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author | maxcom1 <[email protected]> | 2024-03-23 22:26:17 +0100 |
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committer | GitHub <[email protected]> | 2024-03-23 17:26:17 -0400 |
commit | b6001403e9703cadaa6e8c8558e732b91c3c6d6e (patch) | |
tree | a8c57bbc334a8ad48d4ad2b43db335667b142bee /patches/server/1023-Properly-resend-entities.patch | |
parent | 9ec7dfcbc41c6e625de0050b6997160a75df9f44 (diff) | |
download | Paper-b6001403e9703cadaa6e8c8558e732b91c3c6d6e.tar.gz Paper-b6001403e9703cadaa6e8c8558e732b91c3c6d6e.zip |
Add methods to change entity physics (#10334)
Diffstat (limited to 'patches/server/1023-Properly-resend-entities.patch')
-rw-r--r-- | patches/server/1023-Properly-resend-entities.patch | 216 |
1 files changed, 216 insertions, 0 deletions
diff --git a/patches/server/1023-Properly-resend-entities.patch b/patches/server/1023-Properly-resend-entities.patch new file mode 100644 index 0000000000..f0d407671b --- /dev/null +++ b/patches/server/1023-Properly-resend-entities.patch @@ -0,0 +1,216 @@ +From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001 +From: Owen1212055 <[email protected]> +Date: Wed, 7 Dec 2022 17:25:19 -0500 +Subject: [PATCH] Properly resend entities + +This resolves some issues which caused entities to not be resent correctly. +Entities that are interacted with need to be resent to the client, so we resend all the entity +data to the player whilst making sure not to clear dirty entries from the tracker. This makes +sure that values will be correctly updated to other players. + +This also adds utilities to aid in further preventing entity desyncs. + +This also also fixes the bug causing cancelling PlayerInteractEvent to cause items to continue +to be used despite being cancelled on the server. + +For example, items being consumed but never finishing, shields being put up, etc. +The underlying issue of this is that the client modifies their synced data values, +and so we have to (forcibly) resend them in order for the client to reset their using item state. + +See: https://github.com/PaperMC/Paper/pull/1896 + +== AT == +public net.minecraft.server.level.ChunkMap$TrackedEntity serverEntity + +diff --git a/src/main/java/net/minecraft/network/syncher/SynchedEntityData.java b/src/main/java/net/minecraft/network/syncher/SynchedEntityData.java +index 07a362f9e485d0d507f16f1dda1ac84ade07ab27..58b602e550258c1062ee940bc46538dac95d8979 100644 +--- a/src/main/java/net/minecraft/network/syncher/SynchedEntityData.java ++++ b/src/main/java/net/minecraft/network/syncher/SynchedEntityData.java +@@ -275,14 +275,63 @@ public class SynchedEntityData { + // CraftBukkit start + public void refresh(ServerPlayer to) { + if (!this.isEmpty()) { +- List<SynchedEntityData.DataValue<?>> list = this.getNonDefaultValues(); ++ List<SynchedEntityData.DataValue<?>> list = this.packAll(); // Paper - Update EVERYTHING not just not default + + if (list != null) { ++ if (to.getBukkitEntity().canSee(this.entity.getBukkitEntity())) { // Paper + to.connection.send(new ClientboundSetEntityDataPacket(this.entity.getId(), list)); ++ } // Paper + } + } + } + // CraftBukkit end ++ // Paper start ++ // We need to pack all as we cannot rely on "non default values" or "dirty" ones. ++ // Because these values can possibly be desynced on the client. ++ @Nullable ++ private List<SynchedEntityData.DataValue<?>> packAll() { ++ if (this.isEmpty()) { ++ return null; ++ } ++ ++ List<SynchedEntityData.DataValue<?>> list = new ArrayList<>(); ++ for (DataItem<?> dataItem : this.itemsById.values()) { ++ list.add(dataItem.value()); ++ } ++ ++ return list; ++ } ++ ++ // This method should only be used if the data of an entity could have became desynced ++ // due to interactions on the client. ++ public void resendPossiblyDesyncedEntity(ServerPlayer player) { ++ if (this.entity.tracker == null) { ++ return; ++ } ++ ++ if (player.getBukkitEntity().canSee(entity.getBukkitEntity())) { ++ net.minecraft.server.level.ServerEntity serverEntity = this.entity.tracker.serverEntity; ++ ++ List<net.minecraft.network.protocol.Packet<net.minecraft.network.protocol.game.ClientGamePacketListener>> list = new ArrayList<>(); ++ serverEntity.sendPairingData(player, list::add); ++ player.connection.send(new net.minecraft.network.protocol.game.ClientboundBundlePacket(list)); ++ } ++ } ++ ++ // This method allows you to specifically resend certain data accessor keys to the client ++ public void resendPossiblyDesyncedDataValues(List<EntityDataAccessor<?>> keys, ServerPlayer to) { ++ if (!to.getBukkitEntity().canSee(this.entity.getBukkitEntity())) { ++ return; ++ } ++ List<SynchedEntityData.DataValue<?>> values = new ArrayList<>(keys.size()); ++ for (EntityDataAccessor<?> key : keys) { ++ SynchedEntityData.DataItem<?> synchedValue = this.getItem(key); ++ values.add(synchedValue.value()); ++ } ++ ++ to.connection.send(new ClientboundSetEntityDataPacket(this.entity.getId(), values)); ++ } ++ // Paper end + + public static class DataItem<T> { + +diff --git a/src/main/java/net/minecraft/server/level/ServerPlayerGameMode.java b/src/main/java/net/minecraft/server/level/ServerPlayerGameMode.java +index 692a01b52a71e26887ee42cbd5fd64b0a81bfc99..ef3048a4748113538a0ee0af5b526b2cd51d5c29 100644 +--- a/src/main/java/net/minecraft/server/level/ServerPlayerGameMode.java ++++ b/src/main/java/net/minecraft/server/level/ServerPlayerGameMode.java +@@ -561,6 +561,7 @@ public class ServerPlayerGameMode { + } + // Paper end - extend Player Interact cancellation + player.getBukkitEntity().updateInventory(); // SPIGOT-2867 ++ this.player.resyncUsingItem(this.player); // Paper - Properly cancel usable items + enuminteractionresult = (event.useItemInHand() != Event.Result.ALLOW) ? InteractionResult.SUCCESS : InteractionResult.PASS; + } else if (this.gameModeForPlayer == GameType.SPECTATOR) { + MenuProvider itileinventory = iblockdata.getMenuProvider(world, blockposition); +@@ -604,6 +605,11 @@ public class ServerPlayerGameMode { + + return enuminteractionresult1; + } ++ // Paper start - Properly cancel usable items; Cancel only if cancelled + if the interact result is different from default response ++ else if (this.interactResult && this.interactResult != cancelledItem) { ++ this.player.resyncUsingItem(this.player); ++ } ++ // Paper end - Properly cancel usable items + } + return enuminteractionresult; + // CraftBukkit end +diff --git a/src/main/java/net/minecraft/server/network/ServerGamePacketListenerImpl.java b/src/main/java/net/minecraft/server/network/ServerGamePacketListenerImpl.java +index a5bee627cd01d42c01751fef79d90062cc0c1603..98496bcc7ab9adde3fdc8b2cd9eaeceee99e28b4 100644 +--- a/src/main/java/net/minecraft/server/network/ServerGamePacketListenerImpl.java ++++ b/src/main/java/net/minecraft/server/network/ServerGamePacketListenerImpl.java +@@ -1990,6 +1990,7 @@ public class ServerGamePacketListenerImpl extends ServerCommonPacketListenerImpl + } + + if (cancelled) { ++ this.player.resyncUsingItem(this.player); // Paper - Properly cancel usable items + this.player.getBukkitEntity().updateInventory(); // SPIGOT-2524 + return; + } +@@ -2708,7 +2709,7 @@ public class ServerGamePacketListenerImpl extends ServerCommonPacketListenerImpl + + // Entity in bucket - SPIGOT-4048 and SPIGOT-6859a + if ((entity instanceof Bucketable && entity instanceof LivingEntity && origItem != null && origItem.asItem() == Items.WATER_BUCKET) && (event.isCancelled() || ServerGamePacketListenerImpl.this.player.getInventory().getSelected() == null || ServerGamePacketListenerImpl.this.player.getInventory().getSelected().getItem() != origItem)) { +- ServerGamePacketListenerImpl.this.send(new ClientboundAddEntityPacket(entity)); ++ entity.getEntityData().resendPossiblyDesyncedEntity(player); // Paper - The entire mob gets deleted, so resend it. + ServerGamePacketListenerImpl.this.player.containerMenu.sendAllDataToRemote(); + } + +diff --git a/src/main/java/net/minecraft/server/players/PlayerList.java b/src/main/java/net/minecraft/server/players/PlayerList.java +index 97b0119ac71284b3a223c089bec26d87a01d3b25..1e5f709115007ff19901c0a6c3cf884d9e4d3a6c 100644 +--- a/src/main/java/net/minecraft/server/players/PlayerList.java ++++ b/src/main/java/net/minecraft/server/players/PlayerList.java +@@ -391,7 +391,7 @@ public abstract class PlayerList { + ((ServerLevel)player.level()).getChunkSource().chunkMap.addEntity(player); // Paper - Fire PlayerJoinEvent when Player is actually ready; track entity now + // CraftBukkit end + +- player.getEntityData().refresh(player); // CraftBukkit - BungeeCord#2321, send complete data to self on spawn ++ //player.getEntityData().refresh(player); // CraftBukkit - BungeeCord#2321, send complete data to self on spawn Paper - THIS IS NOT NEEDED ANYMORE + + this.sendLevelInfo(player, worldserver1); + +diff --git a/src/main/java/net/minecraft/world/entity/LivingEntity.java b/src/main/java/net/minecraft/world/entity/LivingEntity.java +index 5cedbe57f15024e6b1c278de1b3cf3e1fd84de06..34e06b4f534215f7eead54a3b0467fd5e2d478db 100644 +--- a/src/main/java/net/minecraft/world/entity/LivingEntity.java ++++ b/src/main/java/net/minecraft/world/entity/LivingEntity.java +@@ -3844,6 +3844,11 @@ public abstract class LivingEntity extends Entity implements Attackable { + return ((Byte) this.entityData.get(LivingEntity.DATA_LIVING_ENTITY_FLAGS) & 2) > 0 ? InteractionHand.OFF_HAND : InteractionHand.MAIN_HAND; + } + ++ // Paper start - Properly cancel usable items ++ public void resyncUsingItem(ServerPlayer serverPlayer) { ++ this.getEntityData().resendPossiblyDesyncedDataValues(java.util.List.of(DATA_LIVING_ENTITY_FLAGS), serverPlayer); ++ } ++ // Paper end - Properly cancel usable items + private void updatingUsingItem() { + if (this.isUsingItem()) { + if (ItemStack.isSameItem(this.getItemInHand(this.getUsedItemHand()), this.useItem)) { +diff --git a/src/main/java/net/minecraft/world/entity/animal/Bucketable.java b/src/main/java/net/minecraft/world/entity/animal/Bucketable.java +index a1bfd700cd4c39e4bb1b9c140b54b7c82cd8b32c..205b52e486123aa23a1469de896ab1ec2e70ca13 100644 +--- a/src/main/java/net/minecraft/world/entity/animal/Bucketable.java ++++ b/src/main/java/net/minecraft/world/entity/animal/Bucketable.java +@@ -110,8 +110,7 @@ public interface Bucketable { + itemstack1 = CraftItemStack.asNMSCopy(playerBucketFishEvent.getEntityBucket()); + if (playerBucketFishEvent.isCancelled()) { + ((ServerPlayer) player).containerMenu.sendAllDataToRemote(); // We need to update inventory to resync client's bucket +- ((ServerPlayer) player).connection.send(new ClientboundAddEntityPacket(entity)); // We need to play out these packets as the client assumes the fish is gone +- entity.getEntityData().refresh((ServerPlayer) player); // Need to send data such as the display name to client ++ entity.getEntityData().resendPossiblyDesyncedEntity((ServerPlayer) player); // Paper + return Optional.of(InteractionResult.FAIL); + } + entity.playSound(((Bucketable) entity).getPickupSound(), 1.0F, 1.0F); +diff --git a/src/main/java/org/bukkit/craftbukkit/entity/CraftEntity.java b/src/main/java/org/bukkit/craftbukkit/entity/CraftEntity.java +index 38c14e06bcada9678b64c6eacf351de10232ee56..7cd7912cecbbbe2c32bfd9b85181115c6d316eb8 100644 +--- a/src/main/java/org/bukkit/craftbukkit/entity/CraftEntity.java ++++ b/src/main/java/org/bukkit/craftbukkit/entity/CraftEntity.java +@@ -1000,7 +1000,11 @@ public abstract class CraftEntity implements org.bukkit.entity.Entity { + return; + } + +- entityTracker.broadcast(this.getHandle().getAddEntityPacket()); ++ // Paper start, resend possibly desynced entity instead of add entity packet ++ for (ServerPlayerConnection playerConnection : entityTracker.seenBy) { ++ this.getHandle().getEntityData().resendPossiblyDesyncedEntity(playerConnection.getPlayer()); ++ } ++ // Paper end + } + + private static PermissibleBase getPermissibleBase() { +diff --git a/src/main/java/org/bukkit/craftbukkit/entity/CraftItemFrame.java b/src/main/java/org/bukkit/craftbukkit/entity/CraftItemFrame.java +index 0801bcdee8fcff0d388d302387e4f1d587e0a283..2fcd9b836d42e3549a3b6b921c57a4c103146dff 100644 +--- a/src/main/java/org/bukkit/craftbukkit/entity/CraftItemFrame.java ++++ b/src/main/java/org/bukkit/craftbukkit/entity/CraftItemFrame.java +@@ -39,9 +39,11 @@ public class CraftItemFrame extends CraftHanging implements ItemFrame { + protected void update() { + super.update(); + ++ // Paper start, don't mark as dirty as this is handled in super.update() + // mark dirty, so that the client gets updated with item and rotation +- this.getHandle().getEntityData().markDirty(net.minecraft.world.entity.decoration.ItemFrame.DATA_ITEM); +- this.getHandle().getEntityData().markDirty(net.minecraft.world.entity.decoration.ItemFrame.DATA_ROTATION); ++ //this.getHandle().getEntityData().markDirty(net.minecraft.world.entity.decoration.ItemFrame.DATA_ITEM); ++ //this.getHandle().getEntityData().markDirty(net.minecraft.world.entity.decoration.ItemFrame.DATA_ROTATION); ++ // Paper end + + // update redstone + if (!this.getHandle().generation) { |