aboutsummaryrefslogtreecommitdiffhomepage
path: root/patches/server/1033-Only-call-EntityDamageEvents-before-actuallyHurt.patch
diff options
context:
space:
mode:
authorJake Potrebic <[email protected]>2024-07-16 16:39:57 -0700
committerGitHub <[email protected]>2024-07-16 16:39:57 -0700
commit506f1651e549c290142df8d1e2e8ea831bc381c0 (patch)
tree250f8cb16a8e94a588aa9df694e199f3e45ae824 /patches/server/1033-Only-call-EntityDamageEvents-before-actuallyHurt.patch
parenta6ceda12c54cd8b7d272fe50e744c9b9a26d0838 (diff)
downloadPaper-506f1651e549c290142df8d1e2e8ea831bc381c0.tar.gz
Paper-506f1651e549c290142df8d1e2e8ea831bc381c0.zip
Don't store removed components in multiple places (#11091)
Diffstat (limited to 'patches/server/1033-Only-call-EntityDamageEvents-before-actuallyHurt.patch')
-rw-r--r--patches/server/1033-Only-call-EntityDamageEvents-before-actuallyHurt.patch73
1 files changed, 73 insertions, 0 deletions
diff --git a/patches/server/1033-Only-call-EntityDamageEvents-before-actuallyHurt.patch b/patches/server/1033-Only-call-EntityDamageEvents-before-actuallyHurt.patch
new file mode 100644
index 0000000000..1b7439c07a
--- /dev/null
+++ b/patches/server/1033-Only-call-EntityDamageEvents-before-actuallyHurt.patch
@@ -0,0 +1,73 @@
+From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
+From: Bjarne Koll <[email protected]>
+Date: Mon, 8 Jul 2024 22:01:08 +0200
+Subject: [PATCH] Only call EntityDamageEvents before actuallyHurt
+
+The recent upstream update moved around the event logic for
+EntiyDamageEvent and its derivatives.
+However, the event was called on every call to #hurt as it was moved out
+of actuallyHurt.
+
+This patch moves the invocation directly before the #actuallyHurt calls,
+respective invulnerable timings.
+
+diff --git a/src/main/java/net/minecraft/world/entity/LivingEntity.java b/src/main/java/net/minecraft/world/entity/LivingEntity.java
+index aff6cd6b717b8fdff373be1db32d26f1305e2be9..d6699caad1909857793e34228cff78dd3b8b6f41 100644
+--- a/src/main/java/net/minecraft/world/entity/LivingEntity.java
++++ b/src/main/java/net/minecraft/world/entity/LivingEntity.java
+@@ -1459,12 +1459,7 @@ public abstract class LivingEntity extends Entity implements Attackable {
+ }
+
+ // CraftBukkit start
+- EntityDamageEvent event = this.handleEntityDamage(source, amount);
+- amount = 0;
+- amount += (float) event.getDamage(DamageModifier.BASE);
+- amount += (float) event.getDamage(DamageModifier.BLOCKING);
+- amount += (float) event.getDamage(DamageModifier.FREEZING);
+- amount += (float) event.getDamage(DamageModifier.HARD_HAT);
++ EntityDamageEvent event; // Paper - move this into the actual invuln check....
+ // CraftBukkit end
+
+ this.walkAnimation.setSpeed(1.5F);
+@@ -1475,6 +1470,11 @@ public abstract class LivingEntity extends Entity implements Attackable {
+ return false;
+ }
+
++ // Paper start - only call damage event when actuallyHurt will be called - move call logic down
++ event = this.handleEntityDamage(source, amount);
++ amount = computeAmountFromEntityDamageEvent(event);
++ // Paper end - only call damage event when actuallyHurt will be called - move call logic down
++
+ // CraftBukkit start
+ if (!this.actuallyHurt(source, (float) event.getFinalDamage() - this.lastHurt, event)) {
+ return false;
+@@ -1484,6 +1484,10 @@ public abstract class LivingEntity extends Entity implements Attackable {
+ this.lastHurt = amount;
+ flag1 = false;
+ } else {
++ // Paper start - only call damage event when actuallyHurt will be called - move call logic down
++ event = this.handleEntityDamage(source, amount);
++ amount = computeAmountFromEntityDamageEvent(event);
++ // Paper end - only call damage event when actuallyHurt will be called - move call logic down
+ // CraftBukkit start
+ if (!this.actuallyHurt(source, (float) event.getFinalDamage(), event)) {
+ return false;
+@@ -1615,6 +1619,18 @@ public abstract class LivingEntity extends Entity implements Attackable {
+ }
+ }
+
++ // Paper start - only call damage event when actuallyHurt will be called - move out amount computation logic
++ private float computeAmountFromEntityDamageEvent(final EntityDamageEvent event) {
++ // Taken from hurt()'s craftbukkit diff.
++ float amount = 0;
++ amount += (float) event.getDamage(DamageModifier.BASE);
++ amount += (float) event.getDamage(DamageModifier.BLOCKING);
++ amount += (float) event.getDamage(DamageModifier.FREEZING);
++ amount += (float) event.getDamage(DamageModifier.HARD_HAT);
++ return amount;
++ }
++ // Paper end - only call damage event when actuallyHurt will be called - move out amount computation logic
++
+ protected void blockUsingShield(LivingEntity attacker) {
+ attacker.blockedByShield(this);
+ }