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authorSpottedleaf <[email protected]>2024-07-03 19:22:00 -0700
committerSpottedleaf <[email protected]>2024-07-03 19:22:43 -0700
commit8c8b227547fa78b8f3295e4ac8ee066777e04e98 (patch)
tree75de944d628f7c26af3f5752549a745c24d6f810 /patches/server/1027-Fix-CraftWorld-isChunkGenerated.patch
parent7eec21e80da15cb4b6fcb445910006e115729682 (diff)
downloadPaper-8c8b227547fa78b8f3295e4ac8ee066777e04e98.tar.gz
Paper-8c8b227547fa78b8f3295e4ac8ee066777e04e98.zip
Execute chunk tasks mid-tick
If the server tick length is high, then the amount of time available to process chunk tasks inbetween ticks is low. As a result, chunk loading and generation may appear to slow down. To ensure that chunk tasks are always processed, we add logic to execute chunk tasks during tile entity tick, entity tick, chunk random ticking, and scheduled block/fluid ticking. The mid-tick task execution is timed so that it is not prioritised over the server tick.
Diffstat (limited to 'patches/server/1027-Fix-CraftWorld-isChunkGenerated.patch')
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