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authormaxcom1 <[email protected]>2024-03-23 22:26:17 +0100
committerGitHub <[email protected]>2024-03-23 17:26:17 -0400
commitb6001403e9703cadaa6e8c8558e732b91c3c6d6e (patch)
treea8c57bbc334a8ad48d4ad2b43db335667b142bee /patches/server/1023-Properly-resend-entities.patch
parent9ec7dfcbc41c6e625de0050b6997160a75df9f44 (diff)
downloadPaper-b6001403e9703cadaa6e8c8558e732b91c3c6d6e.tar.gz
Paper-b6001403e9703cadaa6e8c8558e732b91c3c6d6e.zip
Add methods to change entity physics (#10334)
Diffstat (limited to 'patches/server/1023-Properly-resend-entities.patch')
-rw-r--r--patches/server/1023-Properly-resend-entities.patch216
1 files changed, 216 insertions, 0 deletions
diff --git a/patches/server/1023-Properly-resend-entities.patch b/patches/server/1023-Properly-resend-entities.patch
new file mode 100644
index 0000000000..f0d407671b
--- /dev/null
+++ b/patches/server/1023-Properly-resend-entities.patch
@@ -0,0 +1,216 @@
+From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
+From: Owen1212055 <[email protected]>
+Date: Wed, 7 Dec 2022 17:25:19 -0500
+Subject: [PATCH] Properly resend entities
+
+This resolves some issues which caused entities to not be resent correctly.
+Entities that are interacted with need to be resent to the client, so we resend all the entity
+data to the player whilst making sure not to clear dirty entries from the tracker. This makes
+sure that values will be correctly updated to other players.
+
+This also adds utilities to aid in further preventing entity desyncs.
+
+This also also fixes the bug causing cancelling PlayerInteractEvent to cause items to continue
+to be used despite being cancelled on the server.
+
+For example, items being consumed but never finishing, shields being put up, etc.
+The underlying issue of this is that the client modifies their synced data values,
+and so we have to (forcibly) resend them in order for the client to reset their using item state.
+
+See: https://github.com/PaperMC/Paper/pull/1896
+
+== AT ==
+public net.minecraft.server.level.ChunkMap$TrackedEntity serverEntity
+
+diff --git a/src/main/java/net/minecraft/network/syncher/SynchedEntityData.java b/src/main/java/net/minecraft/network/syncher/SynchedEntityData.java
+index 07a362f9e485d0d507f16f1dda1ac84ade07ab27..58b602e550258c1062ee940bc46538dac95d8979 100644
+--- a/src/main/java/net/minecraft/network/syncher/SynchedEntityData.java
++++ b/src/main/java/net/minecraft/network/syncher/SynchedEntityData.java
+@@ -275,14 +275,63 @@ public class SynchedEntityData {
+ // CraftBukkit start
+ public void refresh(ServerPlayer to) {
+ if (!this.isEmpty()) {
+- List<SynchedEntityData.DataValue<?>> list = this.getNonDefaultValues();
++ List<SynchedEntityData.DataValue<?>> list = this.packAll(); // Paper - Update EVERYTHING not just not default
+
+ if (list != null) {
++ if (to.getBukkitEntity().canSee(this.entity.getBukkitEntity())) { // Paper
+ to.connection.send(new ClientboundSetEntityDataPacket(this.entity.getId(), list));
++ } // Paper
+ }
+ }
+ }
+ // CraftBukkit end
++ // Paper start
++ // We need to pack all as we cannot rely on "non default values" or "dirty" ones.
++ // Because these values can possibly be desynced on the client.
++ @Nullable
++ private List<SynchedEntityData.DataValue<?>> packAll() {
++ if (this.isEmpty()) {
++ return null;
++ }
++
++ List<SynchedEntityData.DataValue<?>> list = new ArrayList<>();
++ for (DataItem<?> dataItem : this.itemsById.values()) {
++ list.add(dataItem.value());
++ }
++
++ return list;
++ }
++
++ // This method should only be used if the data of an entity could have became desynced
++ // due to interactions on the client.
++ public void resendPossiblyDesyncedEntity(ServerPlayer player) {
++ if (this.entity.tracker == null) {
++ return;
++ }
++
++ if (player.getBukkitEntity().canSee(entity.getBukkitEntity())) {
++ net.minecraft.server.level.ServerEntity serverEntity = this.entity.tracker.serverEntity;
++
++ List<net.minecraft.network.protocol.Packet<net.minecraft.network.protocol.game.ClientGamePacketListener>> list = new ArrayList<>();
++ serverEntity.sendPairingData(player, list::add);
++ player.connection.send(new net.minecraft.network.protocol.game.ClientboundBundlePacket(list));
++ }
++ }
++
++ // This method allows you to specifically resend certain data accessor keys to the client
++ public void resendPossiblyDesyncedDataValues(List<EntityDataAccessor<?>> keys, ServerPlayer to) {
++ if (!to.getBukkitEntity().canSee(this.entity.getBukkitEntity())) {
++ return;
++ }
++ List<SynchedEntityData.DataValue<?>> values = new ArrayList<>(keys.size());
++ for (EntityDataAccessor<?> key : keys) {
++ SynchedEntityData.DataItem<?> synchedValue = this.getItem(key);
++ values.add(synchedValue.value());
++ }
++
++ to.connection.send(new ClientboundSetEntityDataPacket(this.entity.getId(), values));
++ }
++ // Paper end
+
+ public static class DataItem<T> {
+
+diff --git a/src/main/java/net/minecraft/server/level/ServerPlayerGameMode.java b/src/main/java/net/minecraft/server/level/ServerPlayerGameMode.java
+index 692a01b52a71e26887ee42cbd5fd64b0a81bfc99..ef3048a4748113538a0ee0af5b526b2cd51d5c29 100644
+--- a/src/main/java/net/minecraft/server/level/ServerPlayerGameMode.java
++++ b/src/main/java/net/minecraft/server/level/ServerPlayerGameMode.java
+@@ -561,6 +561,7 @@ public class ServerPlayerGameMode {
+ }
+ // Paper end - extend Player Interact cancellation
+ player.getBukkitEntity().updateInventory(); // SPIGOT-2867
++ this.player.resyncUsingItem(this.player); // Paper - Properly cancel usable items
+ enuminteractionresult = (event.useItemInHand() != Event.Result.ALLOW) ? InteractionResult.SUCCESS : InteractionResult.PASS;
+ } else if (this.gameModeForPlayer == GameType.SPECTATOR) {
+ MenuProvider itileinventory = iblockdata.getMenuProvider(world, blockposition);
+@@ -604,6 +605,11 @@ public class ServerPlayerGameMode {
+
+ return enuminteractionresult1;
+ }
++ // Paper start - Properly cancel usable items; Cancel only if cancelled + if the interact result is different from default response
++ else if (this.interactResult && this.interactResult != cancelledItem) {
++ this.player.resyncUsingItem(this.player);
++ }
++ // Paper end - Properly cancel usable items
+ }
+ return enuminteractionresult;
+ // CraftBukkit end
+diff --git a/src/main/java/net/minecraft/server/network/ServerGamePacketListenerImpl.java b/src/main/java/net/minecraft/server/network/ServerGamePacketListenerImpl.java
+index a5bee627cd01d42c01751fef79d90062cc0c1603..98496bcc7ab9adde3fdc8b2cd9eaeceee99e28b4 100644
+--- a/src/main/java/net/minecraft/server/network/ServerGamePacketListenerImpl.java
++++ b/src/main/java/net/minecraft/server/network/ServerGamePacketListenerImpl.java
+@@ -1990,6 +1990,7 @@ public class ServerGamePacketListenerImpl extends ServerCommonPacketListenerImpl
+ }
+
+ if (cancelled) {
++ this.player.resyncUsingItem(this.player); // Paper - Properly cancel usable items
+ this.player.getBukkitEntity().updateInventory(); // SPIGOT-2524
+ return;
+ }
+@@ -2708,7 +2709,7 @@ public class ServerGamePacketListenerImpl extends ServerCommonPacketListenerImpl
+
+ // Entity in bucket - SPIGOT-4048 and SPIGOT-6859a
+ if ((entity instanceof Bucketable && entity instanceof LivingEntity && origItem != null && origItem.asItem() == Items.WATER_BUCKET) && (event.isCancelled() || ServerGamePacketListenerImpl.this.player.getInventory().getSelected() == null || ServerGamePacketListenerImpl.this.player.getInventory().getSelected().getItem() != origItem)) {
+- ServerGamePacketListenerImpl.this.send(new ClientboundAddEntityPacket(entity));
++ entity.getEntityData().resendPossiblyDesyncedEntity(player); // Paper - The entire mob gets deleted, so resend it.
+ ServerGamePacketListenerImpl.this.player.containerMenu.sendAllDataToRemote();
+ }
+
+diff --git a/src/main/java/net/minecraft/server/players/PlayerList.java b/src/main/java/net/minecraft/server/players/PlayerList.java
+index 97b0119ac71284b3a223c089bec26d87a01d3b25..1e5f709115007ff19901c0a6c3cf884d9e4d3a6c 100644
+--- a/src/main/java/net/minecraft/server/players/PlayerList.java
++++ b/src/main/java/net/minecraft/server/players/PlayerList.java
+@@ -391,7 +391,7 @@ public abstract class PlayerList {
+ ((ServerLevel)player.level()).getChunkSource().chunkMap.addEntity(player); // Paper - Fire PlayerJoinEvent when Player is actually ready; track entity now
+ // CraftBukkit end
+
+- player.getEntityData().refresh(player); // CraftBukkit - BungeeCord#2321, send complete data to self on spawn
++ //player.getEntityData().refresh(player); // CraftBukkit - BungeeCord#2321, send complete data to self on spawn Paper - THIS IS NOT NEEDED ANYMORE
+
+ this.sendLevelInfo(player, worldserver1);
+
+diff --git a/src/main/java/net/minecraft/world/entity/LivingEntity.java b/src/main/java/net/minecraft/world/entity/LivingEntity.java
+index 5cedbe57f15024e6b1c278de1b3cf3e1fd84de06..34e06b4f534215f7eead54a3b0467fd5e2d478db 100644
+--- a/src/main/java/net/minecraft/world/entity/LivingEntity.java
++++ b/src/main/java/net/minecraft/world/entity/LivingEntity.java
+@@ -3844,6 +3844,11 @@ public abstract class LivingEntity extends Entity implements Attackable {
+ return ((Byte) this.entityData.get(LivingEntity.DATA_LIVING_ENTITY_FLAGS) & 2) > 0 ? InteractionHand.OFF_HAND : InteractionHand.MAIN_HAND;
+ }
+
++ // Paper start - Properly cancel usable items
++ public void resyncUsingItem(ServerPlayer serverPlayer) {
++ this.getEntityData().resendPossiblyDesyncedDataValues(java.util.List.of(DATA_LIVING_ENTITY_FLAGS), serverPlayer);
++ }
++ // Paper end - Properly cancel usable items
+ private void updatingUsingItem() {
+ if (this.isUsingItem()) {
+ if (ItemStack.isSameItem(this.getItemInHand(this.getUsedItemHand()), this.useItem)) {
+diff --git a/src/main/java/net/minecraft/world/entity/animal/Bucketable.java b/src/main/java/net/minecraft/world/entity/animal/Bucketable.java
+index a1bfd700cd4c39e4bb1b9c140b54b7c82cd8b32c..205b52e486123aa23a1469de896ab1ec2e70ca13 100644
+--- a/src/main/java/net/minecraft/world/entity/animal/Bucketable.java
++++ b/src/main/java/net/minecraft/world/entity/animal/Bucketable.java
+@@ -110,8 +110,7 @@ public interface Bucketable {
+ itemstack1 = CraftItemStack.asNMSCopy(playerBucketFishEvent.getEntityBucket());
+ if (playerBucketFishEvent.isCancelled()) {
+ ((ServerPlayer) player).containerMenu.sendAllDataToRemote(); // We need to update inventory to resync client's bucket
+- ((ServerPlayer) player).connection.send(new ClientboundAddEntityPacket(entity)); // We need to play out these packets as the client assumes the fish is gone
+- entity.getEntityData().refresh((ServerPlayer) player); // Need to send data such as the display name to client
++ entity.getEntityData().resendPossiblyDesyncedEntity((ServerPlayer) player); // Paper
+ return Optional.of(InteractionResult.FAIL);
+ }
+ entity.playSound(((Bucketable) entity).getPickupSound(), 1.0F, 1.0F);
+diff --git a/src/main/java/org/bukkit/craftbukkit/entity/CraftEntity.java b/src/main/java/org/bukkit/craftbukkit/entity/CraftEntity.java
+index 38c14e06bcada9678b64c6eacf351de10232ee56..7cd7912cecbbbe2c32bfd9b85181115c6d316eb8 100644
+--- a/src/main/java/org/bukkit/craftbukkit/entity/CraftEntity.java
++++ b/src/main/java/org/bukkit/craftbukkit/entity/CraftEntity.java
+@@ -1000,7 +1000,11 @@ public abstract class CraftEntity implements org.bukkit.entity.Entity {
+ return;
+ }
+
+- entityTracker.broadcast(this.getHandle().getAddEntityPacket());
++ // Paper start, resend possibly desynced entity instead of add entity packet
++ for (ServerPlayerConnection playerConnection : entityTracker.seenBy) {
++ this.getHandle().getEntityData().resendPossiblyDesyncedEntity(playerConnection.getPlayer());
++ }
++ // Paper end
+ }
+
+ private static PermissibleBase getPermissibleBase() {
+diff --git a/src/main/java/org/bukkit/craftbukkit/entity/CraftItemFrame.java b/src/main/java/org/bukkit/craftbukkit/entity/CraftItemFrame.java
+index 0801bcdee8fcff0d388d302387e4f1d587e0a283..2fcd9b836d42e3549a3b6b921c57a4c103146dff 100644
+--- a/src/main/java/org/bukkit/craftbukkit/entity/CraftItemFrame.java
++++ b/src/main/java/org/bukkit/craftbukkit/entity/CraftItemFrame.java
+@@ -39,9 +39,11 @@ public class CraftItemFrame extends CraftHanging implements ItemFrame {
+ protected void update() {
+ super.update();
+
++ // Paper start, don't mark as dirty as this is handled in super.update()
+ // mark dirty, so that the client gets updated with item and rotation
+- this.getHandle().getEntityData().markDirty(net.minecraft.world.entity.decoration.ItemFrame.DATA_ITEM);
+- this.getHandle().getEntityData().markDirty(net.minecraft.world.entity.decoration.ItemFrame.DATA_ROTATION);
++ //this.getHandle().getEntityData().markDirty(net.minecraft.world.entity.decoration.ItemFrame.DATA_ITEM);
++ //this.getHandle().getEntityData().markDirty(net.minecraft.world.entity.decoration.ItemFrame.DATA_ROTATION);
++ // Paper end
+
+ // update redstone
+ if (!this.getHandle().generation) {