityData(player); // CraftBukkit - BungeeCord#2321, send complete data to self on spawn
++ //player.refreshEntityData(player); // CraftBukkit - BungeeCord#2321, send complete data to self on spawn // Paper - THIS IS NOT NEEDED ANYMORE
+
+ this.sendLevelInfo(player, worldserver1);
+
+diff --git a/src/main/java/net/minecraft/world/entity/Entity.java b/src/main/java/net/minecraft/world/entity/Entity.java
+index e541a77381b03bd4dc648fc50aef77c304157fc0..34b67d7551c0ce354bc7bdb6a3581100c983ac47 100644
+--- a/src/main/java/net/minecraft/world/entity/Entity.java
++++ b/src/main/java/net/minecraft/world/entity/Entity.java
+@@ -684,13 +684,45 @@ public abstract class Entity implements SyncedDataHolder, Nameable, EntityAccess
+
+ // CraftBukkit start
+ public void refreshEntityData(ServerPlayer to) {
+- List<SynchedEntityData.DataValue<?>> list = this.getEntityData().getNonDefaultValues();
++ List<SynchedEntityData.DataValue<?>> list = this.entityData.packAll(); // Paper - Update EVERYTHING not just not default
+
+- if (list != null) {
++ if (list != null && to.getBukkitEntity().canSee(this.getBukkitEntity())) { // Paper
+ to.connection.send(new ClientboundSetEntityDataPacket(this.getId(), list));
+ }
+ }
+ // CraftBukkit end
++ // Paper start
++ // This method should only be used if the data of an entity could have become desynced
++ // due to interactions on the client.
++ public void resendPossiblyDesyncedEntityData(net.minecraft.server.level.ServerPlayer player) {
++ if (player.getBukkitEntity().canSee(this.getBukkitEntity())) {
++ ServerLevel world = (net.minecraft.server.level.ServerLevel)this.level();
++ net.minecraft.server.level.ChunkMap.TrackedEntity tracker = world == null ? null : world.getChunkSource().chunkMap.entityMap.get(this.getId());
++ if (tracker == null) {
++ return;
++ }
++ final net.minecraft.server.level.ServerEntity serverEntity = tracker.serverEntity;
++ final List<net.minecraft.network.protocol.Packet<? super net.minecraft.network.protocol.game.ClientGamePacketListener>> list = new java.util.ArrayList<>();
++ serverEntity.sendPairingData(player, list::add);
++ player.connection.send(new net.minecraft.network.protocol.game.ClientboundBundlePacket(list));
++ }
++ }
++
++ // This method allows you to specifically resend certain data accessor keys to the client
++ public void resendPossiblyDesyncedDataValues(List<EntityDataAccessor<?>> keys, ServerPlayer to) {
++ if (!to.getBukkitEntity().canSee(this.getBukkitEntity())) {
++ return;
++ }
++
++ final List<SynchedEntityData.DataValue<?>> values = new java.util.ArrayList<>(keys.size());
++ for (final EntityDataAccessor<?> key : keys) {
++ final SynchedEntityData.DataItem<?> synchedValue = this.entityData.getItem(key);
++ values.add(synchedValue.value());
++ }
++
++ to.connection.send(new ClientboundSetEntityDataPacket(this.id, values));
++ }
++ // Paper end
+
+ public boolean equals(Object object) {
+ return object instanceof Entity ? ((Entity) object).id == this.id : false;
+diff --git a/src/main/java/net/minecraft/world/entity/LivingEntity.java b/src/main/java/net/minecraft/world/entity/LivingEntity.java
+index 0eea726a703e7d5b128f39b31929963aa27d82cc..53e4ce13f0ce1a7609fdc82f0ae3f3dabef38c54 100644
+--- a/src/main/java/net/minecraft/world/entity/LivingEntity.java
++++ b/src/main/java/net/minecraft/world/entity/LivingEntity.java
+@@ -3879,6 +3879,11 @@ public abstract class LivingEntity extends Entity implements Attackable {
+ return ((Byte) this.entityData.get(LivingEntity.DATA_LIVING_ENTITY_FLAGS) & 2) > 0 ? InteractionHand.OFF_HAND : InteractionHand.MAIN_HAND;
+ }
+
++ // Paper start - Properly cancel usable items
++ public void resyncUsingItem(ServerPlayer serverPlayer) {
++ this.resendPossiblyDesyncedDataValues(java.util.List.of(DATA_LIVING_ENTITY_FLAGS), serverPlayer);
++ }
++ // Paper end - Properly cancel usable items
+ private void updatingUsingItem() {
+ if (this.isUsingItem()) {
+ if (ItemStack.isSameItem(this.getItemInHand(this.getUsedItemHand()), this.useItem)) {
+diff --git a/src/main/java/net/minecraft/world/entity/animal/Bucketable.java b/src/main/java/net/minecraft/world/entity/animal/Bucketable.java
+index b586116d8cca1585f9c9e618ed4d0cb2ef2747be..acf38ef6d8de8b15cf2b09eb7bda390c4e446e9a 100644
+--- a/src/main/java/net/minecraft/world/entity/animal/Bucketable.java
++++ b/src/main/java/net/minecraft/world/entity/animal/Bucketable.java
+@@ -108,8 +108,7 @@ public interface Bucketable {
+ itemstack1 = CraftItemStack.asNMSCopy(playerBucketFishEvent.getEntityBucket());
+ if (playerBucketFishEvent.isCancelled()) {
+ ((ServerPlayer) player).containerMenu.sendAllDataToRemote(); // We need to update inventory to resync client's bucket
+- entity.getBukkitEntity().update((ServerPlayer) player); // We need to play out these packets as the client assumes the fish is gone
+- entity.refreshEntityData((ServerPlayer) player); // Need to send data such as the display name to client
++ entity.resendPossiblyDesyncedEntityData((ServerPlayer) player); // Paper
+ return Optional.of(InteractionResult.FAIL);
+ }
+ entity.playSound(((Bucketable) entity).getPickupSound(), 1.0F, 1.0F);
+diff --git a/src/main/java/org/bukkit/craftbukkit/entity/CraftEntity.java b/src/main/java/org/bukkit/craftbukkit/entity/CraftEntity.java
+index 9ca1fee03bfa557f1df7388c6043c9ec6d02a79a..cd789c235acf740ec29c30b180e7fbe1a140caa9 100644
+--- a/src/main/java/org/bukkit/craftbukkit/entity/CraftEntity.java
++++ b/src/main/java/org/bukkit/craftbukkit/entity/CraftEntity.java
+@@ -1012,7 +1012,11 @@ public abstract class CraftEntity implements org.bukkit.entity.Entity {
+ return;
+ }
+
+- entityTracker.broadcast(this.getHandle().getAddEntityPacket(entityTracker.serverEntity));
++ // Paper start - resend possibly desynced entity instead of add entity packet
++ for (final ServerPlayerConnection connection : entityTracker.seenBy) {
++ this.getHandle().resendPossiblyDesyncedEntityData(connection.getPlayer());
++ }
++ // Paper end - resend possibly desynced entity instead of add entity packet
+ }
+
+ public void update(ServerPlayer player) {
+diff --git a/src/main/java/org/bukkit/craftbukkit/entity/CraftItemFrame.java b/src/main/java/org/bukkit/craftbukkit/entity/CraftItemFrame.java
+index f3a9b3380246fb2dd4b60a8d1a94c5dfed98d316..350ad61ab3fe66abd528e353b431a4a6dac17506 100644
+--- a/src/main/java/org/bukkit/craftbukkit/entity/CraftItemFrame.java
++++ b/src/main/java/org/bukkit/craftbukkit/entity/CraftItemFrame.java
+@@ -39,9 +39,11 @@ public class CraftItemFrame extends CraftHanging implements ItemFrame {
+ protected void update() {
+ super.update();
+
++ // Paper start, don't mark as dirty as this is handled in super.update()
+ // mark dirty, so that the client gets updated with item and rotation
+- this.getHandle().getEntityData().markDirty(net.minecraft.world.entity.decoration.ItemFrame.DATA_ITEM);
+- this.getHandle().getEntityData().markDirty(net.minecraft.world.entity.decoration.ItemFrame.DATA_ROTATION);
++ //this.getHandle().getEntityData().markDirty(net.minecraft.world.entity.decoration.ItemFrame.DATA_ITEM);
++ //this.getHandle().getEntityData().markDirty(net.minecraft.world.entity.decoration.ItemFrame.DATA_ROTATION);
++ // Paper end
+
+ // update redstone
+ if (!this.getHandle().generation) {